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author Hop311 <Hop3114@gmail.com>2023-08-17 20:25:25 +0200
committer GitHub <noreply@github.com>2023-08-17 20:25:25 +0200
commitaa9961b27a4859f088b037dd8037accb4e3119be (patch)
treee93af9cabfbefc6ea089a153399e04d74e4b605a /extension/src/GameSingleton.hpp
parentff0d38b5d53fa95609f2587a2be5205f0c0d3118 (diff)
parent9a086523513994b0183d5f7d479b2f82412177f6 (diff)
Merge pull request #146 from Nemrav/piechart2
Add Piecharts (gd 4.1)
Diffstat (limited to 'extension/src/GameSingleton.hpp')
-rw-r--r--extension/src/GameSingleton.hpp18
1 files changed, 16 insertions, 2 deletions
diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp
index 23eb334..cd8cdd0 100644
--- a/extension/src/GameSingleton.hpp
+++ b/extension/src/GameSingleton.hpp
@@ -6,13 +6,13 @@
#include "openvic/GameManager.hpp"
namespace OpenVic {
- struct TerrainVariant : HasIdentifier, HasColour {
+ struct TerrainVariant : HasIdentifierAndColour {
friend class GameSingleton;
private:
const godot::Ref<godot::Image> image;
- TerrainVariant(std::string const& new_identfier, colour_t new_colour,
+ TerrainVariant(const std::string_view new_identfier, colour_t new_colour,
godot::Ref<godot::Image> const& new_image);
public:
static constexpr size_t MAX_INDEX = 1 << (8 * sizeof(Map::terrain_t));
@@ -64,10 +64,18 @@ namespace OpenVic {
godot::Error _update_colour_image();
void _on_state_updated();
+ godot::Dictionary _distribution_to_dictionary(distribution_t const& dist) const;
+
protected:
static void _bind_methods();
public:
+ static void draw_pie_chart(godot::Ref<godot::Image> image,
+ godot::Array const& stopAngles, godot::Array const& colours, float radius,
+ godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness,
+ godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base,
+ bool donut, bool donut_inner_trim, float donut_inner_radius);
+
static GameSingleton* get_singleton();
GameSingleton();
@@ -106,6 +114,9 @@ namespace OpenVic {
static godot::StringName const& get_province_info_region_key();
static godot::StringName const& get_province_info_life_rating_key();
static godot::StringName const& get_province_info_total_population_key();
+ static godot::StringName const& get_province_info_pop_types_key();
+ static godot::StringName const& get_province_info_pop_ideologies_key();
+ static godot::StringName const& get_province_info_pop_cultures_key();
static godot::StringName const& get_province_info_rgo_key();
static godot::StringName const& get_province_info_buildings_key();
@@ -116,6 +127,9 @@ namespace OpenVic {
static godot::StringName const& get_building_info_end_date_key();
static godot::StringName const& get_building_info_expansion_progress_key();
+ static godot::StringName const& get_piechart_info_size_key();
+ static godot::StringName const& get_piechart_info_colour_key();
+
/* Get info to display in Province Overview Panel, packaged in
* a Dictionary using the StringNames above as keys.
*/