diff options
author | Spartan322 <Megacake1234@gmail.com> | 2023-11-10 05:14:58 +0100 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-11-10 23:15:32 +0100 |
commit | cf591eddfa59839c2620ebf119727f069b965dfe (patch) | |
tree | 65ca78284e4ed1a2b07716018a721aaaf68d3830 /extension/src/openvic-extension/GameSingleton.cpp | |
parent | f8da0860795d273452501fa4d7fbfcc40073a884 (diff) |
Add ClassBinding helpers
OV_BIND_METHOD
OV_BIND_SMETHOD
OV_BIND_SMETHOD_L
Change _bind_methods to use ClassBinding helpers
Add utility/StringLiteral
Make `GameSingleton::singleton` inline
Move `OpenVic::Checksum` implementation to source file
Update scripts to ce1aef8d7d9d5ba9851a1abdd981d3b796024079
Diffstat (limited to 'extension/src/openvic-extension/GameSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/GameSingleton.cpp | 147 |
1 files changed, 66 insertions, 81 deletions
diff --git a/extension/src/openvic-extension/GameSingleton.cpp b/extension/src/openvic-extension/GameSingleton.cpp index 311b602..9dae7f2 100644 --- a/extension/src/openvic-extension/GameSingleton.cpp +++ b/extension/src/openvic-extension/GameSingleton.cpp @@ -1,11 +1,14 @@ #include "GameSingleton.hpp" +#include <godot_cpp/core/class_db.hpp> +#include <godot_cpp/core/error_macros.hpp> #include <godot_cpp/variant/utility_functions.hpp> #include <openvic-simulation/utility/Logger.hpp> #include "openvic-extension/LoadLocalisation.hpp" #include "openvic-extension/Utilities.hpp" +#include "openvic-extension/utility/ClassBindings.hpp" using namespace godot; using namespace OpenVic; @@ -14,94 +17,76 @@ using OpenVic::Utilities::godot_to_std_string; using OpenVic::Utilities::std_to_godot_string; using OpenVic::Utilities::std_view_to_godot_string; -GameSingleton* GameSingleton::singleton = nullptr; - -#define BM ClassDB::bind_method -#define BSM ClassDB::bind_static_method - void GameSingleton::_bind_methods() { - BSM("GameSingleton", D_METHOD("setup_logger"), &GameSingleton::setup_logger); - BM(D_METHOD("load_defines_compatibility_mode", "file_paths"), &GameSingleton::load_defines_compatibility_mode); - BSM( - "GameSingleton", D_METHOD("search_for_game_path", "hint_path"), &GameSingleton::search_for_game_path, DEFVAL(String {}) - ); - BM(D_METHOD("lookup_file", "path"), &GameSingleton::lookup_file); - BM(D_METHOD("setup_game"), &GameSingleton::setup_game); - - BM(D_METHOD("get_province_index_from_uv_coords", "coords"), &GameSingleton::get_province_index_from_uv_coords); - BM(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index); - BM(D_METHOD("get_width"), &GameSingleton::get_width); - BM(D_METHOD("get_height"), &GameSingleton::get_height); - BM(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio); - BM(D_METHOD("get_terrain_texture"), &GameSingleton::get_terrain_texture); - BM(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions); - BM(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture); - BM(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture); - - BM(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count); - BM(D_METHOD("get_mapmode_identifier", "index"), &GameSingleton::get_mapmode_identifier); - BM(D_METHOD("set_mapmode", "identifier"), &GameSingleton::set_mapmode); - BM(D_METHOD("get_selected_province_index"), &GameSingleton::get_selected_province_index); - BM(D_METHOD("set_selected_province", "index"), &GameSingleton::set_selected_province); - - BM(D_METHOD("expand_building", "province_index", "building_type_identifier"), &GameSingleton::expand_building); - - BM(D_METHOD("set_paused", "paused"), &GameSingleton::set_paused); - BM(D_METHOD("toggle_paused"), &GameSingleton::toggle_paused); - BM(D_METHOD("is_paused"), &GameSingleton::is_paused); - BM(D_METHOD("increase_speed"), &GameSingleton::increase_speed); - BM(D_METHOD("decrease_speed"), &GameSingleton::decrease_speed); - BM(D_METHOD("can_increase_speed"), &GameSingleton::can_increase_speed); - BM(D_METHOD("can_decrease_speed"), &GameSingleton::can_decrease_speed); - BM(D_METHOD("get_longform_date"), &GameSingleton::get_longform_date); - BM(D_METHOD("try_tick"), &GameSingleton::try_tick); + OV_BIND_SMETHOD(setup_logger); + + OV_BIND_METHOD(GameSingleton::load_defines_compatibility_mode, { "file_paths" }); + OV_BIND_SMETHOD(search_for_game_path, { "hint_path" }, DEFVAL(String {})); + + OV_BIND_METHOD(GameSingleton::lookup_file, { "path" }); + OV_BIND_METHOD(GameSingleton::setup_game); + + OV_BIND_METHOD(GameSingleton::get_province_index_from_uv_coords, { "coords" }); + OV_BIND_METHOD(GameSingleton::get_province_info_from_index, { "index" }); + + OV_BIND_METHOD(GameSingleton::get_width); + OV_BIND_METHOD(GameSingleton::get_height); + OV_BIND_METHOD(GameSingleton::get_aspect_ratio); + OV_BIND_METHOD(GameSingleton::get_terrain_texture); + OV_BIND_METHOD(GameSingleton::get_province_shape_image_subdivisions); + OV_BIND_METHOD(GameSingleton::get_province_shape_texture); + OV_BIND_METHOD(GameSingleton::get_province_colour_texture); + + OV_BIND_METHOD(GameSingleton::get_mapmode_count); + OV_BIND_METHOD(GameSingleton::get_mapmode_identifier); + OV_BIND_METHOD(GameSingleton::set_mapmode, { "identifier" }); + OV_BIND_METHOD(GameSingleton::get_selected_province_index); + OV_BIND_METHOD(GameSingleton::set_selected_province, { "index" }); + + OV_BIND_METHOD(GameSingleton::expand_building, { "province_index", "building_type_identifier" }); + + OV_BIND_METHOD(GameSingleton::set_paused, { "paused" }); + OV_BIND_METHOD(GameSingleton::toggle_paused); + OV_BIND_METHOD(GameSingleton::is_paused); + OV_BIND_METHOD(GameSingleton::increase_speed); + OV_BIND_METHOD(GameSingleton::decrease_speed); + OV_BIND_METHOD(GameSingleton::can_increase_speed); + OV_BIND_METHOD(GameSingleton::can_decrease_speed); + OV_BIND_METHOD(GameSingleton::get_longform_date); + OV_BIND_METHOD(GameSingleton::try_tick); ADD_SIGNAL(MethodInfo("state_updated")); ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index"))); - BSM("GameSingleton", D_METHOD("get_province_info_province_key"), &GameSingleton::get_province_info_province_key); - BSM("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key); - BSM("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key); - BSM("GameSingleton", D_METHOD("get_province_info_terrain_type_key"), &GameSingleton::get_province_info_terrain_type_key); - BSM( - "GameSingleton", D_METHOD("get_province_info_total_population_key"), - &GameSingleton::get_province_info_total_population_key - ); - BSM("GameSingleton", D_METHOD("get_province_info_pop_types_key"), &GameSingleton::get_province_info_pop_types_key); - BSM( - "GameSingleton", D_METHOD("get_province_info_pop_ideologies_key"), - &GameSingleton::get_province_info_pop_ideologies_key - ); - BSM("GameSingleton", D_METHOD("get_province_info_pop_cultures_key"), &GameSingleton::get_province_info_pop_cultures_key); - BSM("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key); - BSM("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key); - - BSM("GameSingleton", D_METHOD("get_building_info_building_key"), &GameSingleton::get_building_info_building_key); - BSM("GameSingleton", D_METHOD("get_building_info_level_key"), &GameSingleton::get_building_info_level_key); - BSM( - "GameSingleton", D_METHOD("get_building_info_expansion_state_key"), - &GameSingleton::get_building_info_expansion_state_key - ); - BSM("GameSingleton", D_METHOD("get_building_info_start_date_key"), &GameSingleton::get_building_info_start_date_key); - BSM("GameSingleton", D_METHOD("get_building_info_end_date_key"), &GameSingleton::get_building_info_end_date_key); - BSM( - "GameSingleton", D_METHOD("get_building_info_expansion_progress_key"), - &GameSingleton::get_building_info_expansion_progress_key + OV_BIND_SMETHOD(get_province_info_province_key); + OV_BIND_SMETHOD(get_province_info_region_key); + OV_BIND_SMETHOD(get_province_info_life_rating_key); + OV_BIND_SMETHOD(get_province_info_terrain_type_key); + OV_BIND_SMETHOD(get_province_info_total_population_key); + OV_BIND_SMETHOD(get_province_info_pop_types_key); + OV_BIND_SMETHOD(get_province_info_pop_ideologies_key); + OV_BIND_SMETHOD(get_province_info_pop_cultures_key); + OV_BIND_SMETHOD(get_province_info_rgo_key); + OV_BIND_SMETHOD(get_province_info_buildings_key); + + OV_BIND_SMETHOD(get_building_info_building_key); + OV_BIND_SMETHOD(get_building_info_level_key); + OV_BIND_SMETHOD(get_building_info_expansion_state_key); + OV_BIND_SMETHOD(get_building_info_start_date_key); + OV_BIND_SMETHOD(get_building_info_end_date_key); + OV_BIND_SMETHOD(get_building_info_expansion_progress_key); + + OV_BIND_SMETHOD(get_piechart_info_size_key); + OV_BIND_SMETHOD(get_piechart_info_colour_key); + + OV_BIND_SMETHOD( + draw_pie_chart, + { "image", "stopAngles", "colours", "radius", "shadow_displacement", "shadow_tightness", "shadow_radius", + "shadow_thickness", "trim_colour", "trim_size", "gradient_falloff", "gradient_base", "donut", "donut_inner_trim", + "donut_inner_radius" } ); - BSM("GameSingleton", D_METHOD("get_piechart_info_size_key"), &GameSingleton::get_piechart_info_size_key); - BSM("GameSingleton", D_METHOD("get_piechart_info_colour_key"), &GameSingleton::get_piechart_info_colour_key); - - BSM( - "GameSingleton", - D_METHOD( - "draw_pie_chart", "image", "stopAngles", "colours", "radius", "shadow_displacement", "shadow_tightness", - "shadow_radius", "shadow_thickness", "trim_colour", "trim_size", "gradient_falloff", "gradient_base", "donut", - "donut_inner_trim", "donut_inner_radius" - ), - &GameSingleton::draw_pie_chart - ); - BSM("GameSingleton", D_METHOD("load_image", "path"), &GameSingleton::load_image); + OV_BIND_SMETHOD(load_image, { "path" }); } void GameSingleton::draw_pie_chart( |