diff options
author | Hop311 <hop3114@gmail.com> | 2023-09-14 22:07:08 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-09-14 22:20:24 +0200 |
commit | 077554daf5ec8a92ed68fb97020e88dbfb0ea29f (patch) | |
tree | eab610624f893dec5b93977697fa0b323cfb45a3 /extension/src/openvic-extension/LoadLocalisation.hpp | |
parent | d56941e60016bf73587c63a36ac5ca9da3f6023e (diff) |
Compat localisation loading
Diffstat (limited to 'extension/src/openvic-extension/LoadLocalisation.hpp')
-rw-r--r-- | extension/src/openvic-extension/LoadLocalisation.hpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/extension/src/openvic-extension/LoadLocalisation.hpp b/extension/src/openvic-extension/LoadLocalisation.hpp index 04ec5c7..4f09ef3 100644 --- a/extension/src/openvic-extension/LoadLocalisation.hpp +++ b/extension/src/openvic-extension/LoadLocalisation.hpp @@ -2,6 +2,8 @@ #include <godot_cpp/classes/translation.hpp> +#include <openvic-simulation/dataloader/Dataloader.hpp> + namespace OpenVic { class LoadLocalisation : public godot::Object { @@ -9,8 +11,8 @@ namespace OpenVic { static LoadLocalisation* singleton; - godot::Error _load_file_into_translation(godot::String const& file_path, godot::Ref<godot::Translation> translation); - godot::Ref<godot::Translation> _get_translation(godot::String const& locale); + godot::Error _load_file_into_translation(godot::String const& file_path, godot::Ref<godot::Translation> translation) const; + godot::Ref<godot::Translation> _get_translation(godot::String const& locale) const; protected: static void _bind_methods(); @@ -21,8 +23,10 @@ namespace OpenVic { LoadLocalisation(); ~LoadLocalisation(); - godot::Error load_file(godot::String const& file_path, godot::String const& locale); - godot::Error load_locale_dir(godot::String const& dir_path, godot::String const& locale); - godot::Error load_localisation_dir(godot::String const& dir_path); + godot::Error load_file(godot::String const& file_path, godot::String const& locale) const; + godot::Error load_locale_dir(godot::String const& dir_path, godot::String const& locale) const; + godot::Error load_localisation_dir(godot::String const& dir_path) const; + + static bool add_message(std::string_view key, Dataloader::locale_t locale, std::string_view localisation); }; } |