diff options
author | hop311 <hop3114@gmail.com> | 2023-10-29 15:11:24 +0100 |
---|---|---|
committer | hop311 <hop3114@gmail.com> | 2023-11-07 23:02:34 +0100 |
commit | 47fff276966d42cba6a2df9093348a5e20a37159 (patch) | |
tree | 556707348d57b81f91627bb8fda5989a305c0d21 /extension/src/openvic-extension/GameSingleton.cpp | |
parent | 9304fd4e109c27a7dfb487a15c9a52c4055ee485 (diff) |
Clang-format formatting (with manual cleanup)
Diffstat (limited to 'extension/src/openvic-extension/GameSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/GameSingleton.cpp | 150 |
1 files changed, 91 insertions, 59 deletions
diff --git a/extension/src/openvic-extension/GameSingleton.cpp b/extension/src/openvic-extension/GameSingleton.cpp index 877fb4a..311b602 100644 --- a/extension/src/openvic-extension/GameSingleton.cpp +++ b/extension/src/openvic-extension/GameSingleton.cpp @@ -10,9 +10,9 @@ using namespace godot; using namespace OpenVic; +using OpenVic::Utilities::godot_to_std_string; using OpenVic::Utilities::std_to_godot_string; using OpenVic::Utilities::std_view_to_godot_string; -using OpenVic::Utilities::godot_to_std_string; GameSingleton* GameSingleton::singleton = nullptr; @@ -22,7 +22,9 @@ GameSingleton* GameSingleton::singleton = nullptr; void GameSingleton::_bind_methods() { BSM("GameSingleton", D_METHOD("setup_logger"), &GameSingleton::setup_logger); BM(D_METHOD("load_defines_compatibility_mode", "file_paths"), &GameSingleton::load_defines_compatibility_mode); - BSM("GameSingleton", D_METHOD("search_for_game_path", "hint_path"), &GameSingleton::search_for_game_path, DEFVAL(String{})); + BSM( + "GameSingleton", D_METHOD("search_for_game_path", "hint_path"), &GameSingleton::search_for_game_path, DEFVAL(String {}) + ); BM(D_METHOD("lookup_file", "path"), &GameSingleton::lookup_file); BM(D_METHOD("setup_game"), &GameSingleton::setup_game); @@ -61,42 +63,56 @@ void GameSingleton::_bind_methods() { BSM("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key); BSM("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key); BSM("GameSingleton", D_METHOD("get_province_info_terrain_type_key"), &GameSingleton::get_province_info_terrain_type_key); - BSM("GameSingleton", D_METHOD("get_province_info_total_population_key"), - &GameSingleton::get_province_info_total_population_key); + BSM( + "GameSingleton", D_METHOD("get_province_info_total_population_key"), + &GameSingleton::get_province_info_total_population_key + ); BSM("GameSingleton", D_METHOD("get_province_info_pop_types_key"), &GameSingleton::get_province_info_pop_types_key); - BSM("GameSingleton", D_METHOD("get_province_info_pop_ideologies_key"), &GameSingleton::get_province_info_pop_ideologies_key); + BSM( + "GameSingleton", D_METHOD("get_province_info_pop_ideologies_key"), + &GameSingleton::get_province_info_pop_ideologies_key + ); BSM("GameSingleton", D_METHOD("get_province_info_pop_cultures_key"), &GameSingleton::get_province_info_pop_cultures_key); BSM("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key); BSM("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key); BSM("GameSingleton", D_METHOD("get_building_info_building_key"), &GameSingleton::get_building_info_building_key); BSM("GameSingleton", D_METHOD("get_building_info_level_key"), &GameSingleton::get_building_info_level_key); - BSM("GameSingleton", D_METHOD("get_building_info_expansion_state_key"), &GameSingleton::get_building_info_expansion_state_key); + BSM( + "GameSingleton", D_METHOD("get_building_info_expansion_state_key"), + &GameSingleton::get_building_info_expansion_state_key + ); BSM("GameSingleton", D_METHOD("get_building_info_start_date_key"), &GameSingleton::get_building_info_start_date_key); BSM("GameSingleton", D_METHOD("get_building_info_end_date_key"), &GameSingleton::get_building_info_end_date_key); - BSM("GameSingleton", D_METHOD("get_building_info_expansion_progress_key"), - &GameSingleton::get_building_info_expansion_progress_key); + BSM( + "GameSingleton", D_METHOD("get_building_info_expansion_progress_key"), + &GameSingleton::get_building_info_expansion_progress_key + ); BSM("GameSingleton", D_METHOD("get_piechart_info_size_key"), &GameSingleton::get_piechart_info_size_key); BSM("GameSingleton", D_METHOD("get_piechart_info_colour_key"), &GameSingleton::get_piechart_info_colour_key); - BSM("GameSingleton", D_METHOD("draw_pie_chart", "image", "stopAngles", "colours", "radius", - "shadow_displacement", "shadow_tightness", "shadow_radius", "shadow_thickness", - "trim_colour", "trim_size", "gradient_falloff", "gradient_base", - "donut", "donut_inner_trim", "donut_inner_radius"), &GameSingleton::draw_pie_chart); + BSM( + "GameSingleton", + D_METHOD( + "draw_pie_chart", "image", "stopAngles", "colours", "radius", "shadow_displacement", "shadow_tightness", + "shadow_radius", "shadow_thickness", "trim_colour", "trim_size", "gradient_falloff", "gradient_base", "donut", + "donut_inner_trim", "donut_inner_radius" + ), + &GameSingleton::draw_pie_chart + ); BSM("GameSingleton", D_METHOD("load_image", "path"), &GameSingleton::load_image); } -void GameSingleton::draw_pie_chart(Ref<Image> image, - Array const& stopAngles, Array const& colours, float radius, - Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, - Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, - bool donut, bool donut_inner_trim, float donut_inner_radius) { - - Utilities::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, - shadow_tightness, shadow_radius, shadow_thickness, - trim_colour, trim_size, gradient_falloff, gradient_base, - donut, donut_inner_trim, donut_inner_radius); +void GameSingleton::draw_pie_chart( + Ref<Image> image, Array const& stopAngles, Array const& colours, float radius, Vector2 shadow_displacement, + float shadow_tightness, float shadow_radius, float shadow_thickness, Color trim_colour, float trim_size, + float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius +) { + Utilities::draw_pie_chart( + image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, + trim_colour, trim_size, gradient_falloff, gradient_base, donut, donut_inner_trim, donut_inner_radius + ); } Ref<Image> GameSingleton::load_image(String const& path) { @@ -115,10 +131,8 @@ void GameSingleton::_on_state_updated() { /* REQUIREMENTS: * MAP-21, MAP-23, MAP-25, MAP-32, MAP-33, MAP-34 */ -GameSingleton::GameSingleton() : game_manager { - [this]() { - _on_state_updated(); - } } { +GameSingleton::GameSingleton() + : game_manager { std::bind(&GameSingleton::_on_state_updated, this) } { ERR_FAIL_COND(singleton != nullptr); singleton = this; } @@ -227,20 +241,27 @@ StringName const& GameSingleton::get_piechart_info_colour_key() { return key; } -Dictionary GameSingleton::_distribution_to_dictionary(distribution_t const& dist) const { +template<std::derived_from<HasIdentifierAndColour> T> +static Dictionary _distribution_to_dictionary(decimal_map_t<T const*> const& dist) { Dictionary dict; - for (distribution_t::value_type const& p : dist) { - Dictionary sub_dict; - sub_dict[get_piechart_info_size_key()] = p.second.to_float(); - sub_dict[get_piechart_info_colour_key()] = Utilities::to_godot_color(p.first->get_colour()); - dict[std_view_to_godot_string(p.first->get_identifier())] = sub_dict; + for (auto const& [key, val] : dist) { + if (key != nullptr) { + Dictionary sub_dict; + sub_dict[GameSingleton::get_piechart_info_size_key()] = val.to_float(); + sub_dict[GameSingleton::get_piechart_info_colour_key()] = Utilities::to_godot_color(key->get_colour()); + dict[std_view_to_godot_string(key->get_identifier())] = std::move(sub_dict); + } else { + UtilityFunctions::push_error("Null distribution key with value ", val.to_float()); + } } return dict; } Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { Province const* province = game_manager.get_map().get_province_by_index(index); - if (province == nullptr) return {}; + if (province == nullptr) { + return {}; + } Dictionary ret; ret[get_province_info_province_key()] = std_view_to_godot_string(province->get_identifier()); @@ -263,13 +284,15 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { } ret[get_province_info_total_population_key()] = province->get_total_population(); - distribution_t const& pop_types = province->get_pop_type_distribution(); + decimal_map_t<PopType const*> const& pop_types = province->get_pop_type_distribution(); if (!pop_types.empty()) { ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types); } - //distribution_t const& ideologies = province->get_ideology_distribution(); - //if (!ideologies.empty()) ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies); - distribution_t const& cultures = province->get_culture_distribution(); + decimal_map_t<Ideology const*> const& ideologies = province->get_ideology_distribution(); + if (!ideologies.empty()) { + ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies); + } + decimal_map_t<Culture const*> const& cultures = province->get_culture_distribution(); if (!cultures.empty()) { ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures); } @@ -326,7 +349,8 @@ Ref<Texture> GameSingleton::get_province_colour_texture() const { Error GameSingleton::_update_colour_image() { static PackedByteArray colour_data_array; - static constexpr int64_t colour_data_array_size = (static_cast<int64_t>(Province::MAX_INDEX) + 1) * Map::MAPMODE_COLOUR_SIZE; + static constexpr int64_t colour_data_array_size = + (static_cast<int64_t>(Province::MAX_INDEX) + 1) * Map::MAPMODE_COLOUR_SIZE; colour_data_array.resize(colour_data_array_size); Error err = OK; @@ -337,15 +361,12 @@ Error GameSingleton::_update_colour_image() { static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); if (province_colour_image.is_null()) { province_colour_image.instantiate(); - ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED, - "Failed to create province colour image"); + ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED, "Failed to create province colour image"); } - province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, - false, Image::FORMAT_RGBA8, colour_data_array); + province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, false, Image::FORMAT_RGBA8, colour_data_array); if (province_colour_texture.is_null()) { province_colour_texture = ImageTexture::create_from_image(province_colour_image); - ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED, - "Failed to create province colour texture"); + ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED, "Failed to create province colour texture"); } else { province_colour_texture->update(province_colour_image); } @@ -439,13 +460,18 @@ Error GameSingleton::_load_map_images(bool flip_vertical) { const Vector2i province_dims { static_cast<int32_t>(game_manager.get_map().get_width()), - static_cast<int32_t>(game_manager.get_map().get_height()) }; + static_cast<int32_t>(game_manager.get_map().get_height()) + }; static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; - // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT - for (int i = 0; i < 2; ++i) - for (image_subdivisions[i] = 1; province_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || - province_dims[i] % image_subdivisions[i] != 0; ++image_subdivisions[i]); + // For each dimension of the image, this finds the small number of equal subdivisions + // required get the individual texture dims under GPU_DIM_LIMIT + for (int i = 0; i < 2; ++i) { + image_subdivisions[i] = 1; + while (province_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || province_dims[i] % image_subdivisions[i] != 0) { + ++image_subdivisions[i]; + } + } Map::shape_pixel_t const* province_shape_data = game_manager.get_map().get_province_shape_image().data(); const Vector2i divided_dims = province_dims / image_subdivisions; @@ -456,14 +482,16 @@ Error GameSingleton::_load_map_images(bool flip_vertical) { PackedByteArray index_data_array; index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Map::shape_pixel_t)); - for (int32_t y = 0; y < divided_dims.y; ++y) - memcpy(index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t), + for (int32_t y = 0; y < divided_dims.y; ++y) { + memcpy( + index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t), province_shape_data + (v * divided_dims.y + y) * province_dims.x + u * divided_dims.x, - divided_dims.x * sizeof(Map::shape_pixel_t)); + divided_dims.x * sizeof(Map::shape_pixel_t) + ); + } - const Ref<Image> province_shape_subimage = Image::create_from_data( - divided_dims.x, divided_dims.y, - false, Image::FORMAT_RGB8, index_data_array); + const Ref<Image> province_shape_subimage = + Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array); if (province_shape_subimage.is_null()) { UtilityFunctions::push_error("Failed to create province shape image (", u, ", ", v, ")"); err = FAILED; @@ -497,8 +525,10 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter terrain_sheet->flip_y(); const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height(); if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) { - UtilityFunctions::push_error("Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, - " (must be square with dims positive multiples of ", SHEET_DIMS, ")"); + UtilityFunctions::push_error( + "Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, + " (must be square with dims positive multiples of ", SHEET_DIMS, ")" + ); return FAILED; } const int32_t slice_size = sheet_width / SHEET_DIMS; @@ -516,7 +546,9 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter const Rect2i slice { (idx % SHEET_DIMS) * slice_size, (7 - (idx / SHEET_DIMS)) * slice_size, slice_size, slice_size }; const Ref<Image> terrain_image = terrain_sheet->get_region(slice); if (terrain_image.is_null() || terrain_image->is_empty()) { - UtilityFunctions::push_error("Failed to extract terrain texture slice ", slice, " from ", terrain_texturesheet_path); + UtilityFunctions::push_error( + "Failed to extract terrain texture slice ", slice, " from ", terrain_texturesheet_path + ); err = FAILED; } terrain_images.append(terrain_image); @@ -531,7 +563,7 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter } Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) { - static const fs::path terrain_texture_file = "map/terrain/texturesheet.tga"; + static constexpr std::string_view terrain_texture_file = "map/terrain/texturesheet.tga"; Dataloader::path_vector_t roots; for (String const& path : file_paths) { |