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author Hop311 <hop3114@gmail.com>2023-03-30 23:50:50 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-04-14 17:16:02 +0200
commitc0d76b78d3762e6eec3ed1c62618be84c5b7559b (patch)
treeacfcbeedd5a47136acdf883e791a297200b7d1b8 /extension/src/MapMesh.hpp
parent1f04a7827ae377372cb491ff0257a47d0d4c2967 (diff)
Add terrain map
With Directional movement using WASD With Directional movement using arrow keys With Click-Drag movement using middle mouse button With Province identifiers With Province shape loading With Province rendering With Province selection With Province overview panel With Color lookup texture
Diffstat (limited to 'extension/src/MapMesh.hpp')
-rw-r--r--extension/src/MapMesh.hpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/extension/src/MapMesh.hpp b/extension/src/MapMesh.hpp
new file mode 100644
index 0000000..d8727cf
--- /dev/null
+++ b/extension/src/MapMesh.hpp
@@ -0,0 +1,34 @@
+#pragma once
+
+#include <godot_cpp/classes/primitive_mesh.hpp>
+
+namespace OpenVic2 {
+ class MapMesh : public godot::PrimitiveMesh {
+ GDCLASS(MapMesh, godot::PrimitiveMesh)
+
+ float aspect_ratio = 2.0f, repeat_proportion = 0.5f;
+ int subdivide_w = 0, subdivide_d = 0;
+
+ protected:
+ static void _bind_methods();
+ void _request_update();
+
+ public:
+ void set_aspect_ratio(const float ratio);
+ float get_aspect_ratio() const;
+
+ void set_repeat_proportion(const float proportion);
+ float get_repeat_proportion() const;
+
+ void set_subdivide_width(const int divisions);
+ int get_subdivide_width() const;
+
+ void set_subdivide_depth(const int divisions);
+ int get_subdivide_depth() const;
+
+ godot::AABB get_core_aabb() const;
+ bool is_valid_uv_coord(godot::Vector2 const& uv) const;
+
+ godot::Array _create_mesh_array() const override;
+ };
+}