diff options
author | Hop311 <Hop3114@gmail.com> | 2023-04-29 00:40:18 +0200 |
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committer | GitHub <noreply@github.com> | 2023-04-29 00:40:18 +0200 |
commit | 05937359e8c53ee76dc3ce537dd70083a016f766 (patch) | |
tree | 899b97479f6a1aabbfe352747bea162ce5720193 /extension/src/MapMesh.hpp | |
parent | 10053cf259c55ee45803268a844edf1011d8a16b (diff) | |
parent | 5022ec800b096e9a85d6ef07ca4b652abb8625ee (diff) |
Merge pull request #101 from OpenVic2Project/more-image-processing
Dynamic minimap + vertical map subdivision
Diffstat (limited to 'extension/src/MapMesh.hpp')
-rw-r--r-- | extension/src/MapMesh.hpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/extension/src/MapMesh.hpp b/extension/src/MapMesh.hpp index d8727cf..89c0147 100644 --- a/extension/src/MapMesh.hpp +++ b/extension/src/MapMesh.hpp @@ -7,7 +7,7 @@ namespace OpenVic2 { GDCLASS(MapMesh, godot::PrimitiveMesh) float aspect_ratio = 2.0f, repeat_proportion = 0.5f; - int subdivide_w = 0, subdivide_d = 0; + int32_t subdivide_w = 0, subdivide_d = 0; protected: static void _bind_methods(); @@ -20,11 +20,11 @@ namespace OpenVic2 { void set_repeat_proportion(const float proportion); float get_repeat_proportion() const; - void set_subdivide_width(const int divisions); - int get_subdivide_width() const; + void set_subdivide_width(const int32_t divisions); + int32_t get_subdivide_width() const; - void set_subdivide_depth(const int divisions); - int get_subdivide_depth() const; + void set_subdivide_depth(const int32_t divisions); + int32_t get_subdivide_depth() const; godot::AABB get_core_aabb() const; bool is_valid_uv_coord(godot::Vector2 const& uv) const; |