aboutsummaryrefslogtreecommitdiff
path: root/extension/src/LoadGameCompatibility.cpp
diff options
context:
space:
mode:
author George L. Albany <Megacake1234@gmail.com>2023-05-26 00:23:57 +0200
committer GitHub <noreply@github.com>2023-05-26 00:23:57 +0200
commitba3e974f30b8a2e7611b753ddc274dec8ff28283 (patch)
tree31d37e00cf6c010180fb3212b45ac5f70728cc8f /extension/src/LoadGameCompatibility.cpp
parent0a1a50cde54fee469bc0069978cd27a2bd1a2fb0 (diff)
parent9843807154aa70324c84692ce9d3b54414e2b5e0 (diff)
Merge pull request #125 from OpenVicProject/import-fix
Diffstat (limited to 'extension/src/LoadGameCompatibility.cpp')
-rw-r--r--extension/src/LoadGameCompatibility.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp
index 96c165b..ddde5b8 100644
--- a/extension/src/LoadGameCompatibility.cpp
+++ b/extension/src/LoadGameCompatibility.cpp
@@ -88,9 +88,8 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter
}
// Load the terrain texture sheet and prepare to slice it up
- Ref<Image> terrain_sheet;
- terrain_sheet.instantiate();
- if (terrain_sheet->load(terrain_texturesheet_path) != OK) {
+ Ref<Image> terrain_sheet = load_godot_image(terrain_texturesheet_path);
+ if (terrain_sheet.is_null()) {
UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path);
return FAILED;
}