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author hop311 <hop3114@gmail.com>2023-11-16 00:54:57 +0100
committer hop311 <hop3114@gmail.com>2023-11-16 00:54:57 +0100
commit3490e740a7235dce236fc2ce973e5cbf64d6e727 (patch)
tree283c52e391c09ca8c4fb7ab6d81f4351c0fa7025 /extension/src/openvic-extension/UIAdapter.cpp
parentbc0b3c61ae0b742da304cada451fba1df72bb0ad (diff)
Striped mapmodes
Diffstat (limited to 'extension/src/openvic-extension/UIAdapter.cpp')
-rw-r--r--extension/src/openvic-extension/UIAdapter.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/extension/src/openvic-extension/UIAdapter.cpp b/extension/src/openvic-extension/UIAdapter.cpp
index 5b889d6..d688754 100644
--- a/extension/src/openvic-extension/UIAdapter.cpp
+++ b/extension/src/openvic-extension/UIAdapter.cpp
@@ -65,7 +65,7 @@ static T* new_control(GUI::Element const& element) {
UtilityFunctions::push_error("Invalid orientation for GUI element ",
std_view_to_godot_string(element.get_name()));
}
- node->set_position(Utilities::to_godot_ivec2(element.get_position()));
+ node->set_position(Utilities::to_godot_fvec2(element.get_position()));
node->set_focus_mode(Control::FOCUS_NONE);
return node;
@@ -343,7 +343,7 @@ bool GodotGUIBuilder::generate_overlapping_elements(
return false;
}
- godot_rect->set_size(Utilities::to_godot_ivec2(overlapping_elements.get_size()));
+ godot_rect->set_size(Utilities::to_godot_fvec2(overlapping_elements.get_size()));
godot_rect->set_color({ 0.0f, 0.5f, 1.0f, 0.2f });
result = godot_rect;
@@ -362,7 +362,7 @@ bool GodotGUIBuilder::generate_listbox(GUI::Element const& element, AssetManager
return false;
}
- godot_rect->set_size(Utilities::to_godot_ivec2(listbox.get_size()));
+ godot_rect->set_size(Utilities::to_godot_fvec2(listbox.get_size()));
godot_rect->set_color({ 1.0f, 0.5f, 0.0f, 0.2f });
result = godot_rect;
@@ -382,7 +382,7 @@ bool GodotGUIBuilder::generate_window(GUI::Element const& element, AssetManager&
return false;
}
- godot_panel->set_size(Utilities::to_godot_ivec2(window.get_size()));
+ godot_panel->set_size(Utilities::to_godot_fvec2(window.get_size()));
godot_panel->set_self_modulate({ 1.0f, 1.0f, 1.0f, 0.0f });
bool ret = true;