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author Hop311 <hop3114@gmail.com>2023-09-14 09:52:25 +0200
committer Hop311 <hop3114@gmail.com>2023-09-14 09:52:25 +0200
commit70c040d042cb536e5ce16b0cfff0e0afa39e8ed7 (patch)
tree559681d5a2569adc307409d818311760edc12654 /extension/src/openvic-extension/GameSingleton.cpp
parent9dc8c3c89a86b8be2084890f3207adc6c9cda496 (diff)
Logger::warning, format cleanup + req comments
Diffstat (limited to 'extension/src/openvic-extension/GameSingleton.cpp')
-rw-r--r--extension/src/openvic-extension/GameSingleton.cpp395
1 files changed, 395 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/GameSingleton.cpp b/extension/src/openvic-extension/GameSingleton.cpp
new file mode 100644
index 0000000..a164b23
--- /dev/null
+++ b/extension/src/openvic-extension/GameSingleton.cpp
@@ -0,0 +1,395 @@
+#include "GameSingleton.hpp"
+
+#include <godot_cpp/variant/utility_functions.hpp>
+
+#include <openvic-simulation/utility/Logger.hpp>
+
+#include "openvic-extension/Utilities.hpp"
+
+using namespace godot;
+using namespace OpenVic;
+
+TerrainVariant::TerrainVariant(const std::string_view new_identfier,
+ colour_t new_colour, Ref<Image> const& new_image)
+ : HasIdentifierAndColour { new_identfier, new_colour, true },
+ image { new_image } {}
+
+Ref<Image> TerrainVariant::get_image() const {
+ return image;
+}
+
+GameSingleton* GameSingleton::singleton = nullptr;
+
+void GameSingleton::_bind_methods() {
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("setup_logger"), &GameSingleton::setup_logger);
+ ClassDB::bind_method(D_METHOD("load_defines_compatibility_mode", "file_paths"), &GameSingleton::load_defines_compatibility_mode);
+ ClassDB::bind_method(D_METHOD("lookup_file", "path"), &GameSingleton::lookup_file);
+ ClassDB::bind_method(D_METHOD("setup_game"), &GameSingleton::setup_game);
+
+ ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords);
+ ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index);
+ ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width);
+ ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height);
+ ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio);
+ ClassDB::bind_method(D_METHOD("get_terrain_texture"), &GameSingleton::get_terrain_texture);
+ ClassDB::bind_method(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions);
+ ClassDB::bind_method(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture);
+ ClassDB::bind_method(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture);
+
+ ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count);
+ ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier);
+ ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode);
+ ClassDB::bind_method(D_METHOD("get_selected_province_index"), &GameSingleton::get_selected_province_index);
+ ClassDB::bind_method(D_METHOD("set_selected_province", "index"), &GameSingleton::set_selected_province);
+
+ ClassDB::bind_method(D_METHOD("expand_building", "province_index", "building_type_identifier"), &GameSingleton::expand_building);
+ ClassDB::bind_method(D_METHOD("get_good_icon_texture", "identifier"), &GameSingleton::get_good_icon_texture);
+
+ ClassDB::bind_method(D_METHOD("set_paused", "paused"), &GameSingleton::set_paused);
+ ClassDB::bind_method(D_METHOD("toggle_paused"), &GameSingleton::toggle_paused);
+ ClassDB::bind_method(D_METHOD("is_paused"), &GameSingleton::is_paused);
+ ClassDB::bind_method(D_METHOD("increase_speed"), &GameSingleton::increase_speed);
+ ClassDB::bind_method(D_METHOD("decrease_speed"), &GameSingleton::decrease_speed);
+ ClassDB::bind_method(D_METHOD("can_increase_speed"), &GameSingleton::can_increase_speed);
+ ClassDB::bind_method(D_METHOD("can_decrease_speed"), &GameSingleton::can_decrease_speed);
+ ClassDB::bind_method(D_METHOD("get_longform_date"), &GameSingleton::get_longform_date);
+ ClassDB::bind_method(D_METHOD("try_tick"), &GameSingleton::try_tick);
+
+ ADD_SIGNAL(MethodInfo("state_updated"));
+ ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index")));
+
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_province_key"), &GameSingleton::get_province_info_province_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_total_population_key"), &GameSingleton::get_province_info_total_population_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_types_key"), &GameSingleton::get_province_info_pop_types_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_ideologies_key"), &GameSingleton::get_province_info_pop_ideologies_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_cultures_key"), &GameSingleton::get_province_info_pop_cultures_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key);
+
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_building_key"), &GameSingleton::get_building_info_building_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_level_key"), &GameSingleton::get_building_info_level_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_state_key"), &GameSingleton::get_building_info_expansion_state_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_start_date_key"), &GameSingleton::get_building_info_start_date_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_end_date_key"), &GameSingleton::get_building_info_end_date_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_progress_key"), &GameSingleton::get_building_info_expansion_progress_key);
+
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_size_key"), &GameSingleton::get_piechart_info_size_key);
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_colour_key"), &GameSingleton::get_piechart_info_colour_key);
+
+ ClassDB::bind_static_method("GameSingleton", D_METHOD("draw_pie_chart", "image", "stopAngles", "colours", "radius",
+ "shadow_displacement", "shadow_tightness", "shadow_radius", "shadow_thickness",
+ "trim_colour", "trim_size", "gradient_falloff", "gradient_base",
+ "donut", "donut_inner_trim", "donut_inner_radius"), &GameSingleton::draw_pie_chart);
+}
+
+void GameSingleton::draw_pie_chart(Ref<Image> image,
+ Array const& stopAngles, Array const& colours, float radius,
+ Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness,
+ Color trim_colour, float trim_size, float gradient_falloff, float gradient_base,
+ bool donut, bool donut_inner_trim, float donut_inner_radius) {
+
+ OpenVic::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness,
+ trim_colour, trim_size, gradient_falloff, gradient_base,
+ donut, donut_inner_trim, donut_inner_radius);
+}
+
+GameSingleton* GameSingleton::get_singleton() {
+ return singleton;
+}
+
+void GameSingleton::_on_state_updated() {
+ _update_colour_image();
+ emit_signal("state_updated");
+}
+
+/* REQUIREMENTS:
+ * MAP-21, MAP-23, MAP-25, MAP-32, MAP-33, MAP-34
+ */
+GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated(); } },
+ terrain_variants { "terrain variants" } {
+ ERR_FAIL_COND(singleton != nullptr);
+ singleton = this;
+}
+
+void GameSingleton::setup_logger() {
+ Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(std_to_godot_string(str)); });
+ Logger::set_warning_func([](std::string&& str) { UtilityFunctions::push_warning(std_to_godot_string(str)); });
+ Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(std_to_godot_string(str)); });
+}
+
+GameSingleton::~GameSingleton() {
+ ERR_FAIL_COND(singleton != this);
+ singleton = nullptr;
+}
+
+Error GameSingleton::setup_game() {
+ bool ret = game_manager.setup();
+ ret &= dataloader.load_pop_history(game_manager, "history/pops/" + game_manager.get_today().to_string());
+ return ERR(ret);
+}
+
+int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const {
+ const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width();
+ const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height();
+ return game_manager.map.get_province_index_at(x_mod_w, y_mod_h);
+}
+
+StringName const& GameSingleton::get_province_info_province_key() {
+ static const StringName key = "province";
+ return key;
+}
+StringName const& GameSingleton::get_province_info_region_key() {
+ static const StringName key = "region";
+ return key;
+}
+StringName const& GameSingleton::get_province_info_life_rating_key() {
+ static const StringName key = "life_rating";
+ return key;
+}
+StringName const& GameSingleton::get_province_info_total_population_key() {
+ static const StringName key = "total_population";
+ return key;
+}
+StringName const& GameSingleton::get_province_info_pop_types_key() {
+ static const StringName key = "pop_types";
+ return key;
+}
+StringName const& GameSingleton::get_province_info_pop_ideologies_key() {
+ static const StringName key = "pop_ideologies";
+ return key;
+}
+StringName const& GameSingleton::get_province_info_pop_cultures_key() {
+ static const StringName key = "pop_cultures";
+ return key;
+}
+StringName const& GameSingleton::get_province_info_rgo_key() {
+ static const StringName key = "rgo";
+ return key;
+}
+StringName const& GameSingleton::get_province_info_buildings_key() {
+ static const StringName key = "buildings";
+ return key;
+}
+
+StringName const& GameSingleton::get_building_info_building_key() {
+ static const StringName key = "building";
+ return key;
+}
+StringName const& GameSingleton::get_building_info_level_key() {
+ static const StringName key = "level";
+ return key;
+}
+StringName const& GameSingleton::get_building_info_expansion_state_key() {
+ static const StringName key = "expansion_state";
+ return key;
+}
+StringName const& GameSingleton::get_building_info_start_date_key() {
+ static const StringName key = "start_date";
+ return key;
+}
+StringName const& GameSingleton::get_building_info_end_date_key() {
+ static const StringName key = "end_date";
+ return key;
+}
+StringName const& GameSingleton::get_building_info_expansion_progress_key() {
+ static const StringName key = "expansion_progress";
+ return key;
+}
+
+StringName const& GameSingleton::get_piechart_info_size_key() {
+ static const StringName key = "size";
+ return key;
+}
+StringName const& GameSingleton::get_piechart_info_colour_key() {
+ static const StringName key = "colour";
+ return key;
+}
+
+Dictionary GameSingleton::_distribution_to_dictionary(distribution_t const& dist) const {
+ Dictionary dict;
+ for (distribution_t::value_type const& p : dist) {
+ Dictionary sub_dict;
+ sub_dict[get_piechart_info_size_key()] = p.second;
+ sub_dict[get_piechart_info_colour_key()] = to_godot_color(p.first->get_colour());
+ dict[std_to_godot_string(p.first->get_identifier())] = sub_dict;
+ }
+ return dict;
+}
+
+Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
+ Province const* province = game_manager.map.get_province_by_index(index);
+ if (province == nullptr) return {};
+ Dictionary ret;
+
+ ret[get_province_info_province_key()] = std_to_godot_string(province->get_identifier());
+
+ Region const* region = province->get_region();
+ if (region != nullptr) ret[get_province_info_region_key()] = std_to_godot_string(region->get_identifier());
+
+ Good const* rgo = province->get_rgo();
+ if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_to_godot_string(rgo->get_identifier());
+
+ ret[get_province_info_life_rating_key()] = province->get_life_rating();
+ ret[get_province_info_total_population_key()] = province->get_total_population();
+ distribution_t const& pop_types = province->get_pop_type_distribution();
+ if (!pop_types.empty()) ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types);
+ //distribution_t const& ideologies = province->get_ideology_distribution();
+ //if (!ideologies.empty()) ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies);
+ distribution_t const& cultures = province->get_culture_distribution();
+ if (!cultures.empty()) ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures);
+
+ std::vector<Building> const& buildings = province->get_buildings();
+ if (!buildings.empty()) {
+ Array buildings_array;
+ buildings_array.resize(buildings.size());
+ for (size_t idx = 0; idx < buildings.size(); ++idx) {
+ Building const& building = buildings[idx];
+
+ Dictionary building_dict;
+ building_dict[get_building_info_building_key()] = std_to_godot_string(building.get_identifier());
+ building_dict[get_building_info_level_key()] = static_cast<int32_t>(building.get_level());
+ building_dict[get_building_info_expansion_state_key()] = static_cast<int32_t>(building.get_expansion_state());
+ building_dict[get_building_info_start_date_key()] = std_to_godot_string(building.get_start_date().to_string());
+ building_dict[get_building_info_end_date_key()] = std_to_godot_string(building.get_end_date().to_string());
+ building_dict[get_building_info_expansion_progress_key()] = building.get_expansion_progress();
+
+ buildings_array[idx] = building_dict;
+ }
+ ret[get_province_info_buildings_key()] = buildings_array;
+ }
+ return ret;
+}
+
+int32_t GameSingleton::get_width() const {
+ return game_manager.map.get_width();
+}
+
+int32_t GameSingleton::get_height() const {
+ return game_manager.map.get_height();
+}
+
+float GameSingleton::get_aspect_ratio() const {
+ return static_cast<float>(get_width()) / static_cast<float>(get_height());
+}
+
+Ref<Texture> GameSingleton::get_terrain_texture() const {
+ return terrain_texture;
+}
+
+Vector2i GameSingleton::get_province_shape_image_subdivisions() const {
+ return image_subdivisions;
+}
+
+Ref<Texture> GameSingleton::get_province_shape_texture() const {
+ return province_shape_texture;
+}
+
+Ref<Texture> GameSingleton::get_province_colour_texture() const {
+ return province_colour_texture;
+}
+
+Error GameSingleton::_update_colour_image() {
+ static PackedByteArray colour_data_array;
+ static constexpr int64_t colour_data_array_size = (static_cast<int64_t>(Province::MAX_INDEX) + 1) * Map::MAPMODE_COLOUR_SIZE;
+ colour_data_array.resize(colour_data_array_size);
+
+ Error err = OK;
+ if (!game_manager.map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw()))
+ err = FAILED;
+
+ static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4);
+ if (province_colour_image.is_null()) {
+ province_colour_image.instantiate();
+ ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED,
+ "Failed to create province colour image");
+ }
+ province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT,
+ false, Image::FORMAT_RGBA8, colour_data_array);
+ if (province_colour_texture.is_null()) {
+ province_colour_texture = ImageTexture::create_from_image(province_colour_image);
+ ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED,
+ "Failed to create province colour texture");
+ } else province_colour_texture->update(province_colour_image);
+ return err;
+}
+
+int32_t GameSingleton::get_mapmode_count() const {
+ return game_manager.map.get_mapmode_count();
+}
+
+String GameSingleton::get_mapmode_identifier(int32_t index) const {
+ Mapmode const* mapmode = game_manager.map.get_mapmode_by_index(index);
+ if (mapmode != nullptr) return std_to_godot_string(mapmode->get_identifier());
+ return String {};
+}
+
+Error GameSingleton::set_mapmode(String const& identifier) {
+ Mapmode const* mapmode = game_manager.map.get_mapmode_by_identifier(godot_to_std_string(identifier));
+ if (mapmode == nullptr) {
+ UtilityFunctions::push_error("Failed to set mapmode to: ", identifier);
+ return FAILED;
+ }
+ mapmode_index = mapmode->get_index();
+ _update_colour_image();
+ return OK;
+}
+
+int32_t GameSingleton::get_selected_province_index() const {
+ return game_manager.map.get_selected_province_index();
+}
+
+void GameSingleton::set_selected_province(int32_t index) {
+ game_manager.map.set_selected_province(index);
+ _update_colour_image();
+ emit_signal("province_selected", index);
+}
+
+Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) {
+ if (!game_manager.expand_building(province_index, godot_to_std_string(building_type_identifier))) {
+ UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index);
+ return FAILED;
+ }
+ return OK;
+}
+
+Ref<Texture> GameSingleton::get_good_icon_texture(String const& identifier) const {
+ return good_icons.get(identifier, {});
+}
+
+void GameSingleton::set_paused(bool paused) {
+ game_manager.clock.isPaused = paused;
+}
+
+void GameSingleton::toggle_paused() {
+ game_manager.clock.isPaused = !game_manager.clock.isPaused;
+}
+
+bool GameSingleton::is_paused() const {
+ return game_manager.clock.isPaused;
+}
+
+void GameSingleton::increase_speed() {
+ game_manager.clock.increaseSimulationSpeed();
+}
+
+void GameSingleton::decrease_speed() {
+ game_manager.clock.decreaseSimulationSpeed();
+}
+
+bool GameSingleton::can_increase_speed() const {
+ return game_manager.clock.canIncreaseSimulationSpeed();
+}
+
+bool GameSingleton::can_decrease_speed() const {
+ return game_manager.clock.canDecreaseSimulationSpeed();
+}
+
+String GameSingleton::get_longform_date() const {
+ return std_to_godot_string(game_manager.get_today().to_string());
+}
+
+void GameSingleton::try_tick() {
+ game_manager.clock.conditionallyAdvanceGame();
+}