diff options
author | Hop311 <hop3114@gmail.com> | 2023-09-14 09:52:25 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-09-14 09:52:25 +0200 |
commit | 70c040d042cb536e5ce16b0cfff0e0afa39e8ed7 (patch) | |
tree | 559681d5a2569adc307409d818311760edc12654 /extension/src/LoadGameOpenVic.cpp | |
parent | 9dc8c3c89a86b8be2084890f3207adc6c9cda496 (diff) |
Logger::warning, format cleanup + req comments
Diffstat (limited to 'extension/src/LoadGameOpenVic.cpp')
-rw-r--r-- | extension/src/LoadGameOpenVic.cpp | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/extension/src/LoadGameOpenVic.cpp b/extension/src/LoadGameOpenVic.cpp deleted file mode 100644 index fafc864..0000000 --- a/extension/src/LoadGameOpenVic.cpp +++ /dev/null @@ -1,130 +0,0 @@ -#include "GameSingleton.hpp" - -#include <godot_cpp/classes/file_access.hpp> -#include <godot_cpp/classes/json.hpp> -#include <godot_cpp/variant/utility_functions.hpp> - -#include "Utilities.hpp" - -using namespace godot; -using namespace OpenVic; - -Error GameSingleton::_generate_terrain_texture_array() { - Error err = OK; - if (terrain_variants.size() == 0) { - UtilityFunctions::push_error("Failed to load terrain textures!"); - return FAILED; - } - // TerrainVariant count is limited by the data type representing it in the map image - if (terrain_variants.size() > TerrainVariant::MAX_TERRIN_VARIANT_COUNT) { - UtilityFunctions::push_error("Too many terrain textures - all after the first ", - static_cast<uint64_t>(TerrainVariant::MAX_TERRIN_VARIANT_COUNT), " will be ignored"); - err = FAILED; - } - - Array terrain_images; - for (size_t i = 0; i < terrain_variants.size() && i < TerrainVariant::MAX_TERRIN_VARIANT_COUNT; ++i) { - TerrainVariant const& var = *terrain_variants.get_item_by_index(i); - terrain_variant_map[var.get_colour()] = i; - terrain_images.append(var.get_image()); - } - - terrain_texture.instantiate(); - if (terrain_texture->create_from_images(terrain_images) != OK) { - UtilityFunctions::push_error("Failed to create terrain texture array!"); - return FAILED; - } - return err; -} - -Error GameSingleton::_load_map_images(String const& province_image_path, String const& terrain_image_path, bool flip_vertical) { - if (province_shape_texture.is_valid()) { - UtilityFunctions::push_error("Map images have already been loaded, cannot load: ", province_image_path, " and ", terrain_image_path); - return FAILED; - } - - // Load images - Ref<Image> province_image = load_godot_image(province_image_path); - if (province_image.is_null()) { - UtilityFunctions::push_error("Failed to load province image: ", province_image_path); - return FAILED; - } - Ref<Image> terrain_image = load_godot_image(terrain_image_path); - if (terrain_image.is_null()) { - UtilityFunctions::push_error("Failed to load terrain image: ", terrain_image_path); - return FAILED; - } - - if (flip_vertical) { - province_image->flip_y(); - terrain_image->flip_y(); - } - - // Validate dimensions and format - Error err = OK; - const Vector2i province_dims = province_image->get_size(), terrain_dims = terrain_image->get_size(); - if (province_dims.x < 1 || province_dims.y < 1) { - UtilityFunctions::push_error("Invalid dimensions (", province_dims.x, "x", province_dims.y, ") for province image: ", province_image_path); - err = FAILED; - } - if (province_dims != terrain_dims) { - UtilityFunctions::push_error("Invalid dimensions (", terrain_dims.x, "x", terrain_dims.y, ") for terrain image: ", - terrain_image_path, " (must match province image: (", province_dims.x, "x", province_dims.x, "))"); - err = FAILED; - } - static constexpr Image::Format expected_format = Image::FORMAT_RGB8; - if (province_image->get_format() == Image::FORMAT_RGBA8) province_image->convert(expected_format); - if (terrain_image->get_format() == Image::FORMAT_RGBA8) terrain_image->convert(expected_format); - if (province_image->get_format() != expected_format) { - UtilityFunctions::push_error("Invalid format (", province_image->get_format(), ", should be ", expected_format, ") for province image: ", province_image_path); - err = FAILED; - } - if (terrain_image->get_format() != expected_format) { - UtilityFunctions::push_error("Invalid format (", terrain_image->get_format(), ", should be ", expected_format, ") for terrain image: ", terrain_image_path); - err = FAILED; - } - if (err != OK) return err; - - // Generate interleaved province and terrain ID image - if (!game_manager.map.generate_province_shape_image(province_dims.x, province_dims.y, province_image->get_data().ptr(), - terrain_image->get_data().ptr(), terrain_variant_map, false)) err = FAILED; - - static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; - // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT - for (int i = 0; i < 2; ++i) - for (image_subdivisions[i] = 1; province_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || - province_dims[i] % image_subdivisions[i] != 0; ++image_subdivisions[i]); - - Map::shape_pixel_t const* province_shape_data = game_manager.map.get_province_shape_image().data(); - const Vector2i divided_dims = province_dims / image_subdivisions; - Array province_shape_images; - province_shape_images.resize(image_subdivisions.x * image_subdivisions.y); - for (int32_t v = 0; v < image_subdivisions.y; ++v) { - for (int32_t u = 0; u < image_subdivisions.x; ++u) { - PackedByteArray index_data_array; - index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Map::shape_pixel_t)); - - for (int32_t y = 0; y < divided_dims.y; ++y) - memcpy(index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t), - province_shape_data + (v * divided_dims.y + y) * province_dims.x + u * divided_dims.x, - divided_dims.x * sizeof(Map::shape_pixel_t)); - - const Ref<Image> province_shape_subimage = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array); - if (province_shape_subimage.is_null()) { - UtilityFunctions::push_error("Failed to create province shape image (", u, ", ", v, ")"); - err = FAILED; - } - province_shape_images[u + v * image_subdivisions.x] = province_shape_subimage; - } - } - - province_shape_texture.instantiate(); - if (province_shape_texture->create_from_images(province_shape_images) != OK) { - UtilityFunctions::push_error("Failed to create terrain texture array!"); - err = FAILED; - } - - if (_update_colour_image() != OK) err = FAILED; - - return err; -} |