diff options
author | Hop311 <Hop3114@gmail.com> | 2023-11-08 22:23:39 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-11-08 22:23:39 +0100 |
commit | f8da0860795d273452501fa4d7fbfcc40073a884 (patch) | |
tree | 556707348d57b81f91627bb8fda5989a305c0d21 /extension/src/openvic-extension/Utilities.hpp | |
parent | 57822949341b86649614b343afa2c740efe00ac2 (diff) | |
parent | 47fff276966d42cba6a2df9093348a5e20a37159 (diff) |
Merge pull request #162 from OpenVicProject/changes
Lots of Changes
Diffstat (limited to 'extension/src/openvic-extension/Utilities.hpp')
-rw-r--r-- | extension/src/openvic-extension/Utilities.hpp | 26 |
1 files changed, 20 insertions, 6 deletions
diff --git a/extension/src/openvic-extension/Utilities.hpp b/extension/src/openvic-extension/Utilities.hpp index 32e7cb5..f789f84 100644 --- a/extension/src/openvic-extension/Utilities.hpp +++ b/extension/src/openvic-extension/Utilities.hpp @@ -3,10 +3,11 @@ #include <godot_cpp/classes/image.hpp> #include <openvic-simulation/types/Colour.hpp> +#include <openvic-simulation/types/Vector.hpp> #define ERR(x) ((x) ? OK : FAILED) -namespace OpenVic { +namespace OpenVic::Utilities { inline std::string godot_to_std_string(godot::String const& str) { return str.ascii().get_data(); @@ -16,15 +17,28 @@ namespace OpenVic { return str.c_str(); } + inline godot::String std_view_to_godot_string(std::string_view str) { + return std_to_godot_string(static_cast<std::string>(str)); + } + inline godot::Color to_godot_color(colour_t colour) { - return { colour_byte_to_float((colour >> 16) & 0xFF), colour_byte_to_float((colour >> 8) & 0xFF), colour_byte_to_float(colour & 0xFF) }; + return { + colour_byte_to_float((colour >> 16) & 0xFF), + colour_byte_to_float((colour >> 8) & 0xFF), + colour_byte_to_float(colour & 0xFF) + }; + } + + inline godot::Vector2i to_godot_ivec2(ivec2_t vec) { + return { vec.x, vec.y }; } godot::Ref<godot::Image> load_godot_image(godot::String const& path); - void draw_pie_chart(godot::Ref<godot::Image> image, - godot::Array const& stopAngles, godot::Array const& colours, float radius, + void draw_pie_chart( + godot::Ref<godot::Image> image, godot::Array const& stopAngles, godot::Array const& colours, float radius, godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, - godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, - bool donut, bool donut_inner_trim, float donut_inner_radius); + godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, bool donut, + bool donut_inner_trim, float donut_inner_radius + ); } |