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author | George L. Albany <Megacake1234@gmail.com> | 2023-04-14 18:31:58 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-14 18:31:58 +0200 |
commit | 436b038c1806e326ff6458f1692e9009d3a54346 (patch) | |
tree | b5a33a733398b511eb0aa7781860c8accbadd2a0 /extension/src/MapMesh.hpp | |
parent | 1f04a7827ae377372cb491ff0257a47d0d4c2967 (diff) | |
parent | 7241811bd8c9493b7b6c6480e8d63a5fb7f38e4e (diff) |
Merge pull request #84 from OpenVic2Project/terrain-map
Diffstat (limited to 'extension/src/MapMesh.hpp')
-rw-r--r-- | extension/src/MapMesh.hpp | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/extension/src/MapMesh.hpp b/extension/src/MapMesh.hpp new file mode 100644 index 0000000..d8727cf --- /dev/null +++ b/extension/src/MapMesh.hpp @@ -0,0 +1,34 @@ +#pragma once + +#include <godot_cpp/classes/primitive_mesh.hpp> + +namespace OpenVic2 { + class MapMesh : public godot::PrimitiveMesh { + GDCLASS(MapMesh, godot::PrimitiveMesh) + + float aspect_ratio = 2.0f, repeat_proportion = 0.5f; + int subdivide_w = 0, subdivide_d = 0; + + protected: + static void _bind_methods(); + void _request_update(); + + public: + void set_aspect_ratio(const float ratio); + float get_aspect_ratio() const; + + void set_repeat_proportion(const float proportion); + float get_repeat_proportion() const; + + void set_subdivide_width(const int divisions); + int get_subdivide_width() const; + + void set_subdivide_depth(const int divisions); + int get_subdivide_depth() const; + + godot::AABB get_core_aabb() const; + bool is_valid_uv_coord(godot::Vector2 const& uv) const; + + godot::Array _create_mesh_array() const override; + }; +} |