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author Hop311 <Hop3114@gmail.com>2023-09-23 22:53:40 +0200
committer GitHub <noreply@github.com>2023-09-23 22:53:40 +0200
commit0b4c30aa02c3ec1dacfc3ac190af4733531753ea (patch)
tree41aacf220a1f7085c81f2b0f522ad9f36991947b /extension/src/openvic-extension/LoadLocalisation.hpp
parentd56941e60016bf73587c63a36ac5ca9da3f6023e (diff)
parent6e2ba19d77c36ddc4767a20de040489b574ae0c3 (diff)
Merge pull request #157 from OpenVicProject/more-dataloading
More dataloading
Diffstat (limited to 'extension/src/openvic-extension/LoadLocalisation.hpp')
-rw-r--r--extension/src/openvic-extension/LoadLocalisation.hpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/extension/src/openvic-extension/LoadLocalisation.hpp b/extension/src/openvic-extension/LoadLocalisation.hpp
index 04ec5c7..4f09ef3 100644
--- a/extension/src/openvic-extension/LoadLocalisation.hpp
+++ b/extension/src/openvic-extension/LoadLocalisation.hpp
@@ -2,6 +2,8 @@
#include <godot_cpp/classes/translation.hpp>
+#include <openvic-simulation/dataloader/Dataloader.hpp>
+
namespace OpenVic {
class LoadLocalisation : public godot::Object {
@@ -9,8 +11,8 @@ namespace OpenVic {
static LoadLocalisation* singleton;
- godot::Error _load_file_into_translation(godot::String const& file_path, godot::Ref<godot::Translation> translation);
- godot::Ref<godot::Translation> _get_translation(godot::String const& locale);
+ godot::Error _load_file_into_translation(godot::String const& file_path, godot::Ref<godot::Translation> translation) const;
+ godot::Ref<godot::Translation> _get_translation(godot::String const& locale) const;
protected:
static void _bind_methods();
@@ -21,8 +23,10 @@ namespace OpenVic {
LoadLocalisation();
~LoadLocalisation();
- godot::Error load_file(godot::String const& file_path, godot::String const& locale);
- godot::Error load_locale_dir(godot::String const& dir_path, godot::String const& locale);
- godot::Error load_localisation_dir(godot::String const& dir_path);
+ godot::Error load_file(godot::String const& file_path, godot::String const& locale) const;
+ godot::Error load_locale_dir(godot::String const& dir_path, godot::String const& locale) const;
+ godot::Error load_localisation_dir(godot::String const& dir_path) const;
+
+ static bool add_message(std::string_view key, Dataloader::locale_t locale, std::string_view localisation);
};
}