diff options
author | Hop311 <hop3114@gmail.com> | 2023-09-14 09:52:25 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-09-14 09:52:25 +0200 |
commit | 70c040d042cb536e5ce16b0cfff0e0afa39e8ed7 (patch) | |
tree | 559681d5a2569adc307409d818311760edc12654 /extension/src/openvic-extension/GameSingleton.cpp | |
parent | 9dc8c3c89a86b8be2084890f3207adc6c9cda496 (diff) |
Logger::warning, format cleanup + req comments
Diffstat (limited to 'extension/src/openvic-extension/GameSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/GameSingleton.cpp | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/GameSingleton.cpp b/extension/src/openvic-extension/GameSingleton.cpp new file mode 100644 index 0000000..a164b23 --- /dev/null +++ b/extension/src/openvic-extension/GameSingleton.cpp @@ -0,0 +1,395 @@ +#include "GameSingleton.hpp" + +#include <godot_cpp/variant/utility_functions.hpp> + +#include <openvic-simulation/utility/Logger.hpp> + +#include "openvic-extension/Utilities.hpp" + +using namespace godot; +using namespace OpenVic; + +TerrainVariant::TerrainVariant(const std::string_view new_identfier, + colour_t new_colour, Ref<Image> const& new_image) + : HasIdentifierAndColour { new_identfier, new_colour, true }, + image { new_image } {} + +Ref<Image> TerrainVariant::get_image() const { + return image; +} + +GameSingleton* GameSingleton::singleton = nullptr; + +void GameSingleton::_bind_methods() { + ClassDB::bind_static_method("GameSingleton", D_METHOD("setup_logger"), &GameSingleton::setup_logger); + ClassDB::bind_method(D_METHOD("load_defines_compatibility_mode", "file_paths"), &GameSingleton::load_defines_compatibility_mode); + ClassDB::bind_method(D_METHOD("lookup_file", "path"), &GameSingleton::lookup_file); + ClassDB::bind_method(D_METHOD("setup_game"), &GameSingleton::setup_game); + + ClassDB::bind_method(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); + ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); + ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width); + ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height); + ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio); + ClassDB::bind_method(D_METHOD("get_terrain_texture"), &GameSingleton::get_terrain_texture); + ClassDB::bind_method(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions); + ClassDB::bind_method(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture); + ClassDB::bind_method(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture); + + ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count); + ClassDB::bind_method(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier); + ClassDB::bind_method(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode); + ClassDB::bind_method(D_METHOD("get_selected_province_index"), &GameSingleton::get_selected_province_index); + ClassDB::bind_method(D_METHOD("set_selected_province", "index"), &GameSingleton::set_selected_province); + + ClassDB::bind_method(D_METHOD("expand_building", "province_index", "building_type_identifier"), &GameSingleton::expand_building); + ClassDB::bind_method(D_METHOD("get_good_icon_texture", "identifier"), &GameSingleton::get_good_icon_texture); + + ClassDB::bind_method(D_METHOD("set_paused", "paused"), &GameSingleton::set_paused); + ClassDB::bind_method(D_METHOD("toggle_paused"), &GameSingleton::toggle_paused); + ClassDB::bind_method(D_METHOD("is_paused"), &GameSingleton::is_paused); + ClassDB::bind_method(D_METHOD("increase_speed"), &GameSingleton::increase_speed); + ClassDB::bind_method(D_METHOD("decrease_speed"), &GameSingleton::decrease_speed); + ClassDB::bind_method(D_METHOD("can_increase_speed"), &GameSingleton::can_increase_speed); + ClassDB::bind_method(D_METHOD("can_decrease_speed"), &GameSingleton::can_decrease_speed); + ClassDB::bind_method(D_METHOD("get_longform_date"), &GameSingleton::get_longform_date); + ClassDB::bind_method(D_METHOD("try_tick"), &GameSingleton::try_tick); + + ADD_SIGNAL(MethodInfo("state_updated")); + ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index"))); + + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_province_key"), &GameSingleton::get_province_info_province_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_total_population_key"), &GameSingleton::get_province_info_total_population_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_types_key"), &GameSingleton::get_province_info_pop_types_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_ideologies_key"), &GameSingleton::get_province_info_pop_ideologies_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_pop_cultures_key"), &GameSingleton::get_province_info_pop_cultures_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key); + + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_building_key"), &GameSingleton::get_building_info_building_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_level_key"), &GameSingleton::get_building_info_level_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_state_key"), &GameSingleton::get_building_info_expansion_state_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_start_date_key"), &GameSingleton::get_building_info_start_date_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_end_date_key"), &GameSingleton::get_building_info_end_date_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_building_info_expansion_progress_key"), &GameSingleton::get_building_info_expansion_progress_key); + + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_size_key"), &GameSingleton::get_piechart_info_size_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_piechart_info_colour_key"), &GameSingleton::get_piechart_info_colour_key); + + ClassDB::bind_static_method("GameSingleton", D_METHOD("draw_pie_chart", "image", "stopAngles", "colours", "radius", + "shadow_displacement", "shadow_tightness", "shadow_radius", "shadow_thickness", + "trim_colour", "trim_size", "gradient_falloff", "gradient_base", + "donut", "donut_inner_trim", "donut_inner_radius"), &GameSingleton::draw_pie_chart); +} + +void GameSingleton::draw_pie_chart(Ref<Image> image, + Array const& stopAngles, Array const& colours, float radius, + Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, + Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, + bool donut, bool donut_inner_trim, float donut_inner_radius) { + + OpenVic::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, + trim_colour, trim_size, gradient_falloff, gradient_base, + donut, donut_inner_trim, donut_inner_radius); +} + +GameSingleton* GameSingleton::get_singleton() { + return singleton; +} + +void GameSingleton::_on_state_updated() { + _update_colour_image(); + emit_signal("state_updated"); +} + +/* REQUIREMENTS: + * MAP-21, MAP-23, MAP-25, MAP-32, MAP-33, MAP-34 + */ +GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated(); } }, + terrain_variants { "terrain variants" } { + ERR_FAIL_COND(singleton != nullptr); + singleton = this; +} + +void GameSingleton::setup_logger() { + Logger::set_info_func([](std::string&& str) { UtilityFunctions::print(std_to_godot_string(str)); }); + Logger::set_warning_func([](std::string&& str) { UtilityFunctions::push_warning(std_to_godot_string(str)); }); + Logger::set_error_func([](std::string&& str) { UtilityFunctions::push_error(std_to_godot_string(str)); }); +} + +GameSingleton::~GameSingleton() { + ERR_FAIL_COND(singleton != this); + singleton = nullptr; +} + +Error GameSingleton::setup_game() { + bool ret = game_manager.setup(); + ret &= dataloader.load_pop_history(game_manager, "history/pops/" + game_manager.get_today().to_string()); + return ERR(ret); +} + +int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const { + const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width(); + const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height(); + return game_manager.map.get_province_index_at(x_mod_w, y_mod_h); +} + +StringName const& GameSingleton::get_province_info_province_key() { + static const StringName key = "province"; + return key; +} +StringName const& GameSingleton::get_province_info_region_key() { + static const StringName key = "region"; + return key; +} +StringName const& GameSingleton::get_province_info_life_rating_key() { + static const StringName key = "life_rating"; + return key; +} +StringName const& GameSingleton::get_province_info_total_population_key() { + static const StringName key = "total_population"; + return key; +} +StringName const& GameSingleton::get_province_info_pop_types_key() { + static const StringName key = "pop_types"; + return key; +} +StringName const& GameSingleton::get_province_info_pop_ideologies_key() { + static const StringName key = "pop_ideologies"; + return key; +} +StringName const& GameSingleton::get_province_info_pop_cultures_key() { + static const StringName key = "pop_cultures"; + return key; +} +StringName const& GameSingleton::get_province_info_rgo_key() { + static const StringName key = "rgo"; + return key; +} +StringName const& GameSingleton::get_province_info_buildings_key() { + static const StringName key = "buildings"; + return key; +} + +StringName const& GameSingleton::get_building_info_building_key() { + static const StringName key = "building"; + return key; +} +StringName const& GameSingleton::get_building_info_level_key() { + static const StringName key = "level"; + return key; +} +StringName const& GameSingleton::get_building_info_expansion_state_key() { + static const StringName key = "expansion_state"; + return key; +} +StringName const& GameSingleton::get_building_info_start_date_key() { + static const StringName key = "start_date"; + return key; +} +StringName const& GameSingleton::get_building_info_end_date_key() { + static const StringName key = "end_date"; + return key; +} +StringName const& GameSingleton::get_building_info_expansion_progress_key() { + static const StringName key = "expansion_progress"; + return key; +} + +StringName const& GameSingleton::get_piechart_info_size_key() { + static const StringName key = "size"; + return key; +} +StringName const& GameSingleton::get_piechart_info_colour_key() { + static const StringName key = "colour"; + return key; +} + +Dictionary GameSingleton::_distribution_to_dictionary(distribution_t const& dist) const { + Dictionary dict; + for (distribution_t::value_type const& p : dist) { + Dictionary sub_dict; + sub_dict[get_piechart_info_size_key()] = p.second; + sub_dict[get_piechart_info_colour_key()] = to_godot_color(p.first->get_colour()); + dict[std_to_godot_string(p.first->get_identifier())] = sub_dict; + } + return dict; +} + +Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { + Province const* province = game_manager.map.get_province_by_index(index); + if (province == nullptr) return {}; + Dictionary ret; + + ret[get_province_info_province_key()] = std_to_godot_string(province->get_identifier()); + + Region const* region = province->get_region(); + if (region != nullptr) ret[get_province_info_region_key()] = std_to_godot_string(region->get_identifier()); + + Good const* rgo = province->get_rgo(); + if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_to_godot_string(rgo->get_identifier()); + + ret[get_province_info_life_rating_key()] = province->get_life_rating(); + ret[get_province_info_total_population_key()] = province->get_total_population(); + distribution_t const& pop_types = province->get_pop_type_distribution(); + if (!pop_types.empty()) ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types); + //distribution_t const& ideologies = province->get_ideology_distribution(); + //if (!ideologies.empty()) ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies); + distribution_t const& cultures = province->get_culture_distribution(); + if (!cultures.empty()) ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures); + + std::vector<Building> const& buildings = province->get_buildings(); + if (!buildings.empty()) { + Array buildings_array; + buildings_array.resize(buildings.size()); + for (size_t idx = 0; idx < buildings.size(); ++idx) { + Building const& building = buildings[idx]; + + Dictionary building_dict; + building_dict[get_building_info_building_key()] = std_to_godot_string(building.get_identifier()); + building_dict[get_building_info_level_key()] = static_cast<int32_t>(building.get_level()); + building_dict[get_building_info_expansion_state_key()] = static_cast<int32_t>(building.get_expansion_state()); + building_dict[get_building_info_start_date_key()] = std_to_godot_string(building.get_start_date().to_string()); + building_dict[get_building_info_end_date_key()] = std_to_godot_string(building.get_end_date().to_string()); + building_dict[get_building_info_expansion_progress_key()] = building.get_expansion_progress(); + + buildings_array[idx] = building_dict; + } + ret[get_province_info_buildings_key()] = buildings_array; + } + return ret; +} + +int32_t GameSingleton::get_width() const { + return game_manager.map.get_width(); +} + +int32_t GameSingleton::get_height() const { + return game_manager.map.get_height(); +} + +float GameSingleton::get_aspect_ratio() const { + return static_cast<float>(get_width()) / static_cast<float>(get_height()); +} + +Ref<Texture> GameSingleton::get_terrain_texture() const { + return terrain_texture; +} + +Vector2i GameSingleton::get_province_shape_image_subdivisions() const { + return image_subdivisions; +} + +Ref<Texture> GameSingleton::get_province_shape_texture() const { + return province_shape_texture; +} + +Ref<Texture> GameSingleton::get_province_colour_texture() const { + return province_colour_texture; +} + +Error GameSingleton::_update_colour_image() { + static PackedByteArray colour_data_array; + static constexpr int64_t colour_data_array_size = (static_cast<int64_t>(Province::MAX_INDEX) + 1) * Map::MAPMODE_COLOUR_SIZE; + colour_data_array.resize(colour_data_array_size); + + Error err = OK; + if (!game_manager.map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) + err = FAILED; + + static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); + if (province_colour_image.is_null()) { + province_colour_image.instantiate(); + ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED, + "Failed to create province colour image"); + } + province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, + false, Image::FORMAT_RGBA8, colour_data_array); + if (province_colour_texture.is_null()) { + province_colour_texture = ImageTexture::create_from_image(province_colour_image); + ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED, + "Failed to create province colour texture"); + } else province_colour_texture->update(province_colour_image); + return err; +} + +int32_t GameSingleton::get_mapmode_count() const { + return game_manager.map.get_mapmode_count(); +} + +String GameSingleton::get_mapmode_identifier(int32_t index) const { + Mapmode const* mapmode = game_manager.map.get_mapmode_by_index(index); + if (mapmode != nullptr) return std_to_godot_string(mapmode->get_identifier()); + return String {}; +} + +Error GameSingleton::set_mapmode(String const& identifier) { + Mapmode const* mapmode = game_manager.map.get_mapmode_by_identifier(godot_to_std_string(identifier)); + if (mapmode == nullptr) { + UtilityFunctions::push_error("Failed to set mapmode to: ", identifier); + return FAILED; + } + mapmode_index = mapmode->get_index(); + _update_colour_image(); + return OK; +} + +int32_t GameSingleton::get_selected_province_index() const { + return game_manager.map.get_selected_province_index(); +} + +void GameSingleton::set_selected_province(int32_t index) { + game_manager.map.set_selected_province(index); + _update_colour_image(); + emit_signal("province_selected", index); +} + +Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) { + if (!game_manager.expand_building(province_index, godot_to_std_string(building_type_identifier))) { + UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index); + return FAILED; + } + return OK; +} + +Ref<Texture> GameSingleton::get_good_icon_texture(String const& identifier) const { + return good_icons.get(identifier, {}); +} + +void GameSingleton::set_paused(bool paused) { + game_manager.clock.isPaused = paused; +} + +void GameSingleton::toggle_paused() { + game_manager.clock.isPaused = !game_manager.clock.isPaused; +} + +bool GameSingleton::is_paused() const { + return game_manager.clock.isPaused; +} + +void GameSingleton::increase_speed() { + game_manager.clock.increaseSimulationSpeed(); +} + +void GameSingleton::decrease_speed() { + game_manager.clock.decreaseSimulationSpeed(); +} + +bool GameSingleton::can_increase_speed() const { + return game_manager.clock.canIncreaseSimulationSpeed(); +} + +bool GameSingleton::can_decrease_speed() const { + return game_manager.clock.canDecreaseSimulationSpeed(); +} + +String GameSingleton::get_longform_date() const { + return std_to_godot_string(game_manager.get_today().to_string()); +} + +void GameSingleton::try_tick() { + game_manager.clock.conditionallyAdvanceGame(); +} |