diff options
author | Hop311 <hop3114@gmail.com> | 2023-09-14 09:52:25 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-09-14 09:52:25 +0200 |
commit | 70c040d042cb536e5ce16b0cfff0e0afa39e8ed7 (patch) | |
tree | 559681d5a2569adc307409d818311760edc12654 /extension/src/LoadGameCompatibility.cpp | |
parent | 9dc8c3c89a86b8be2084890f3207adc6c9cda496 (diff) |
Logger::warning, format cleanup + req comments
Diffstat (limited to 'extension/src/LoadGameCompatibility.cpp')
-rw-r--r-- | extension/src/LoadGameCompatibility.cpp | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp deleted file mode 100644 index bed7442..0000000 --- a/extension/src/LoadGameCompatibility.cpp +++ /dev/null @@ -1,110 +0,0 @@ -#include "GameSingleton.hpp" - -#include <godot_cpp/classes/file_access.hpp> -#include <godot_cpp/variant/utility_functions.hpp> - -#include "openvic-simulation/utility/BMP.hpp" - -#include "Utilities.hpp" - -using namespace godot; -using namespace OpenVic; - -Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& terrain_image_path, String const& terrain_texturesheet_path) { - // Read BMP's palette to determine terrain variant colours which texture they're associated with - BMP bmp; - if (!(bmp.open(godot_to_std_string(terrain_image_path).c_str()) && bmp.read_header() && bmp.read_palette())) { - UtilityFunctions::push_error("Failed to read BMP palette from compatibility mode terrain image: ", terrain_image_path); - return FAILED; - } - std::vector<colour_t> const& palette = bmp.get_palette(); - static constexpr int32_t SHEET_DIMS = 8, PALETTE_SIZE = SHEET_DIMS * SHEET_DIMS; - if (palette.size() == 0 || palette.size() < PALETTE_SIZE) { - UtilityFunctions::push_error("Invalid BMP palette size for terrain image: ", static_cast<uint64_t>(palette.size()), " (expected ", PALETTE_SIZE, ")"); - return FAILED; - } - - // Load the terrain texture sheet and prepare to slice it up - Ref<Image> terrain_sheet = load_godot_image(terrain_texturesheet_path); - if (terrain_sheet.is_null()) { - UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path); - return FAILED; - } - terrain_sheet->flip_y(); - const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height(); - if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) { - UtilityFunctions::push_error("Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, " (must be square with dims positive multiples of ", SHEET_DIMS, ")"); - return FAILED; - } - const int32_t slice_size = sheet_width / SHEET_DIMS; - - { - static constexpr colour_t TERRAIN_WATER_INDEX_COLOUR = 0xFFFFFF; - Ref<Image> water_image = Image::create(slice_size, slice_size, false, terrain_sheet->get_format()); - ERR_FAIL_NULL_V_EDMSG(water_image, FAILED, "Failed to create water terrain image"); - water_image->fill({ 0.1f, 0.1f, 0.5f }); - terrain_variants.add_item({ "terrain_water", TERRAIN_WATER_INDEX_COLOUR, water_image }); - } - Error err = OK; - for (int32_t idx = 0; idx < PALETTE_SIZE; ++idx) { - const Rect2i slice { (idx % SHEET_DIMS) * slice_size, (7 - (idx / SHEET_DIMS)) * slice_size, slice_size, slice_size }; - const Ref<Image> terrain_image = terrain_sheet->get_region(slice); - if (terrain_image.is_null() || terrain_image->is_empty()) { - UtilityFunctions::push_error("Failed to extract terrain texture slice ", slice, " from ", terrain_texturesheet_path); - err = FAILED; - continue; - } - if (!terrain_variants.add_item({ "terrain_" + std::to_string(idx), palette[idx], terrain_image })) err = FAILED; - } - terrain_variants.lock(); - if (_generate_terrain_texture_array() != OK) return FAILED; - return err; -} - -Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) { - static const std::filesystem::path province_image_file = "map/provinces.bmp"; - static const std::filesystem::path terrain_image_file = "map/terrain.bmp"; - static const std::filesystem::path terrain_texture_file = "map/terrain/texturesheet.tga"; - - std::vector<std::filesystem::path> roots; - for (String const& path : file_paths) { - roots.push_back(godot_to_std_string(path)); - } - - Error err = OK; - - if (!dataloader.set_roots(roots)) { - Logger::error("Failed to set dataloader roots!"); - err = FAILED; - } - - if (!dataloader.load_defines(game_manager)) { - UtilityFunctions::push_error("Failed to load defines!"); - err = FAILED; - } - - game_manager.map.lock_regions(); - if (_load_terrain_variants_compatibility_mode( - std_to_godot_string(dataloader.lookup_file(terrain_image_file).string()), - std_to_godot_string(dataloader.lookup_file(terrain_texture_file).string()) - ) != OK) { - UtilityFunctions::push_error("Failed to load terrain variants!"); - err = FAILED; - } - if (_load_map_images( - std_to_godot_string(dataloader.lookup_file(province_image_file).string()), - std_to_godot_string(dataloader.lookup_file(terrain_image_file).string()), - true) != OK) { - UtilityFunctions::push_error("Failed to load map images!"); - err = FAILED; - } - if (!game_manager.load_hardcoded_defines()) { - UtilityFunctions::push_error("Failed to hardcoded defines!"); - err = FAILED; - } - return err; -} - -String GameSingleton::lookup_file(String const& path) const { - return std_to_godot_string(dataloader.lookup_file(godot_to_std_string(path)).string()); -} |