diff options
author | 2024-02-19 23:35:27 +0100 | |
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committer | 2024-02-19 23:35:27 +0100 | |
commit | 5d7c6eafe35e2c6e952bc0b3f91d27d760c8e75e (patch) | |
tree | 1912fb231991b53dd638a295bb8d8f84b587885b /extension/src/openvic-extension/classes/GFXButtonStateTexture.hpp | |
parent | 275cfbb62fe69828aeb9968110ad822447322a4e (diff) | |
parent | c48d14ca66d47ea7c25bb9a36c3d51f76d8351fc (diff) |
Merge pull request #208 from OpenVicProject/sprite-texture
Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexture
Diffstat (limited to 'extension/src/openvic-extension/classes/GFXButtonStateTexture.hpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GFXButtonStateTexture.hpp | 32 |
1 files changed, 26 insertions, 6 deletions
diff --git a/extension/src/openvic-extension/classes/GFXButtonStateTexture.hpp b/extension/src/openvic-extension/classes/GFXButtonStateTexture.hpp index 32f4087..c98159d 100644 --- a/extension/src/openvic-extension/classes/GFXButtonStateTexture.hpp +++ b/extension/src/openvic-extension/classes/GFXButtonStateTexture.hpp @@ -1,5 +1,6 @@ #pragma once +#include <godot_cpp/classes/atlas_texture.hpp> #include <godot_cpp/classes/image_texture.hpp> #include <openvic-simulation/utility/Getters.hpp> @@ -12,7 +13,8 @@ namespace OpenVic { enum ButtonState { HOVER, PRESSED, - DISABLED + DISABLED, + BUTTON_STATE_COUNT }; private: @@ -27,20 +29,38 @@ namespace OpenVic { /* Create a GFXButtonStateTexture using the specified godot::Image. Returns nullptr if generate_state_image fails. */ static godot::Ref<GFXButtonStateTexture> make_gfx_button_state_texture( - ButtonState button_state, godot::Ref<godot::Image> const& source_image = nullptr + ButtonState button_state, godot::Ref<godot::Image> const& source_image, godot::Rect2i const& region ); /* Set the ButtonState to be generated by this class (calling this does not trigger state image generation). */ void set_button_state(ButtonState new_button_state); - /* Generate a modified version of source_image and update the underlying godot::ImageTexture to use it. */ - godot::Error generate_state_image(godot::Ref<godot::Image> const& source_image); - - static godot::StringName const& get_generate_state_image_func_name(); + /* Generate a modified version of the given region of source_image + * and update the underlying godot::ImageTexture to use it. */ + godot::Error generate_state_image(godot::Ref<godot::Image> const& source_image, godot::Rect2i const& region); static godot::StringName const& button_state_to_theme_name(ButtonState button_state); godot::StringName const& get_button_state_theme() const; }; + + class GFXButtonStateHavingTexture : public godot::AtlasTexture { + GDCLASS(GFXButtonStateHavingTexture, godot::AtlasTexture) + + std::array<godot::Ref<GFXButtonStateTexture>, GFXButtonStateTexture::BUTTON_STATE_COUNT> button_state_textures; + + protected: + static void _bind_methods(); + + godot::Ref<godot::Image> button_image; + + void _update_button_states(); + void _clear_button_states(); + + GFXButtonStateHavingTexture(); + + public: + godot::Ref<GFXButtonStateTexture> get_button_state_texture(GFXButtonStateTexture::ButtonState button_state); + }; } VARIANT_ENUM_CAST(OpenVic::GFXButtonStateTexture::ButtonState); |