diff options
author | Hop311 <hop3114@gmail.com> | 2023-05-25 01:17:53 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-05-25 01:17:53 +0200 |
commit | b493547fb8c77918306fe56b74b704284cf54931 (patch) | |
tree | 6525f869dccdbeb61ed82d6a42afeb625680a885 /extension/src/LoadGameCompatibility.cpp | |
parent | 0a1a50cde54fee469bc0069978cd27a2bd1a2fb0 (diff) |
Import fix + ProvinceOverviewPanel close fix
Diffstat (limited to 'extension/src/LoadGameCompatibility.cpp')
-rw-r--r-- | extension/src/LoadGameCompatibility.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp index 96c165b..ddde5b8 100644 --- a/extension/src/LoadGameCompatibility.cpp +++ b/extension/src/LoadGameCompatibility.cpp @@ -88,9 +88,8 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter } // Load the terrain texture sheet and prepare to slice it up - Ref<Image> terrain_sheet; - terrain_sheet.instantiate(); - if (terrain_sheet->load(terrain_texturesheet_path) != OK) { + Ref<Image> terrain_sheet = load_godot_image(terrain_texturesheet_path); + if (terrain_sheet.is_null()) { UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path); return FAILED; } |