diff options
author | hop311 <hop3114@gmail.com> | 2023-11-08 23:24:21 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2023-11-16 00:24:28 +0100 |
commit | bc0b3c61ae0b742da304cada451fba1df72bb0ad (patch) | |
tree | 047968e7ea8189ad8391dcabbd09fee1d8cdc30c /extension/src/openvic-extension/UIAdapter.hpp | |
parent | 72d893d55d26ae9dc6739a853d1773b3cb286123 (diff) |
GUI elements -> Godot UI nodes generator
Diffstat (limited to 'extension/src/openvic-extension/UIAdapter.hpp')
-rw-r--r-- | extension/src/openvic-extension/UIAdapter.hpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/UIAdapter.hpp b/extension/src/openvic-extension/UIAdapter.hpp new file mode 100644 index 0000000..d54a6b5 --- /dev/null +++ b/extension/src/openvic-extension/UIAdapter.hpp @@ -0,0 +1,19 @@ +#pragma once + +#include <godot_cpp/classes/control.hpp> + +#include <openvic-simulation/interface/GUI.hpp> + +#include "openvic-extension/singletons/AssetManager.hpp" + +namespace OpenVic::GodotGUIBuilder { + bool generate_element(GUI::Element const* element, AssetManager& asset_manager, godot::Control*& result); + + bool generate_icon(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result); + bool generate_button(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result); + bool generate_checkbox(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result); + bool generate_text(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result); + bool generate_overlapping_elements(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result); + bool generate_listbox(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result); + bool generate_window(GUI::Element const& element, AssetManager& asset_manager, godot::Control*& result); +} |