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author Hop311 <hop3114@gmail.com>2023-08-24 01:33:21 +0200
committer Hop311 <hop3114@gmail.com>2023-09-09 22:57:07 +0200
commitaa49dbbb3cf9dbff18c08245b0e46a9943df9b15 (patch)
treef3f5d78cd4e461c6c37d69076de93d78d496638d /extension/src/Utilities.cpp
parent5d127faa9388ecb763846c3bf19190c891d2a583 (diff)
Big Dataloader Commit (openvic)
Default compat path + formatting + bits+bobs
Diffstat (limited to 'extension/src/Utilities.cpp')
-rw-r--r--extension/src/Utilities.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/extension/src/Utilities.cpp b/extension/src/Utilities.cpp
index f09eae0..4ca6855 100644
--- a/extension/src/Utilities.cpp
+++ b/extension/src/Utilities.cpp
@@ -19,7 +19,7 @@ Ref<Image> OpenVic::load_godot_image(String const& path) {
// Get the polar coordinates of a pixel relative to the center
static Vector2 getPolar(Vector2 UVin, Vector2 center) {
- Vector2 relcoord = (UVin-center);
+ Vector2 relcoord = (UVin - center);
float dist = relcoord.length();
float theta = std::numbers::pi / 2 + atan2(relcoord.y, relcoord.x);
if (theta < 0.0f) theta += std::numbers::pi * 2;
@@ -27,11 +27,11 @@ static Vector2 getPolar(Vector2 UVin, Vector2 center) {
}
// From thebookofshaders, returns a gradient falloff
-static inline float parabola(float base, float x, float k){
+static inline float parabola(float base, float x, float k) {
return powf(base * x * (1.0 - x), k);
}
-static inline float parabola_shadow(float base, float x){
+static inline float parabola_shadow(float base, float x) {
return base * x * x;
}
@@ -57,9 +57,9 @@ static Color pie_chart_fragment(Vector2 UV, float radius, Array const& stopAngle
return { trim_colour, 1.0 };
}
// Interior
- else if (dist <= radius-trim_size) {
+ else if (dist <= radius - trim_size) {
Color col { 1.0f, 0.0f, 0.0f };
- for (int i = 0; i < stopAngles.size(); i++){
+ for (int i = 0; i < stopAngles.size(); i++) {
if (theta <= float(stopAngles[i])) {
col = colours[i];
break;
@@ -73,7 +73,7 @@ static Color pie_chart_fragment(Vector2 UV, float radius, Array const& stopAngle
return { trim_colour, 1.0 };
}
// Outside the circle
- else{
+ else {
return { 0.1, 0.1, 0.1, shadow_gradient };
}
}