diff options
author | George L. Albany <Megacake1234@gmail.com> | 2023-05-02 11:25:32 +0200 |
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committer | GitHub <noreply@github.com> | 2023-05-02 11:25:32 +0200 |
commit | 9f772a314dc130df95fe5e3b018a9ba60e5be5b1 (patch) | |
tree | ab138ae3c615adeb51972b4bfff992dea86cd69c /extension/src/MapMesh.cpp | |
parent | be43b260128664756054a289cf9d22319def1f8a (diff) | |
parent | 112de0ac9c7ce26bd75d06e4cd3bc91adee716e3 (diff) |
Merge pull request #97 from Spartan322/update/clang-format
Diffstat (limited to 'extension/src/MapMesh.cpp')
-rw-r--r-- | extension/src/MapMesh.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/extension/src/MapMesh.cpp b/extension/src/MapMesh.cpp index 6d94973..84149b9 100644 --- a/extension/src/MapMesh.cpp +++ b/extension/src/MapMesh.cpp @@ -69,8 +69,8 @@ int32_t MapMesh::get_subdivide_depth() const { } AABB MapMesh::get_core_aabb() const { - const Vector3 size{ aspect_ratio, 0.0f, 1.0f }; - return AABB{ size * -0.5f, size }; + const Vector3 size { aspect_ratio, 0.0f, 1.0f }; + return AABB { size * -0.5f, size }; } bool MapMesh::is_valid_uv_coord(godot::Vector2 const& uv) const { @@ -96,15 +96,15 @@ Array MapMesh::_create_mesh_array() const { uvs.resize(vertex_count); indices.resize(indice_count); - static const Vector3 normal{ 0.0f, 1.0f, 0.0f }; - const Size2 uv_size{ 1.0f + 2.0f * repeat_proportion, 1.0f }; - const Size2 size{ aspect_ratio * uv_size.x, uv_size.y }, start_pos = size * -0.5f; + static const Vector3 normal { 0.0f, 1.0f, 0.0f }; + const Size2 uv_size { 1.0f + 2.0f * repeat_proportion, 1.0f }; + const Size2 size { aspect_ratio * uv_size.x, uv_size.y }, start_pos = size * -0.5f; int32_t point_index = 0, thisrow = 0, prevrow = 0, indice_index = 0; - Vector2 subdivide_step{ 1.0f / (subdivide_w + 1.0f) , 1.0f / (subdivide_d + 1.0f) }; - Vector3 point{ 0.0f, 0.0f, start_pos.y }; + Vector2 subdivide_step { 1.0f / (subdivide_w + 1.0f), 1.0f / (subdivide_d + 1.0f) }; + Vector3 point { 0.0f, 0.0f, start_pos.y }; Vector2 point_step = subdivide_step * size; - Vector2 uv{}, uv_step = subdivide_step * uv_size; + Vector2 uv {}, uv_step = subdivide_step * uv_size; for (int32_t j = 0; j <= subdivide_d + 1; ++j) { point.x = start_pos.x; |