diff options
author | Hop311 <hop3114@gmail.com> | 2023-08-24 01:33:21 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-09-09 22:57:07 +0200 |
commit | aa49dbbb3cf9dbff18c08245b0e46a9943df9b15 (patch) | |
tree | f3f5d78cd4e461c6c37d69076de93d78d496638d /extension/src/LoadGameCompatibility.cpp | |
parent | 5d127faa9388ecb763846c3bf19190c891d2a583 (diff) |
Big Dataloader Commit (openvic)
Default compat path + formatting + bits+bobs
Diffstat (limited to 'extension/src/LoadGameCompatibility.cpp')
-rw-r--r-- | extension/src/LoadGameCompatibility.cpp | 47 |
1 files changed, 35 insertions, 12 deletions
diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp index 27d8250..1567977 100644 --- a/extension/src/LoadGameCompatibility.cpp +++ b/extension/src/LoadGameCompatibility.cpp @@ -65,8 +65,7 @@ Error GameSingleton::_load_province_identifier_file_compatibility_mode(String co err = FAILED; continue; } - static const std::string province_prefix = "PROV"; - if (game_manager.map.add_province(province_prefix + std::to_string(id), colour) != SUCCESS) err = FAILED; + if (game_manager.map.add_province(std::to_string(id), colour) != SUCCESS) err = FAILED; } } game_manager.map.lock_provinces(); @@ -104,7 +103,7 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter { Ref<Image> water_image = Image::create(slice_size, slice_size, false, terrain_sheet->get_format()); ERR_FAIL_NULL_V_EDMSG(water_image, FAILED, "Failed to create water terrain image"); - water_image->fill({ 0.0f, 0.0f, 1.0f }); + water_image->fill({ 0.1f, 0.1f, 0.5f }); terrain_variants.add_item({ "terrain_water", 0xFFFFFF, water_image }); } Error err = OK; @@ -123,29 +122,53 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter return err; } -Error GameSingleton::load_defines_compatibility_mode(String const& file_path) { - static const String province_identifier_file = "/map/definition.csv"; - static const String province_image_file = "/map/provinces.bmp"; - static const String terrain_image_file = "/map/terrain.bmp"; - static const String terrain_texture_dir = "/map/terrain/texturesheet.tga"; +Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) { + static const std::filesystem::path province_identifier_file = "map/definition.csv"; + static const std::filesystem::path province_image_file = "map/provinces.bmp"; + static const std::filesystem::path terrain_image_file = "map/terrain.bmp"; + static const std::filesystem::path terrain_texture_file = "map/terrain/texturesheet.tga"; + + std::vector<std::filesystem::path> roots; + for (String const& path : file_paths) { + roots.push_back(godot_to_std_string(path)); + } Error err = OK; - if (_load_province_identifier_file_compatibility_mode(file_path + province_identifier_file) != OK) { + + if (dataloader.set_roots(roots) != SUCCESS) { + Logger::error("Failed to set dataloader roots!"); + err = FAILED; + } + + if (dataloader.load_defines(game_manager) != SUCCESS) { + UtilityFunctions::push_error("Failed to load defines!"); + err = FAILED; + } + + if (_load_province_identifier_file_compatibility_mode( + std_to_godot_string(dataloader.lookup_file(province_identifier_file).string()) + ) != OK) { UtilityFunctions::push_error("Failed to load province identifiers!"); err = FAILED; } game_manager.map.lock_water_provinces(); game_manager.map.lock_regions(); - if (_load_terrain_variants_compatibility_mode(file_path + terrain_image_file, file_path + terrain_texture_dir) != OK) { + if (_load_terrain_variants_compatibility_mode( + std_to_godot_string(dataloader.lookup_file(terrain_image_file).string()), + std_to_godot_string(dataloader.lookup_file(terrain_texture_file).string()) + ) != OK) { UtilityFunctions::push_error("Failed to load terrain variants!"); err = FAILED; } - if (_load_map_images(file_path + province_image_file, file_path + terrain_image_file, true) != OK) { + if (_load_map_images( + std_to_godot_string(dataloader.lookup_file(province_image_file).string()), + std_to_godot_string(dataloader.lookup_file(terrain_image_file).string()), + true) != OK) { UtilityFunctions::push_error("Failed to load map images!"); err = FAILED; } game_manager.good_manager.lock_goods(); - if (_load_hardcoded_defines() != OK) { + if (game_manager.load_hardcoded_defines() != SUCCESS) { UtilityFunctions::push_error("Failed to hardcoded defines!"); err = FAILED; } |