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author Hop311 <hop3114@gmail.com>2023-04-26 13:06:19 +0200
committer Hop311 <hop3114@gmail.com>2023-04-26 13:06:19 +0200
commit2455806f52f0133e5bd5e4997589c5ce4fe99b2c (patch)
treea1882d8d3a4e836ec305dd0893b6eda5ec3dd230 /extension/src/MapMesh.cpp
parent10053cf259c55ee45803268a844edf1011d8a16b (diff)
Vertical subdivision + calculation for both dims
Diffstat (limited to 'extension/src/MapMesh.cpp')
-rw-r--r--extension/src/MapMesh.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/extension/src/MapMesh.cpp b/extension/src/MapMesh.cpp
index 91c7611..6d94973 100644
--- a/extension/src/MapMesh.cpp
+++ b/extension/src/MapMesh.cpp
@@ -50,21 +50,21 @@ float MapMesh::get_repeat_proportion() const {
return repeat_proportion;
}
-void MapMesh::set_subdivide_width(const int divisions) {
+void MapMesh::set_subdivide_width(const int32_t divisions) {
subdivide_w = divisions > 0 ? divisions : 0;
_request_update();
}
-int MapMesh::get_subdivide_width() const {
+int32_t MapMesh::get_subdivide_width() const {
return subdivide_w;
}
-void MapMesh::set_subdivide_depth(const int divisions) {
+void MapMesh::set_subdivide_depth(const int32_t divisions) {
subdivide_d = divisions > 0 ? divisions : 0;
_request_update();
}
-int MapMesh::get_subdivide_depth() const {
+int32_t MapMesh::get_subdivide_depth() const {
return subdivide_d;
}
@@ -81,8 +81,8 @@ Array MapMesh::_create_mesh_array() const {
Array arr;
arr.resize(Mesh::ARRAY_MAX);
- const int vertex_count = (subdivide_w + 2) * (subdivide_d + 2);
- const int indice_count = (subdivide_w + 1) * (subdivide_d + 1) * 6;
+ const int32_t vertex_count = (subdivide_w + 2) * (subdivide_d + 2);
+ const int32_t indice_count = (subdivide_w + 1) * (subdivide_d + 1) * 6;
PackedVector3Array points;
PackedVector3Array normals;
@@ -100,17 +100,17 @@ Array MapMesh::_create_mesh_array() const {
const Size2 uv_size{ 1.0f + 2.0f * repeat_proportion, 1.0f };
const Size2 size{ aspect_ratio * uv_size.x, uv_size.y }, start_pos = size * -0.5f;
- int point_index = 0, thisrow = 0, prevrow = 0, indice_index = 0;
+ int32_t point_index = 0, thisrow = 0, prevrow = 0, indice_index = 0;
Vector2 subdivide_step{ 1.0f / (subdivide_w + 1.0f) , 1.0f / (subdivide_d + 1.0f) };
Vector3 point{ 0.0f, 0.0f, start_pos.y };
Vector2 point_step = subdivide_step * size;
Vector2 uv{}, uv_step = subdivide_step * uv_size;
- for (int j = 0; j <= subdivide_d + 1; ++j) {
+ for (int32_t j = 0; j <= subdivide_d + 1; ++j) {
point.x = start_pos.x;
uv.x = -repeat_proportion;
- for (int i = 0; i <= subdivide_w + 1; ++i) {
+ for (int32_t i = 0; i <= subdivide_w + 1; ++i) {
points[point_index] = point;
normals[point_index] = normal;
tangents[point_index * 4 + 0] = 1.0f;