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author Gone2Daly <71726742+Gone2Daly@users.noreply.github.com>2023-04-07 18:10:49 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-04-14 17:22:22 +0200
commit7241811bd8c9493b7b6c6480e8d63a5fb7f38e4e (patch)
treeb5a33a733398b511eb0aa7781860c8accbadd2a0 /extension/src/MapMesh.cpp
parentc0d76b78d3762e6eec3ed1c62618be84c5b7559b (diff)
Add minimap for terrain map
With accurate viewport shape display on minimap With Mapmode management With Region mapmode With Province mapmode With Index mapmode With Minimap single-click movement With Minimap drag-click movement
Diffstat (limited to 'extension/src/MapMesh.cpp')
-rw-r--r--extension/src/MapMesh.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/extension/src/MapMesh.cpp b/extension/src/MapMesh.cpp
index f0fc819..91c7611 100644
--- a/extension/src/MapMesh.cpp
+++ b/extension/src/MapMesh.cpp
@@ -111,7 +111,6 @@ Array MapMesh::_create_mesh_array() const {
uv.x = -repeat_proportion;
for (int i = 0; i <= subdivide_w + 1; ++i) {
-
points[point_index] = point;
normals[point_index] = normal;
tangents[point_index * 4 + 0] = 1.0f;