diff options
author | hop311 <hop3114@gmail.com> | 2023-11-08 23:24:21 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2023-11-16 00:24:28 +0100 |
commit | bc0b3c61ae0b742da304cada451fba1df72bb0ad (patch) | |
tree | 047968e7ea8189ad8391dcabbd09fee1d8cdc30c /extension/src/openvic-extension/GameSingleton.cpp | |
parent | 72d893d55d26ae9dc6739a853d1773b3cb286123 (diff) |
GUI elements -> Godot UI nodes generator
Diffstat (limited to 'extension/src/openvic-extension/GameSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/GameSingleton.cpp | 595 |
1 files changed, 0 insertions, 595 deletions
diff --git a/extension/src/openvic-extension/GameSingleton.cpp b/extension/src/openvic-extension/GameSingleton.cpp deleted file mode 100644 index 9dae7f2..0000000 --- a/extension/src/openvic-extension/GameSingleton.cpp +++ /dev/null @@ -1,595 +0,0 @@ -#include "GameSingleton.hpp" - -#include <godot_cpp/core/class_db.hpp> -#include <godot_cpp/core/error_macros.hpp> -#include <godot_cpp/variant/utility_functions.hpp> - -#include <openvic-simulation/utility/Logger.hpp> - -#include "openvic-extension/LoadLocalisation.hpp" -#include "openvic-extension/Utilities.hpp" -#include "openvic-extension/utility/ClassBindings.hpp" - -using namespace godot; -using namespace OpenVic; - -using OpenVic::Utilities::godot_to_std_string; -using OpenVic::Utilities::std_to_godot_string; -using OpenVic::Utilities::std_view_to_godot_string; - -void GameSingleton::_bind_methods() { - OV_BIND_SMETHOD(setup_logger); - - OV_BIND_METHOD(GameSingleton::load_defines_compatibility_mode, { "file_paths" }); - OV_BIND_SMETHOD(search_for_game_path, { "hint_path" }, DEFVAL(String {})); - - OV_BIND_METHOD(GameSingleton::lookup_file, { "path" }); - OV_BIND_METHOD(GameSingleton::setup_game); - - OV_BIND_METHOD(GameSingleton::get_province_index_from_uv_coords, { "coords" }); - OV_BIND_METHOD(GameSingleton::get_province_info_from_index, { "index" }); - - OV_BIND_METHOD(GameSingleton::get_width); - OV_BIND_METHOD(GameSingleton::get_height); - OV_BIND_METHOD(GameSingleton::get_aspect_ratio); - OV_BIND_METHOD(GameSingleton::get_terrain_texture); - OV_BIND_METHOD(GameSingleton::get_province_shape_image_subdivisions); - OV_BIND_METHOD(GameSingleton::get_province_shape_texture); - OV_BIND_METHOD(GameSingleton::get_province_colour_texture); - - OV_BIND_METHOD(GameSingleton::get_mapmode_count); - OV_BIND_METHOD(GameSingleton::get_mapmode_identifier); - OV_BIND_METHOD(GameSingleton::set_mapmode, { "identifier" }); - OV_BIND_METHOD(GameSingleton::get_selected_province_index); - OV_BIND_METHOD(GameSingleton::set_selected_province, { "index" }); - - OV_BIND_METHOD(GameSingleton::expand_building, { "province_index", "building_type_identifier" }); - - OV_BIND_METHOD(GameSingleton::set_paused, { "paused" }); - OV_BIND_METHOD(GameSingleton::toggle_paused); - OV_BIND_METHOD(GameSingleton::is_paused); - OV_BIND_METHOD(GameSingleton::increase_speed); - OV_BIND_METHOD(GameSingleton::decrease_speed); - OV_BIND_METHOD(GameSingleton::can_increase_speed); - OV_BIND_METHOD(GameSingleton::can_decrease_speed); - OV_BIND_METHOD(GameSingleton::get_longform_date); - OV_BIND_METHOD(GameSingleton::try_tick); - - ADD_SIGNAL(MethodInfo("state_updated")); - ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index"))); - - OV_BIND_SMETHOD(get_province_info_province_key); - OV_BIND_SMETHOD(get_province_info_region_key); - OV_BIND_SMETHOD(get_province_info_life_rating_key); - OV_BIND_SMETHOD(get_province_info_terrain_type_key); - OV_BIND_SMETHOD(get_province_info_total_population_key); - OV_BIND_SMETHOD(get_province_info_pop_types_key); - OV_BIND_SMETHOD(get_province_info_pop_ideologies_key); - OV_BIND_SMETHOD(get_province_info_pop_cultures_key); - OV_BIND_SMETHOD(get_province_info_rgo_key); - OV_BIND_SMETHOD(get_province_info_buildings_key); - - OV_BIND_SMETHOD(get_building_info_building_key); - OV_BIND_SMETHOD(get_building_info_level_key); - OV_BIND_SMETHOD(get_building_info_expansion_state_key); - OV_BIND_SMETHOD(get_building_info_start_date_key); - OV_BIND_SMETHOD(get_building_info_end_date_key); - OV_BIND_SMETHOD(get_building_info_expansion_progress_key); - - OV_BIND_SMETHOD(get_piechart_info_size_key); - OV_BIND_SMETHOD(get_piechart_info_colour_key); - - OV_BIND_SMETHOD( - draw_pie_chart, - { "image", "stopAngles", "colours", "radius", "shadow_displacement", "shadow_tightness", "shadow_radius", - "shadow_thickness", "trim_colour", "trim_size", "gradient_falloff", "gradient_base", "donut", "donut_inner_trim", - "donut_inner_radius" } - ); - - OV_BIND_SMETHOD(load_image, { "path" }); -} - -void GameSingleton::draw_pie_chart( - Ref<Image> image, Array const& stopAngles, Array const& colours, float radius, Vector2 shadow_displacement, - float shadow_tightness, float shadow_radius, float shadow_thickness, Color trim_colour, float trim_size, - float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius -) { - Utilities::draw_pie_chart( - image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, - trim_colour, trim_size, gradient_falloff, gradient_base, donut, donut_inner_trim, donut_inner_radius - ); -} - -Ref<Image> GameSingleton::load_image(String const& path) { - return Utilities::load_godot_image(path); -} - -GameSingleton* GameSingleton::get_singleton() { - return singleton; -} - -void GameSingleton::_on_state_updated() { - _update_colour_image(); - emit_signal("state_updated"); -} - -/* REQUIREMENTS: - * MAP-21, MAP-23, MAP-25, MAP-32, MAP-33, MAP-34 - */ -GameSingleton::GameSingleton() - : game_manager { std::bind(&GameSingleton::_on_state_updated, this) } { - ERR_FAIL_COND(singleton != nullptr); - singleton = this; -} - -void GameSingleton::setup_logger() { - Logger::set_info_func([](std::string&& str) { - UtilityFunctions::print(std_to_godot_string(str)); - }); - Logger::set_warning_func([](std::string&& str) { - UtilityFunctions::push_warning(std_to_godot_string(str)); - }); - Logger::set_error_func([](std::string&& str) { - UtilityFunctions::push_error(std_to_godot_string(str)); - }); -} - -GameSingleton::~GameSingleton() { - ERR_FAIL_COND(singleton != this); - singleton = nullptr; -} - -Error GameSingleton::setup_game() { - bool ret = game_manager.setup(); - ret &= dataloader.load_pop_history(game_manager, "history/pops/" + game_manager.get_today().to_string()); - return ERR(ret); -} - -int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const { - const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width(); - const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height(); - return game_manager.get_map().get_province_index_at(x_mod_w, y_mod_h); -} - -StringName const& GameSingleton::get_province_info_province_key() { - static const StringName key = "province"; - return key; -} -StringName const& GameSingleton::get_province_info_region_key() { - static const StringName key = "region"; - return key; -} -StringName const& GameSingleton::get_province_info_life_rating_key() { - static const StringName key = "life_rating"; - return key; -} -StringName const& GameSingleton::get_province_info_terrain_type_key() { - static const StringName key = "terrain_type"; - return key; -} -StringName const& GameSingleton::get_province_info_total_population_key() { - static const StringName key = "total_population"; - return key; -} -StringName const& GameSingleton::get_province_info_pop_types_key() { - static const StringName key = "pop_types"; - return key; -} -StringName const& GameSingleton::get_province_info_pop_ideologies_key() { - static const StringName key = "pop_ideologies"; - return key; -} -StringName const& GameSingleton::get_province_info_pop_cultures_key() { - static const StringName key = "pop_cultures"; - return key; -} -StringName const& GameSingleton::get_province_info_rgo_key() { - static const StringName key = "rgo"; - return key; -} -StringName const& GameSingleton::get_province_info_buildings_key() { - static const StringName key = "buildings"; - return key; -} - -StringName const& GameSingleton::get_building_info_building_key() { - static const StringName key = "building"; - return key; -} -StringName const& GameSingleton::get_building_info_level_key() { - static const StringName key = "level"; - return key; -} -StringName const& GameSingleton::get_building_info_expansion_state_key() { - static const StringName key = "expansion_state"; - return key; -} -StringName const& GameSingleton::get_building_info_start_date_key() { - static const StringName key = "start_date"; - return key; -} -StringName const& GameSingleton::get_building_info_end_date_key() { - static const StringName key = "end_date"; - return key; -} -StringName const& GameSingleton::get_building_info_expansion_progress_key() { - static const StringName key = "expansion_progress"; - return key; -} - -StringName const& GameSingleton::get_piechart_info_size_key() { - static const StringName key = "size"; - return key; -} -StringName const& GameSingleton::get_piechart_info_colour_key() { - static const StringName key = "colour"; - return key; -} - -template<std::derived_from<HasIdentifierAndColour> T> -static Dictionary _distribution_to_dictionary(decimal_map_t<T const*> const& dist) { - Dictionary dict; - for (auto const& [key, val] : dist) { - if (key != nullptr) { - Dictionary sub_dict; - sub_dict[GameSingleton::get_piechart_info_size_key()] = val.to_float(); - sub_dict[GameSingleton::get_piechart_info_colour_key()] = Utilities::to_godot_color(key->get_colour()); - dict[std_view_to_godot_string(key->get_identifier())] = std::move(sub_dict); - } else { - UtilityFunctions::push_error("Null distribution key with value ", val.to_float()); - } - } - return dict; -} - -Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { - Province const* province = game_manager.get_map().get_province_by_index(index); - if (province == nullptr) { - return {}; - } - Dictionary ret; - - ret[get_province_info_province_key()] = std_view_to_godot_string(province->get_identifier()); - - Region const* region = province->get_region(); - if (region != nullptr) { - ret[get_province_info_region_key()] = std_view_to_godot_string(region->get_identifier()); - } - - Good const* rgo = province->get_rgo(); - if (rgo != nullptr) { - ret[get_province_info_rgo_key()] = std_view_to_godot_string(rgo->get_identifier()); - } - - ret[get_province_info_life_rating_key()] = province->get_life_rating(); - - TerrainType const* terrain_type = province->get_terrain_type(); - if (terrain_type != nullptr) { - ret[get_province_info_terrain_type_key()] = std_view_to_godot_string(terrain_type->get_identifier()); - } - - ret[get_province_info_total_population_key()] = province->get_total_population(); - decimal_map_t<PopType const*> const& pop_types = province->get_pop_type_distribution(); - if (!pop_types.empty()) { - ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types); - } - decimal_map_t<Ideology const*> const& ideologies = province->get_ideology_distribution(); - if (!ideologies.empty()) { - ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies); - } - decimal_map_t<Culture const*> const& cultures = province->get_culture_distribution(); - if (!cultures.empty()) { - ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures); - } - - std::vector<BuildingInstance> const& buildings = province->get_buildings(); - if (!buildings.empty()) { - Array buildings_array; - buildings_array.resize(buildings.size()); - for (size_t idx = 0; idx < buildings.size(); ++idx) { - BuildingInstance const& building = buildings[idx]; - - Dictionary building_dict; - building_dict[get_building_info_building_key()] = std_view_to_godot_string(building.get_identifier()); - building_dict[get_building_info_level_key()] = static_cast<int32_t>(building.get_current_level()); - building_dict[get_building_info_expansion_state_key()] = static_cast<int32_t>(building.get_expansion_state()); - building_dict[get_building_info_start_date_key()] = std_to_godot_string(building.get_start_date().to_string()); - building_dict[get_building_info_end_date_key()] = std_to_godot_string(building.get_end_date().to_string()); - building_dict[get_building_info_expansion_progress_key()] = building.get_expansion_progress(); - - buildings_array[idx] = building_dict; - } - ret[get_province_info_buildings_key()] = buildings_array; - } - return ret; -} - -int32_t GameSingleton::get_width() const { - return game_manager.get_map().get_width(); -} - -int32_t GameSingleton::get_height() const { - return game_manager.get_map().get_height(); -} - -float GameSingleton::get_aspect_ratio() const { - return static_cast<float>(get_width()) / static_cast<float>(get_height()); -} - -Ref<Texture> GameSingleton::get_terrain_texture() const { - return terrain_texture; -} - -Vector2i GameSingleton::get_province_shape_image_subdivisions() const { - return image_subdivisions; -} - -Ref<Texture> GameSingleton::get_province_shape_texture() const { - return province_shape_texture; -} - -Ref<Texture> GameSingleton::get_province_colour_texture() const { - return province_colour_texture; -} - -Error GameSingleton::_update_colour_image() { - static PackedByteArray colour_data_array; - static constexpr int64_t colour_data_array_size = - (static_cast<int64_t>(Province::MAX_INDEX) + 1) * Map::MAPMODE_COLOUR_SIZE; - colour_data_array.resize(colour_data_array_size); - - Error err = OK; - if (!game_manager.get_map().generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) { - err = FAILED; - } - - static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); - if (province_colour_image.is_null()) { - province_colour_image.instantiate(); - ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED, "Failed to create province colour image"); - } - province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, false, Image::FORMAT_RGBA8, colour_data_array); - if (province_colour_texture.is_null()) { - province_colour_texture = ImageTexture::create_from_image(province_colour_image); - ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED, "Failed to create province colour texture"); - } else { - province_colour_texture->update(province_colour_image); - } - return err; -} - -int32_t GameSingleton::get_mapmode_count() const { - return game_manager.get_map().get_mapmode_count(); -} - -String GameSingleton::get_mapmode_identifier(int32_t index) const { - Mapmode const* mapmode = game_manager.get_map().get_mapmode_by_index(index); - if (mapmode != nullptr) { - return std_view_to_godot_string(mapmode->get_identifier()); - } - return String {}; -} - -Error GameSingleton::set_mapmode(String const& identifier) { - Mapmode const* mapmode = game_manager.get_map().get_mapmode_by_identifier(godot_to_std_string(identifier)); - if (mapmode == nullptr) { - UtilityFunctions::push_error("Failed to set mapmode to: ", identifier); - return FAILED; - } - mapmode_index = mapmode->get_index(); - _update_colour_image(); - return OK; -} - -int32_t GameSingleton::get_selected_province_index() const { - return game_manager.get_map().get_selected_province_index(); -} - -void GameSingleton::set_selected_province(int32_t index) { - game_manager.get_map().set_selected_province(index); - _update_colour_image(); - emit_signal("province_selected", index); -} - -Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) { - if (!game_manager.expand_building(province_index, godot_to_std_string(building_type_identifier))) { - UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index); - return FAILED; - } - return OK; -} - -void GameSingleton::set_paused(bool paused) { - game_manager.get_clock().isPaused = paused; -} - -void GameSingleton::toggle_paused() { - game_manager.get_clock().isPaused = !game_manager.get_clock().isPaused; -} - -bool GameSingleton::is_paused() const { - return game_manager.get_clock().isPaused; -} - -void GameSingleton::increase_speed() { - game_manager.get_clock().increaseSimulationSpeed(); -} - -void GameSingleton::decrease_speed() { - game_manager.get_clock().decreaseSimulationSpeed(); -} - -bool GameSingleton::can_increase_speed() const { - return game_manager.get_clock().canIncreaseSimulationSpeed(); -} - -bool GameSingleton::can_decrease_speed() const { - return game_manager.get_clock().canDecreaseSimulationSpeed(); -} - -String GameSingleton::get_longform_date() const { - return std_to_godot_string(game_manager.get_today().to_string()); -} - -void GameSingleton::try_tick() { - game_manager.get_clock().conditionallyAdvanceGame(); -} - -Error GameSingleton::_load_map_images(bool flip_vertical) { - if (province_shape_texture.is_valid()) { - UtilityFunctions::push_error("Map images have already been loaded!"); - return FAILED; - } - - Error err = OK; - - const Vector2i province_dims { - static_cast<int32_t>(game_manager.get_map().get_width()), - static_cast<int32_t>(game_manager.get_map().get_height()) - }; - - static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; - // For each dimension of the image, this finds the small number of equal subdivisions - // required get the individual texture dims under GPU_DIM_LIMIT - for (int i = 0; i < 2; ++i) { - image_subdivisions[i] = 1; - while (province_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || province_dims[i] % image_subdivisions[i] != 0) { - ++image_subdivisions[i]; - } - } - - Map::shape_pixel_t const* province_shape_data = game_manager.get_map().get_province_shape_image().data(); - const Vector2i divided_dims = province_dims / image_subdivisions; - Array province_shape_images; - province_shape_images.resize(image_subdivisions.x * image_subdivisions.y); - for (int32_t v = 0; v < image_subdivisions.y; ++v) { - for (int32_t u = 0; u < image_subdivisions.x; ++u) { - PackedByteArray index_data_array; - index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Map::shape_pixel_t)); - - for (int32_t y = 0; y < divided_dims.y; ++y) { - memcpy( - index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t), - province_shape_data + (v * divided_dims.y + y) * province_dims.x + u * divided_dims.x, - divided_dims.x * sizeof(Map::shape_pixel_t) - ); - } - - const Ref<Image> province_shape_subimage = - Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array); - if (province_shape_subimage.is_null()) { - UtilityFunctions::push_error("Failed to create province shape image (", u, ", ", v, ")"); - err = FAILED; - } - province_shape_images[u + v * image_subdivisions.x] = province_shape_subimage; - } - } - - province_shape_texture.instantiate(); - if (province_shape_texture->create_from_images(province_shape_images) != OK) { - UtilityFunctions::push_error("Failed to create terrain texture array!"); - err = FAILED; - } - - if (_update_colour_image() != OK) { - err = FAILED; - } - - return err; -} - -Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& terrain_texturesheet_path) { - static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS; - - // Load the terrain texture sheet and prepare to slice it up - Ref<Image> terrain_sheet = Utilities::load_godot_image(terrain_texturesheet_path); - if (terrain_sheet.is_null()) { - UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path); - return FAILED; - } - terrain_sheet->flip_y(); - const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height(); - if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) { - UtilityFunctions::push_error( - "Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, - " (must be square with dims positive multiples of ", SHEET_DIMS, ")" - ); - return FAILED; - } - const int32_t slice_size = sheet_width / SHEET_DIMS; - - Array terrain_images; - { - static constexpr colour_t TERRAIN_WATER_INDEX_COLOUR = 0xFFFFFF; - Ref<Image> water_image = Image::create(slice_size, slice_size, false, terrain_sheet->get_format()); - ERR_FAIL_NULL_V_EDMSG(water_image, FAILED, "Failed to create water terrain image"); - water_image->fill({ 0.1f, 0.1f, 0.5f }); - terrain_images.append(water_image); - } - Error err = OK; - for (int32_t idx = 0; idx < SHEET_SIZE; ++idx) { - const Rect2i slice { (idx % SHEET_DIMS) * slice_size, (7 - (idx / SHEET_DIMS)) * slice_size, slice_size, slice_size }; - const Ref<Image> terrain_image = terrain_sheet->get_region(slice); - if (terrain_image.is_null() || terrain_image->is_empty()) { - UtilityFunctions::push_error( - "Failed to extract terrain texture slice ", slice, " from ", terrain_texturesheet_path - ); - err = FAILED; - } - terrain_images.append(terrain_image); - } - - terrain_texture.instantiate(); - if (terrain_texture->create_from_images(terrain_images) != OK) { - UtilityFunctions::push_error("Failed to create terrain texture array!"); - return FAILED; - } - return err; -} - -Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) { - static constexpr std::string_view terrain_texture_file = "map/terrain/texturesheet.tga"; - - Dataloader::path_vector_t roots; - for (String const& path : file_paths) { - roots.push_back(godot_to_std_string(path)); - } - - Error err = OK; - - if (!dataloader.set_roots(roots)) { - Logger::error("Failed to set dataloader roots!"); - err = FAILED; - } - if (!dataloader.load_defines(game_manager)) { - UtilityFunctions::push_error("Failed to load defines!"); - err = FAILED; - } - if (_load_terrain_variants_compatibility_mode(std_to_godot_string( - dataloader.lookup_file(terrain_texture_file).string())) != OK) { - UtilityFunctions::push_error("Failed to load terrain variants!"); - err = FAILED; - } - if (_load_map_images(true) != OK) { - UtilityFunctions::push_error("Failed to load map images!"); - err = FAILED; - } - if (!game_manager.load_hardcoded_defines()) { - UtilityFunctions::push_error("Failed to hardcoded defines!"); - err = FAILED; - } - if (!dataloader.load_localisation_files(LoadLocalisation::add_message)) { - UtilityFunctions::push_error("Failed to load localisation!"); - err = FAILED; - } - - return err; -} - -String GameSingleton::search_for_game_path(String hint_path) { - return std_to_godot_string(Dataloader::search_for_game_path(godot_to_std_string(hint_path)).string()); -} - -String GameSingleton::lookup_file(String const& path) const { - return std_to_godot_string(dataloader.lookup_file(godot_to_std_string(path)).string()); -} |