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author George L. Albany <Megacake1234@gmail.com>2023-04-14 18:31:58 +0200
committer GitHub <noreply@github.com>2023-04-14 18:31:58 +0200
commit436b038c1806e326ff6458f1692e9009d3a54346 (patch)
treeb5a33a733398b511eb0aa7781860c8accbadd2a0 /extension/src/MapMesh.hpp
parent1f04a7827ae377372cb491ff0257a47d0d4c2967 (diff)
parent7241811bd8c9493b7b6c6480e8d63a5fb7f38e4e (diff)
Merge pull request #84 from OpenVic2Project/terrain-map
Diffstat (limited to 'extension/src/MapMesh.hpp')
-rw-r--r--extension/src/MapMesh.hpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/extension/src/MapMesh.hpp b/extension/src/MapMesh.hpp
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--- /dev/null
+++ b/extension/src/MapMesh.hpp
@@ -0,0 +1,34 @@
+#pragma once
+
+#include <godot_cpp/classes/primitive_mesh.hpp>
+
+namespace OpenVic2 {
+ class MapMesh : public godot::PrimitiveMesh {
+ GDCLASS(MapMesh, godot::PrimitiveMesh)
+
+ float aspect_ratio = 2.0f, repeat_proportion = 0.5f;
+ int subdivide_w = 0, subdivide_d = 0;
+
+ protected:
+ static void _bind_methods();
+ void _request_update();
+
+ public:
+ void set_aspect_ratio(const float ratio);
+ float get_aspect_ratio() const;
+
+ void set_repeat_proportion(const float proportion);
+ float get_repeat_proportion() const;
+
+ void set_subdivide_width(const int divisions);
+ int get_subdivide_width() const;
+
+ void set_subdivide_depth(const int divisions);
+ int get_subdivide_depth() const;
+
+ godot::AABB get_core_aabb() const;
+ bool is_valid_uv_coord(godot::Vector2 const& uv) const;
+
+ godot::Array _create_mesh_array() const override;
+ };
+}