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author hop311 <hop3114@gmail.com>2023-11-08 23:24:21 +0100
committer hop311 <hop3114@gmail.com>2023-11-16 00:24:28 +0100
commitbc0b3c61ae0b742da304cada451fba1df72bb0ad (patch)
tree047968e7ea8189ad8391dcabbd09fee1d8cdc30c /extension/src/openvic-extension/GameSingleton.cpp
parent72d893d55d26ae9dc6739a853d1773b3cb286123 (diff)
GUI elements -> Godot UI nodes generator
Diffstat (limited to 'extension/src/openvic-extension/GameSingleton.cpp')
-rw-r--r--extension/src/openvic-extension/GameSingleton.cpp595
1 files changed, 0 insertions, 595 deletions
diff --git a/extension/src/openvic-extension/GameSingleton.cpp b/extension/src/openvic-extension/GameSingleton.cpp
deleted file mode 100644
index 9dae7f2..0000000
--- a/extension/src/openvic-extension/GameSingleton.cpp
+++ /dev/null
@@ -1,595 +0,0 @@
-#include "GameSingleton.hpp"
-
-#include <godot_cpp/core/class_db.hpp>
-#include <godot_cpp/core/error_macros.hpp>
-#include <godot_cpp/variant/utility_functions.hpp>
-
-#include <openvic-simulation/utility/Logger.hpp>
-
-#include "openvic-extension/LoadLocalisation.hpp"
-#include "openvic-extension/Utilities.hpp"
-#include "openvic-extension/utility/ClassBindings.hpp"
-
-using namespace godot;
-using namespace OpenVic;
-
-using OpenVic::Utilities::godot_to_std_string;
-using OpenVic::Utilities::std_to_godot_string;
-using OpenVic::Utilities::std_view_to_godot_string;
-
-void GameSingleton::_bind_methods() {
- OV_BIND_SMETHOD(setup_logger);
-
- OV_BIND_METHOD(GameSingleton::load_defines_compatibility_mode, { "file_paths" });
- OV_BIND_SMETHOD(search_for_game_path, { "hint_path" }, DEFVAL(String {}));
-
- OV_BIND_METHOD(GameSingleton::lookup_file, { "path" });
- OV_BIND_METHOD(GameSingleton::setup_game);
-
- OV_BIND_METHOD(GameSingleton::get_province_index_from_uv_coords, { "coords" });
- OV_BIND_METHOD(GameSingleton::get_province_info_from_index, { "index" });
-
- OV_BIND_METHOD(GameSingleton::get_width);
- OV_BIND_METHOD(GameSingleton::get_height);
- OV_BIND_METHOD(GameSingleton::get_aspect_ratio);
- OV_BIND_METHOD(GameSingleton::get_terrain_texture);
- OV_BIND_METHOD(GameSingleton::get_province_shape_image_subdivisions);
- OV_BIND_METHOD(GameSingleton::get_province_shape_texture);
- OV_BIND_METHOD(GameSingleton::get_province_colour_texture);
-
- OV_BIND_METHOD(GameSingleton::get_mapmode_count);
- OV_BIND_METHOD(GameSingleton::get_mapmode_identifier);
- OV_BIND_METHOD(GameSingleton::set_mapmode, { "identifier" });
- OV_BIND_METHOD(GameSingleton::get_selected_province_index);
- OV_BIND_METHOD(GameSingleton::set_selected_province, { "index" });
-
- OV_BIND_METHOD(GameSingleton::expand_building, { "province_index", "building_type_identifier" });
-
- OV_BIND_METHOD(GameSingleton::set_paused, { "paused" });
- OV_BIND_METHOD(GameSingleton::toggle_paused);
- OV_BIND_METHOD(GameSingleton::is_paused);
- OV_BIND_METHOD(GameSingleton::increase_speed);
- OV_BIND_METHOD(GameSingleton::decrease_speed);
- OV_BIND_METHOD(GameSingleton::can_increase_speed);
- OV_BIND_METHOD(GameSingleton::can_decrease_speed);
- OV_BIND_METHOD(GameSingleton::get_longform_date);
- OV_BIND_METHOD(GameSingleton::try_tick);
-
- ADD_SIGNAL(MethodInfo("state_updated"));
- ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index")));
-
- OV_BIND_SMETHOD(get_province_info_province_key);
- OV_BIND_SMETHOD(get_province_info_region_key);
- OV_BIND_SMETHOD(get_province_info_life_rating_key);
- OV_BIND_SMETHOD(get_province_info_terrain_type_key);
- OV_BIND_SMETHOD(get_province_info_total_population_key);
- OV_BIND_SMETHOD(get_province_info_pop_types_key);
- OV_BIND_SMETHOD(get_province_info_pop_ideologies_key);
- OV_BIND_SMETHOD(get_province_info_pop_cultures_key);
- OV_BIND_SMETHOD(get_province_info_rgo_key);
- OV_BIND_SMETHOD(get_province_info_buildings_key);
-
- OV_BIND_SMETHOD(get_building_info_building_key);
- OV_BIND_SMETHOD(get_building_info_level_key);
- OV_BIND_SMETHOD(get_building_info_expansion_state_key);
- OV_BIND_SMETHOD(get_building_info_start_date_key);
- OV_BIND_SMETHOD(get_building_info_end_date_key);
- OV_BIND_SMETHOD(get_building_info_expansion_progress_key);
-
- OV_BIND_SMETHOD(get_piechart_info_size_key);
- OV_BIND_SMETHOD(get_piechart_info_colour_key);
-
- OV_BIND_SMETHOD(
- draw_pie_chart,
- { "image", "stopAngles", "colours", "radius", "shadow_displacement", "shadow_tightness", "shadow_radius",
- "shadow_thickness", "trim_colour", "trim_size", "gradient_falloff", "gradient_base", "donut", "donut_inner_trim",
- "donut_inner_radius" }
- );
-
- OV_BIND_SMETHOD(load_image, { "path" });
-}
-
-void GameSingleton::draw_pie_chart(
- Ref<Image> image, Array const& stopAngles, Array const& colours, float radius, Vector2 shadow_displacement,
- float shadow_tightness, float shadow_radius, float shadow_thickness, Color trim_colour, float trim_size,
- float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius
-) {
- Utilities::draw_pie_chart(
- image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness,
- trim_colour, trim_size, gradient_falloff, gradient_base, donut, donut_inner_trim, donut_inner_radius
- );
-}
-
-Ref<Image> GameSingleton::load_image(String const& path) {
- return Utilities::load_godot_image(path);
-}
-
-GameSingleton* GameSingleton::get_singleton() {
- return singleton;
-}
-
-void GameSingleton::_on_state_updated() {
- _update_colour_image();
- emit_signal("state_updated");
-}
-
-/* REQUIREMENTS:
- * MAP-21, MAP-23, MAP-25, MAP-32, MAP-33, MAP-34
- */
-GameSingleton::GameSingleton()
- : game_manager { std::bind(&GameSingleton::_on_state_updated, this) } {
- ERR_FAIL_COND(singleton != nullptr);
- singleton = this;
-}
-
-void GameSingleton::setup_logger() {
- Logger::set_info_func([](std::string&& str) {
- UtilityFunctions::print(std_to_godot_string(str));
- });
- Logger::set_warning_func([](std::string&& str) {
- UtilityFunctions::push_warning(std_to_godot_string(str));
- });
- Logger::set_error_func([](std::string&& str) {
- UtilityFunctions::push_error(std_to_godot_string(str));
- });
-}
-
-GameSingleton::~GameSingleton() {
- ERR_FAIL_COND(singleton != this);
- singleton = nullptr;
-}
-
-Error GameSingleton::setup_game() {
- bool ret = game_manager.setup();
- ret &= dataloader.load_pop_history(game_manager, "history/pops/" + game_manager.get_today().to_string());
- return ERR(ret);
-}
-
-int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const {
- const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_width();
- const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_height();
- return game_manager.get_map().get_province_index_at(x_mod_w, y_mod_h);
-}
-
-StringName const& GameSingleton::get_province_info_province_key() {
- static const StringName key = "province";
- return key;
-}
-StringName const& GameSingleton::get_province_info_region_key() {
- static const StringName key = "region";
- return key;
-}
-StringName const& GameSingleton::get_province_info_life_rating_key() {
- static const StringName key = "life_rating";
- return key;
-}
-StringName const& GameSingleton::get_province_info_terrain_type_key() {
- static const StringName key = "terrain_type";
- return key;
-}
-StringName const& GameSingleton::get_province_info_total_population_key() {
- static const StringName key = "total_population";
- return key;
-}
-StringName const& GameSingleton::get_province_info_pop_types_key() {
- static const StringName key = "pop_types";
- return key;
-}
-StringName const& GameSingleton::get_province_info_pop_ideologies_key() {
- static const StringName key = "pop_ideologies";
- return key;
-}
-StringName const& GameSingleton::get_province_info_pop_cultures_key() {
- static const StringName key = "pop_cultures";
- return key;
-}
-StringName const& GameSingleton::get_province_info_rgo_key() {
- static const StringName key = "rgo";
- return key;
-}
-StringName const& GameSingleton::get_province_info_buildings_key() {
- static const StringName key = "buildings";
- return key;
-}
-
-StringName const& GameSingleton::get_building_info_building_key() {
- static const StringName key = "building";
- return key;
-}
-StringName const& GameSingleton::get_building_info_level_key() {
- static const StringName key = "level";
- return key;
-}
-StringName const& GameSingleton::get_building_info_expansion_state_key() {
- static const StringName key = "expansion_state";
- return key;
-}
-StringName const& GameSingleton::get_building_info_start_date_key() {
- static const StringName key = "start_date";
- return key;
-}
-StringName const& GameSingleton::get_building_info_end_date_key() {
- static const StringName key = "end_date";
- return key;
-}
-StringName const& GameSingleton::get_building_info_expansion_progress_key() {
- static const StringName key = "expansion_progress";
- return key;
-}
-
-StringName const& GameSingleton::get_piechart_info_size_key() {
- static const StringName key = "size";
- return key;
-}
-StringName const& GameSingleton::get_piechart_info_colour_key() {
- static const StringName key = "colour";
- return key;
-}
-
-template<std::derived_from<HasIdentifierAndColour> T>
-static Dictionary _distribution_to_dictionary(decimal_map_t<T const*> const& dist) {
- Dictionary dict;
- for (auto const& [key, val] : dist) {
- if (key != nullptr) {
- Dictionary sub_dict;
- sub_dict[GameSingleton::get_piechart_info_size_key()] = val.to_float();
- sub_dict[GameSingleton::get_piechart_info_colour_key()] = Utilities::to_godot_color(key->get_colour());
- dict[std_view_to_godot_string(key->get_identifier())] = std::move(sub_dict);
- } else {
- UtilityFunctions::push_error("Null distribution key with value ", val.to_float());
- }
- }
- return dict;
-}
-
-Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
- Province const* province = game_manager.get_map().get_province_by_index(index);
- if (province == nullptr) {
- return {};
- }
- Dictionary ret;
-
- ret[get_province_info_province_key()] = std_view_to_godot_string(province->get_identifier());
-
- Region const* region = province->get_region();
- if (region != nullptr) {
- ret[get_province_info_region_key()] = std_view_to_godot_string(region->get_identifier());
- }
-
- Good const* rgo = province->get_rgo();
- if (rgo != nullptr) {
- ret[get_province_info_rgo_key()] = std_view_to_godot_string(rgo->get_identifier());
- }
-
- ret[get_province_info_life_rating_key()] = province->get_life_rating();
-
- TerrainType const* terrain_type = province->get_terrain_type();
- if (terrain_type != nullptr) {
- ret[get_province_info_terrain_type_key()] = std_view_to_godot_string(terrain_type->get_identifier());
- }
-
- ret[get_province_info_total_population_key()] = province->get_total_population();
- decimal_map_t<PopType const*> const& pop_types = province->get_pop_type_distribution();
- if (!pop_types.empty()) {
- ret[get_province_info_pop_types_key()] = _distribution_to_dictionary(pop_types);
- }
- decimal_map_t<Ideology const*> const& ideologies = province->get_ideology_distribution();
- if (!ideologies.empty()) {
- ret[get_province_info_pop_ideologies_key()] = _distribution_to_dictionary(ideologies);
- }
- decimal_map_t<Culture const*> const& cultures = province->get_culture_distribution();
- if (!cultures.empty()) {
- ret[get_province_info_pop_cultures_key()] = _distribution_to_dictionary(cultures);
- }
-
- std::vector<BuildingInstance> const& buildings = province->get_buildings();
- if (!buildings.empty()) {
- Array buildings_array;
- buildings_array.resize(buildings.size());
- for (size_t idx = 0; idx < buildings.size(); ++idx) {
- BuildingInstance const& building = buildings[idx];
-
- Dictionary building_dict;
- building_dict[get_building_info_building_key()] = std_view_to_godot_string(building.get_identifier());
- building_dict[get_building_info_level_key()] = static_cast<int32_t>(building.get_current_level());
- building_dict[get_building_info_expansion_state_key()] = static_cast<int32_t>(building.get_expansion_state());
- building_dict[get_building_info_start_date_key()] = std_to_godot_string(building.get_start_date().to_string());
- building_dict[get_building_info_end_date_key()] = std_to_godot_string(building.get_end_date().to_string());
- building_dict[get_building_info_expansion_progress_key()] = building.get_expansion_progress();
-
- buildings_array[idx] = building_dict;
- }
- ret[get_province_info_buildings_key()] = buildings_array;
- }
- return ret;
-}
-
-int32_t GameSingleton::get_width() const {
- return game_manager.get_map().get_width();
-}
-
-int32_t GameSingleton::get_height() const {
- return game_manager.get_map().get_height();
-}
-
-float GameSingleton::get_aspect_ratio() const {
- return static_cast<float>(get_width()) / static_cast<float>(get_height());
-}
-
-Ref<Texture> GameSingleton::get_terrain_texture() const {
- return terrain_texture;
-}
-
-Vector2i GameSingleton::get_province_shape_image_subdivisions() const {
- return image_subdivisions;
-}
-
-Ref<Texture> GameSingleton::get_province_shape_texture() const {
- return province_shape_texture;
-}
-
-Ref<Texture> GameSingleton::get_province_colour_texture() const {
- return province_colour_texture;
-}
-
-Error GameSingleton::_update_colour_image() {
- static PackedByteArray colour_data_array;
- static constexpr int64_t colour_data_array_size =
- (static_cast<int64_t>(Province::MAX_INDEX) + 1) * Map::MAPMODE_COLOUR_SIZE;
- colour_data_array.resize(colour_data_array_size);
-
- Error err = OK;
- if (!game_manager.get_map().generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) {
- err = FAILED;
- }
-
- static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4);
- if (province_colour_image.is_null()) {
- province_colour_image.instantiate();
- ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED, "Failed to create province colour image");
- }
- province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT, false, Image::FORMAT_RGBA8, colour_data_array);
- if (province_colour_texture.is_null()) {
- province_colour_texture = ImageTexture::create_from_image(province_colour_image);
- ERR_FAIL_NULL_V_EDMSG(province_colour_texture, FAILED, "Failed to create province colour texture");
- } else {
- province_colour_texture->update(province_colour_image);
- }
- return err;
-}
-
-int32_t GameSingleton::get_mapmode_count() const {
- return game_manager.get_map().get_mapmode_count();
-}
-
-String GameSingleton::get_mapmode_identifier(int32_t index) const {
- Mapmode const* mapmode = game_manager.get_map().get_mapmode_by_index(index);
- if (mapmode != nullptr) {
- return std_view_to_godot_string(mapmode->get_identifier());
- }
- return String {};
-}
-
-Error GameSingleton::set_mapmode(String const& identifier) {
- Mapmode const* mapmode = game_manager.get_map().get_mapmode_by_identifier(godot_to_std_string(identifier));
- if (mapmode == nullptr) {
- UtilityFunctions::push_error("Failed to set mapmode to: ", identifier);
- return FAILED;
- }
- mapmode_index = mapmode->get_index();
- _update_colour_image();
- return OK;
-}
-
-int32_t GameSingleton::get_selected_province_index() const {
- return game_manager.get_map().get_selected_province_index();
-}
-
-void GameSingleton::set_selected_province(int32_t index) {
- game_manager.get_map().set_selected_province(index);
- _update_colour_image();
- emit_signal("province_selected", index);
-}
-
-Error GameSingleton::expand_building(int32_t province_index, String const& building_type_identifier) {
- if (!game_manager.expand_building(province_index, godot_to_std_string(building_type_identifier))) {
- UtilityFunctions::push_error("Failed to expand ", building_type_identifier, " at province index ", province_index);
- return FAILED;
- }
- return OK;
-}
-
-void GameSingleton::set_paused(bool paused) {
- game_manager.get_clock().isPaused = paused;
-}
-
-void GameSingleton::toggle_paused() {
- game_manager.get_clock().isPaused = !game_manager.get_clock().isPaused;
-}
-
-bool GameSingleton::is_paused() const {
- return game_manager.get_clock().isPaused;
-}
-
-void GameSingleton::increase_speed() {
- game_manager.get_clock().increaseSimulationSpeed();
-}
-
-void GameSingleton::decrease_speed() {
- game_manager.get_clock().decreaseSimulationSpeed();
-}
-
-bool GameSingleton::can_increase_speed() const {
- return game_manager.get_clock().canIncreaseSimulationSpeed();
-}
-
-bool GameSingleton::can_decrease_speed() const {
- return game_manager.get_clock().canDecreaseSimulationSpeed();
-}
-
-String GameSingleton::get_longform_date() const {
- return std_to_godot_string(game_manager.get_today().to_string());
-}
-
-void GameSingleton::try_tick() {
- game_manager.get_clock().conditionallyAdvanceGame();
-}
-
-Error GameSingleton::_load_map_images(bool flip_vertical) {
- if (province_shape_texture.is_valid()) {
- UtilityFunctions::push_error("Map images have already been loaded!");
- return FAILED;
- }
-
- Error err = OK;
-
- const Vector2i province_dims {
- static_cast<int32_t>(game_manager.get_map().get_width()),
- static_cast<int32_t>(game_manager.get_map().get_height())
- };
-
- static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF;
- // For each dimension of the image, this finds the small number of equal subdivisions
- // required get the individual texture dims under GPU_DIM_LIMIT
- for (int i = 0; i < 2; ++i) {
- image_subdivisions[i] = 1;
- while (province_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || province_dims[i] % image_subdivisions[i] != 0) {
- ++image_subdivisions[i];
- }
- }
-
- Map::shape_pixel_t const* province_shape_data = game_manager.get_map().get_province_shape_image().data();
- const Vector2i divided_dims = province_dims / image_subdivisions;
- Array province_shape_images;
- province_shape_images.resize(image_subdivisions.x * image_subdivisions.y);
- for (int32_t v = 0; v < image_subdivisions.y; ++v) {
- for (int32_t u = 0; u < image_subdivisions.x; ++u) {
- PackedByteArray index_data_array;
- index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Map::shape_pixel_t));
-
- for (int32_t y = 0; y < divided_dims.y; ++y) {
- memcpy(
- index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t),
- province_shape_data + (v * divided_dims.y + y) * province_dims.x + u * divided_dims.x,
- divided_dims.x * sizeof(Map::shape_pixel_t)
- );
- }
-
- const Ref<Image> province_shape_subimage =
- Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array);
- if (province_shape_subimage.is_null()) {
- UtilityFunctions::push_error("Failed to create province shape image (", u, ", ", v, ")");
- err = FAILED;
- }
- province_shape_images[u + v * image_subdivisions.x] = province_shape_subimage;
- }
- }
-
- province_shape_texture.instantiate();
- if (province_shape_texture->create_from_images(province_shape_images) != OK) {
- UtilityFunctions::push_error("Failed to create terrain texture array!");
- err = FAILED;
- }
-
- if (_update_colour_image() != OK) {
- err = FAILED;
- }
-
- return err;
-}
-
-Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& terrain_texturesheet_path) {
- static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS;
-
- // Load the terrain texture sheet and prepare to slice it up
- Ref<Image> terrain_sheet = Utilities::load_godot_image(terrain_texturesheet_path);
- if (terrain_sheet.is_null()) {
- UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path);
- return FAILED;
- }
- terrain_sheet->flip_y();
- const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height();
- if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) {
- UtilityFunctions::push_error(
- "Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height,
- " (must be square with dims positive multiples of ", SHEET_DIMS, ")"
- );
- return FAILED;
- }
- const int32_t slice_size = sheet_width / SHEET_DIMS;
-
- Array terrain_images;
- {
- static constexpr colour_t TERRAIN_WATER_INDEX_COLOUR = 0xFFFFFF;
- Ref<Image> water_image = Image::create(slice_size, slice_size, false, terrain_sheet->get_format());
- ERR_FAIL_NULL_V_EDMSG(water_image, FAILED, "Failed to create water terrain image");
- water_image->fill({ 0.1f, 0.1f, 0.5f });
- terrain_images.append(water_image);
- }
- Error err = OK;
- for (int32_t idx = 0; idx < SHEET_SIZE; ++idx) {
- const Rect2i slice { (idx % SHEET_DIMS) * slice_size, (7 - (idx / SHEET_DIMS)) * slice_size, slice_size, slice_size };
- const Ref<Image> terrain_image = terrain_sheet->get_region(slice);
- if (terrain_image.is_null() || terrain_image->is_empty()) {
- UtilityFunctions::push_error(
- "Failed to extract terrain texture slice ", slice, " from ", terrain_texturesheet_path
- );
- err = FAILED;
- }
- terrain_images.append(terrain_image);
- }
-
- terrain_texture.instantiate();
- if (terrain_texture->create_from_images(terrain_images) != OK) {
- UtilityFunctions::push_error("Failed to create terrain texture array!");
- return FAILED;
- }
- return err;
-}
-
-Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) {
- static constexpr std::string_view terrain_texture_file = "map/terrain/texturesheet.tga";
-
- Dataloader::path_vector_t roots;
- for (String const& path : file_paths) {
- roots.push_back(godot_to_std_string(path));
- }
-
- Error err = OK;
-
- if (!dataloader.set_roots(roots)) {
- Logger::error("Failed to set dataloader roots!");
- err = FAILED;
- }
- if (!dataloader.load_defines(game_manager)) {
- UtilityFunctions::push_error("Failed to load defines!");
- err = FAILED;
- }
- if (_load_terrain_variants_compatibility_mode(std_to_godot_string(
- dataloader.lookup_file(terrain_texture_file).string())) != OK) {
- UtilityFunctions::push_error("Failed to load terrain variants!");
- err = FAILED;
- }
- if (_load_map_images(true) != OK) {
- UtilityFunctions::push_error("Failed to load map images!");
- err = FAILED;
- }
- if (!game_manager.load_hardcoded_defines()) {
- UtilityFunctions::push_error("Failed to hardcoded defines!");
- err = FAILED;
- }
- if (!dataloader.load_localisation_files(LoadLocalisation::add_message)) {
- UtilityFunctions::push_error("Failed to load localisation!");
- err = FAILED;
- }
-
- return err;
-}
-
-String GameSingleton::search_for_game_path(String hint_path) {
- return std_to_godot_string(Dataloader::search_for_game_path(godot_to_std_string(hint_path)).string());
-}
-
-String GameSingleton::lookup_file(String const& path) const {
- return std_to_godot_string(dataloader.lookup_file(godot_to_std_string(path)).string());
-}