diff options
author | Hop311 <hop3114@gmail.com> | 2023-09-25 20:19:02 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-09-27 15:14:54 +0200 |
commit | b21bd9230a0cd169497438aaaa4a7c9052472816 (patch) | |
tree | cd2696336d1f34926979e7e6ea062c5b4bfdfb86 /extension/src/openvic-extension/LoadGameCompatibility.cpp | |
parent | de2017128313b9a322eb59c40a4180099d9c18b7 (diff) |
Terrain types calculation, label and mapmode
Diffstat (limited to 'extension/src/openvic-extension/LoadGameCompatibility.cpp')
-rw-r--r-- | extension/src/openvic-extension/LoadGameCompatibility.cpp | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/extension/src/openvic-extension/LoadGameCompatibility.cpp b/extension/src/openvic-extension/LoadGameCompatibility.cpp deleted file mode 100644 index 0a6cb33..0000000 --- a/extension/src/openvic-extension/LoadGameCompatibility.cpp +++ /dev/null @@ -1,104 +0,0 @@ -#include "GameSingleton.hpp" - -#include <godot_cpp/classes/file_access.hpp> -#include <godot_cpp/variant/utility_functions.hpp> - -#include <openvic-simulation/utility/BMP.hpp> - -#include "openvic-extension/LoadLocalisation.hpp" -#include "openvic-extension/Utilities.hpp" - -using namespace godot; -using namespace OpenVic; - -Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& terrain_image_path, String const& terrain_texturesheet_path) { - static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS; - - // Load the terrain texture sheet and prepare to slice it up - Ref<Image> terrain_sheet = load_godot_image(terrain_texturesheet_path); - if (terrain_sheet.is_null()) { - UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path); - return FAILED; - } - terrain_sheet->flip_y(); - const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height(); - if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) { - UtilityFunctions::push_error("Invalid terrain texture sheet dims: ", sheet_width, "x", sheet_height, " (must be square with dims positive multiples of ", SHEET_DIMS, ")"); - return FAILED; - } - const int32_t slice_size = sheet_width / SHEET_DIMS; - - { - static constexpr colour_t TERRAIN_WATER_INDEX_COLOUR = 0xFFFFFF; - Ref<Image> water_image = Image::create(slice_size, slice_size, false, terrain_sheet->get_format()); - ERR_FAIL_NULL_V_EDMSG(water_image, FAILED, "Failed to create water terrain image"); - water_image->fill({ 0.1f, 0.1f, 0.5f }); - terrain_variants.add_item({ "terrain_water", water_image }); - } - Error err = OK; - for (int32_t idx = 0; idx < SHEET_SIZE; ++idx) { - const Rect2i slice { (idx % SHEET_DIMS) * slice_size, (7 - (idx / SHEET_DIMS)) * slice_size, slice_size, slice_size }; - const Ref<Image> terrain_image = terrain_sheet->get_region(slice); - if (terrain_image.is_null() || terrain_image->is_empty()) { - UtilityFunctions::push_error("Failed to extract terrain texture slice ", slice, " from ", terrain_texturesheet_path); - err = FAILED; - continue; - } - if (!terrain_variants.add_item({ "terrain_" + std::to_string(idx), terrain_image })) err = FAILED; - } - terrain_variants.lock(); - if (_generate_terrain_texture_array() != OK) return FAILED; - return err; -} - -Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) { - static const fs::path province_image_file = "map/provinces.bmp"; - static const fs::path terrain_image_file = "map/terrain.bmp"; - static const fs::path terrain_texture_file = "map/terrain/texturesheet.tga"; - - Dataloader::path_vector_t roots; - for (String const& path : file_paths) { - roots.push_back(godot_to_std_string(path)); - } - - Error err = OK; - - if (!dataloader.set_roots(roots)) { - Logger::error("Failed to set dataloader roots!"); - err = FAILED; - } - - if (!dataloader.load_defines(game_manager)) { - UtilityFunctions::push_error("Failed to load defines!"); - err = FAILED; - } - - if (_load_terrain_variants_compatibility_mode( - std_to_godot_string(dataloader.lookup_file(terrain_image_file).string()), - std_to_godot_string(dataloader.lookup_file(terrain_texture_file).string()) - ) != OK) { - UtilityFunctions::push_error("Failed to load terrain variants!"); - err = FAILED; - } - if (_load_map_images( - std_to_godot_string(dataloader.lookup_file(province_image_file).string()), - std_to_godot_string(dataloader.lookup_file(terrain_image_file).string()), - true) != OK) { - UtilityFunctions::push_error("Failed to load map images!"); - err = FAILED; - } - if (!game_manager.load_hardcoded_defines()) { - UtilityFunctions::push_error("Failed to hardcoded defines!"); - err = FAILED; - } - if (!dataloader.load_localisation_files(LoadLocalisation::add_message)) { - UtilityFunctions::push_error("Failed to load localisation!"); - err = FAILED; - } - - return err; -} - -String GameSingleton::lookup_file(String const& path) const { - return std_to_godot_string(dataloader.lookup_file(godot_to_std_string(path)).string()); -} |