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author George L. Albany <Megacake1234@gmail.com>2023-04-14 18:31:58 +0200
committer GitHub <noreply@github.com>2023-04-14 18:31:58 +0200
commit436b038c1806e326ff6458f1692e9009d3a54346 (patch)
treeb5a33a733398b511eb0aa7781860c8accbadd2a0 /extension/src/MapSingleton.hpp
parent1f04a7827ae377372cb491ff0257a47d0d4c2967 (diff)
parent7241811bd8c9493b7b6c6480e8d63a5fb7f38e4e (diff)
Merge pull request #84 from OpenVic2Project/terrain-map
Diffstat (limited to 'extension/src/MapSingleton.hpp')
-rw-r--r--extension/src/MapSingleton.hpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/extension/src/MapSingleton.hpp b/extension/src/MapSingleton.hpp
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+#pragma once
+
+#include <functional>
+
+#include <godot_cpp/classes/image.hpp>
+
+#include "openvic2/Map.hpp"
+
+namespace OpenVic2 {
+ class MapSingleton : public godot::Object {
+ using parse_json_entry_func_t = std::function<godot::Error (godot::String const&, godot::Variant const&)>;
+
+ GDCLASS(MapSingleton, godot::Object)
+
+ static MapSingleton* singleton;
+
+ godot::Ref<godot::Image> province_index_image, province_colour_image;
+ Map map;
+ Mapmode::index_t mapmode_index = 0;
+
+ godot::Error parse_json_dictionary_file(godot::String const& file_description, godot::String const& file_path,
+ godot::String const& identifier_prefix, parse_json_entry_func_t parse_entry) const;
+ godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry);
+ godot::Error _parse_region_entry(godot::String const& identifier, godot::Variant const& entry);
+ protected:
+ static void _bind_methods();
+
+ public:
+ static MapSingleton* get_singleton();
+
+ MapSingleton();
+ ~MapSingleton();
+
+ godot::Error load_province_identifier_file(godot::String const& file_path);
+ godot::Error load_region_file(godot::String const& file_path);
+ godot::Error load_province_shape_file(godot::String const& file_path);
+
+ Province* get_province_from_uv_coords(godot::Vector2 const& coords);
+ Province const* get_province_from_uv_coords(godot::Vector2 const& coords) const;
+ int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const;
+ godot::String get_province_identifier_from_uv_coords(godot::Vector2 const& coords) const;
+ int32_t get_width() const;
+ int32_t get_height() const;
+ godot::Ref<godot::Image> get_province_index_image() const;
+ godot::Ref<godot::Image> get_province_colour_image() const;
+
+ godot::Error update_colour_image();
+ int32_t get_mapmode_count() const;
+ godot::String get_mapmode_identifier(int32_t index) const;
+ godot::Error set_mapmode(godot::String const& identifier);
+ };
+}