diff options
author | Hop311 <hop3114@gmail.com> | 2023-05-08 23:03:21 +0200 |
---|---|---|
committer | Hop311 <hop3114@gmail.com> | 2023-05-11 00:54:24 +0200 |
commit | f3bcc10f06ed9aebd281df7851045b0247113e19 (patch) | |
tree | e17c5fe07e80b8f0d3dfd09f45dad37ba93e8fe5 /extension/src/GameSingleton.hpp | |
parent | bd08b517ed8e3a42de981b7173a99fa362134021 (diff) |
Added Goods loading + mapmode
Diffstat (limited to 'extension/src/GameSingleton.hpp')
-rw-r--r-- | extension/src/GameSingleton.hpp | 51 |
1 files changed, 45 insertions, 6 deletions
diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp index 21ca2d1..8321972 100644 --- a/extension/src/GameSingleton.hpp +++ b/extension/src/GameSingleton.hpp @@ -32,11 +32,21 @@ namespace OpenVic2 { IdentifierRegistry<TerrainVariant> terrain_variants; Map::terrain_variant_map_t terrain_variant_map; godot::Ref<godot::Texture2DArray> terrain_texture; + godot::Dictionary good_icons; godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry); godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry); godot::Error _parse_terrain_entry(godot::String const& identifier, godot::Variant const& entry); - void _tick(); + godot::Error _parse_good_entry(godot::String const& identifier, godot::Variant const& entry); + + godot::Error load_province_identifier_file(godot::String const& file_path); + godot::Error load_water_province_file(godot::String const& file_path); + godot::Error load_region_file(godot::String const& file_path); + godot::Error load_terrain_variant_file(godot::String const& file_path); + godot::Error load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path); + godot::Error load_goods(godot::String const& defines_path, godot::String const& icons_dir_path); + + void _on_state_updated(); protected: static void _bind_methods(); @@ -47,11 +57,19 @@ namespace OpenVic2 { GameSingleton(); ~GameSingleton(); - godot::Error load_province_identifier_file(godot::String const& file_path); - godot::Error load_water_province_file(godot::String const& file_path); - godot::Error load_region_file(godot::String const& file_path); - godot::Error load_terrain_file(godot::String const& file_path); - godot::Error load_map_images(godot::String const& province_image_path, godot::String const& terrain_image_path); + static godot::StringName const& get_province_identifier_file_key(); + static godot::StringName const& get_water_province_file_key(); + static godot::StringName const& get_region_file_key(); + static godot::StringName const& get_terrain_variant_file_key(); + static godot::StringName const& get_province_image_file_key(); + static godot::StringName const& get_terrain_image_file_key(); + static godot::StringName const& get_goods_file_key(); + static godot::StringName const& get_good_icons_dir_key(); + + /* Load the game's defines from the filepaths listed as Strings + * in a Dictionary, using the StringNames above as keys. + */ + godot::Error load_defines(godot::Dictionary const& file_dict); /* Post-load/restart game setup - reset the game to post-load state * and (re)generate starting data, e.g. buildings. @@ -59,7 +77,25 @@ namespace OpenVic2 { godot::Error setup(); int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const; + + static godot::StringName const& get_province_info_province_key(); + static godot::StringName const& get_province_info_region_key(); + static godot::StringName const& get_province_info_life_rating_key(); + static godot::StringName const& get_province_info_rgo_key(); + static godot::StringName const& get_province_info_buildings_key(); + + static godot::StringName const& get_building_info_building_key(); + static godot::StringName const& get_building_info_level_key(); + static godot::StringName const& get_building_info_expansion_state_key(); + static godot::StringName const& get_building_info_start_date_key(); + static godot::StringName const& get_building_info_end_date_key(); + static godot::StringName const& get_building_info_expansion_progress_key(); + + /* Get info to display in Province Overview Panel, packaged in + * a Dictionary using the StringNames above as keys. + */ godot::Dictionary get_province_info_from_index(int32_t index) const; + int32_t get_width() const; int32_t get_height() const; float get_aspect_ratio() const; @@ -92,8 +128,11 @@ namespace OpenVic2 { int32_t get_mapmode_count() const; godot::String get_mapmode_identifier(int32_t index) const; godot::Error set_mapmode(godot::String const& identifier); + int32_t get_selected_province_index() const; + void set_selected_province(int32_t index); godot::Error expand_building(int32_t province_index, godot::String const& building_type_identifier); + godot::Ref<godot::Texture> get_good_icon_texture(godot::String const& identifier) const; void set_paused(bool paused); void toggle_paused(); |