diff options
author | Hop311 <Hop3114@gmail.com> | 2023-09-14 21:17:04 +0200 |
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committer | GitHub <noreply@github.com> | 2023-09-14 21:17:04 +0200 |
commit | 9de41a0ed5f050f205219ab2a9f114800d048c14 (patch) | |
tree | 559681d5a2569adc307409d818311760edc12654 /extension/src/LoadGameCompatibility.cpp | |
parent | 1013b3c21226f703caba954664628694aedde469 (diff) | |
parent | 70c040d042cb536e5ce16b0cfff0e0afa39e8ed7 (diff) |
Merge pull request #151 from OpenVicProject/dataloading
Build system cleanup + dataloading scaffolding + JSON dataloading removed
Diffstat (limited to 'extension/src/LoadGameCompatibility.cpp')
-rw-r--r-- | extension/src/LoadGameCompatibility.cpp | 153 |
1 files changed, 0 insertions, 153 deletions
diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp deleted file mode 100644 index 71435a4..0000000 --- a/extension/src/LoadGameCompatibility.cpp +++ /dev/null @@ -1,153 +0,0 @@ -#include "GameSingleton.hpp" - -#include <godot_cpp/classes/file_access.hpp> -#include <godot_cpp/variant/utility_functions.hpp> - -#include "openvic/utility/BMP.hpp" - -#include "Utilities.hpp" - -using namespace godot; -using namespace OpenVic; - -Error GameSingleton::_load_province_identifier_file_compatibility_mode(String const& file_path) { - UtilityFunctions::print("Loading compatibility mode province identifier file: ", file_path); - - const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); - Error err = FileAccess::get_open_error(); - if (err != OK || file.is_null()) { - UtilityFunctions::push_error("Failed to load compatibility mode province identifier file: ", file_path); - if (err == OK) err = FAILED; - } else { - int line_number = 0; - while (!file->eof_reached()) { - const PackedStringArray line = file->get_csv_line(";"); - line_number++; - - if (line.is_empty() || (line.size() == 1 && line[0].is_empty())) - continue; - - if (line_number < 2) continue; // skip header line - index_t id = NULL_INDEX; - colour_t colour = NULL_COLOUR; - if (line.size() > 0) { - if (line[0].is_empty()) { - id = game_manager.map.get_province_count() + 1; - } else if (line[0].is_valid_int()) { - const int64_t val = line[0].to_int(); - if (val > NULL_INDEX && val <= MAX_INDEX) id = val; - } - for (int i = 1; i < 4; ++i) { - if (line.size() > i) { - if (line[i].is_valid_int()) { - const int64_t int_val = line[i].to_int(); - if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) { - colour = (colour << 8) | int_val; - continue; - } - } else if (line[i].is_valid_float()) { - const double double_val = line[i].to_float(); - if (std::trunc(double_val) == double_val) { - const int64_t int_val = double_val; - if (int_val >= NULL_COLOUR && int_val <= FULL_COLOUR) { - colour = (colour << 8) | int_val; - continue; - } - } - } - } - colour = NULL_COLOUR; - break; - } - } - if (id == NULL_INDEX || colour == NULL_COLOUR) { - UtilityFunctions::push_error("Invalid province ID-colour entry \"", line, "\" on line ", line_number, " in file: ", file_path); - err = FAILED; - continue; - } - static const std::string province_prefix = "PROV"; - if (game_manager.map.add_province(province_prefix + std::to_string(id), colour) != SUCCESS) err = FAILED; - } - } - game_manager.map.lock_provinces(); - return err; -} - -Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& terrain_image_path, String const& terrain_texturesheet_path) { - // Read BMP's palette to determine terrain variant colours which texture they're associated with - BMP bmp; - if (bmp.open(godot_to_std_string(terrain_image_path).c_str()) != SUCCESS || bmp.read_header() != SUCCESS || bmp.read_palette() != SUCCESS) { - UtilityFunctions::push_error("Failed to read BMP palette from compatibility mode terrain image: ", terrain_image_path); - return FAILED; - } - std::vector<colour_t> const& palette = bmp.get_palette(); - static constexpr int32_t SHEET_DIMS = 8, PALETTE_SIZE = SHEET_DIMS * SHEET_DIMS; - if (palette.size() == 0 || palette.size() < PALETTE_SIZE) { - UtilityFunctions::push_error("Invalid BMP palette size for terrain image: ", static_cast<uint64_t>(palette.size()), " (expected ", PALETTE_SIZE, ")"); - return FAILED; - } - - // Load the terrain texture sheet and prepare to slice it up - Ref<Image> terrain_sheet = load_godot_image(terrain_texturesheet_path); - if (terrain_sheet.is_null()) { - UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path); - return FAILED; - } - terrain_sheet->flip_y(); - const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height(); - if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) { - UtilityFunctions::push_error("Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, " (must be square with dims positive multiples of ", SHEET_DIMS, ")"); - return FAILED; - } - const int32_t slice_size = sheet_width / SHEET_DIMS; - - { - Ref<Image> water_image = Image::create(slice_size, slice_size, false, terrain_sheet->get_format()); - ERR_FAIL_NULL_V_EDMSG(water_image, FAILED, "Failed to create water terrain image"); - water_image->fill({ 0.0f, 0.0f, 1.0f }); - terrain_variants.add_item({ "terrain_water", 0xFFFFFF, water_image }); - } - Error err = OK; - for (int32_t idx = 0; idx < PALETTE_SIZE; ++idx) { - const Rect2i slice { (idx % SHEET_DIMS) * slice_size, (7 - (idx / SHEET_DIMS)) * slice_size, slice_size, slice_size }; - const Ref<Image> terrain_image = terrain_sheet->get_region(slice); - if (terrain_image.is_null() || terrain_image->is_empty()) { - UtilityFunctions::push_error("Failed to extract terrain texture slice ", slice, " from ", terrain_texturesheet_path); - err = FAILED; - continue; - } - if (terrain_variants.add_item({ "terrain_" + std::to_string(idx), palette[idx], terrain_image }) != SUCCESS) err = FAILED; - } - terrain_variants.lock(); - if (_generate_terrain_texture_array() != OK) return FAILED; - return err; -} - -Error GameSingleton::load_defines_compatibility_mode(String const& file_path) { - static const String province_identifier_file = "/map/definition.csv"; - static const String province_image_file = "/map/provinces.bmp"; - static const String terrain_image_file = "/map/terrain.bmp"; - static const String terrain_texture_dir = "/map/terrain/texturesheet.tga"; - - Error err = OK; - if (_load_province_identifier_file_compatibility_mode(file_path + province_identifier_file) != OK) { - UtilityFunctions::push_error("Failed to load province identifiers!"); - err = FAILED; - } - game_manager.map.lock_water_provinces(); - game_manager.map.lock_regions(); - if (_load_terrain_variants_compatibility_mode(file_path + terrain_image_file, file_path + terrain_texture_dir) != OK) { - UtilityFunctions::push_error("Failed to load terrain variants!"); - err = FAILED; - } - if (_load_map_images(file_path + province_image_file, file_path + terrain_image_file, true) != OK) { - UtilityFunctions::push_error("Failed to load map images!"); - err = FAILED; - } - game_manager.good_manager.lock_goods(); - if (_load_hardcoded_defines() != OK) { - UtilityFunctions::push_error("Failed to hardcoded defines!"); - err = FAILED; - } - return err; -} |