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author Hop311 <Hop3114@gmail.com>2023-11-17 21:17:55 +0100
committer GitHub <noreply@github.com>2023-11-17 21:17:55 +0100
commit9165f5980c5cfe75b3bad4303a5822340f6adcfc (patch)
tree79a69cb7601bf1367e4ee4f10ebf61b698319bf3 /extension/src/openvic-extension/classes/GFXIconTexture.cpp
parent72d893d55d26ae9dc6739a853d1773b3cb286123 (diff)
parentaefc61a1aff091e31436c60d004531b5905cecba (diff)
Merge pull request #166 from OpenVicProject/gui
GUI elements -> Godot UI nodes generator
Diffstat (limited to 'extension/src/openvic-extension/classes/GFXIconTexture.cpp')
-rw-r--r--extension/src/openvic-extension/classes/GFXIconTexture.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GFXIconTexture.cpp b/extension/src/openvic-extension/classes/GFXIconTexture.cpp
new file mode 100644
index 0000000..9edfb1b
--- /dev/null
+++ b/extension/src/openvic-extension/classes/GFXIconTexture.cpp
@@ -0,0 +1,112 @@
+#include "GFXIconTexture.hpp"
+
+#include <godot_cpp/variant/utility_functions.hpp>
+
+#include "openvic-extension/singletons/AssetManager.hpp"
+#include "openvic-extension/singletons/GameSingleton.hpp"
+#include "openvic-extension/utility/ClassBindings.hpp"
+#include "openvic-extension/utility/Utilities.hpp"
+
+using namespace godot;
+using namespace OpenVic;
+
+using OpenVic::Utilities::std_view_to_godot_string;
+using OpenVic::Utilities::std_view_to_godot_string_name;
+
+void GFXIconTexture::_bind_methods() {
+ OV_BIND_METHOD(GFXIconTexture::clear);
+
+ OV_BIND_METHOD(GFXIconTexture::set_gfx_texture_sprite_name, { "gfx_texture_sprite_name" }, DEFVAL(GFX::NO_FRAMES));
+ OV_BIND_METHOD(GFXIconTexture::get_gfx_texture_sprite_name);
+
+ OV_BIND_METHOD(GFXIconTexture::set_icon_index, { "new_icon_index" });
+ OV_BIND_METHOD(GFXIconTexture::get_icon_index);
+ OV_BIND_METHOD(GFXIconTexture::get_icon_count);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_index"), "set_icon_index", "get_icon_index");
+}
+
+GFXIconTexture::GFXIconTexture()
+ : gfx_texture_sprite { nullptr }, icon_index { GFX::NO_FRAMES }, icon_count { GFX::NO_FRAMES } {}
+
+Ref<GFXIconTexture> GFXIconTexture::make_gfx_icon_texture(GFX::TextureSprite const* gfx_texture_sprite, GFX::frame_t icon) {
+ Ref<GFXIconTexture> icon_texture;
+ icon_texture.instantiate();
+ ERR_FAIL_NULL_V(icon_texture, icon_texture);
+ icon_texture->set_gfx_texture_sprite(gfx_texture_sprite, icon);
+ return icon_texture;
+}
+
+void GFXIconTexture::clear() {
+ gfx_texture_sprite = nullptr;
+ set_atlas(nullptr);
+ set_region({});
+ icon_index = GFX::NO_FRAMES;
+ icon_count = GFX::NO_FRAMES;
+}
+
+Error GFXIconTexture::set_gfx_texture_sprite(GFX::TextureSprite const* new_gfx_texture_sprite, GFX::frame_t icon) {
+ if (gfx_texture_sprite != new_gfx_texture_sprite) {
+ if (new_gfx_texture_sprite == nullptr) {
+ clear();
+ return OK;
+ }
+ AssetManager* asset_manager = AssetManager::get_singleton();
+ ERR_FAIL_NULL_V(asset_manager, FAILED);
+ const StringName texture_file = std_view_to_godot_string_name(new_gfx_texture_sprite->get_texture_file());
+ const Ref<ImageTexture> texture = asset_manager->get_texture(texture_file);
+ ERR_FAIL_NULL_V_MSG(texture, FAILED, "Failed to load texture: " + texture_file);
+ gfx_texture_sprite = new_gfx_texture_sprite;
+ set_atlas(texture);
+ icon_index = GFX::NO_FRAMES;
+ icon_count = gfx_texture_sprite->get_no_of_frames();
+ }
+ return set_icon_index(icon);
+}
+
+Error GFXIconTexture::set_gfx_texture_sprite_name(String const& gfx_texture_sprite_name, GFX::frame_t icon) {
+ if (gfx_texture_sprite_name.is_empty()) {
+ return set_gfx_texture_sprite(nullptr);
+ }
+ GameSingleton* game_singleton = GameSingleton::get_singleton();
+ ERR_FAIL_NULL_V(game_singleton, FAILED);
+ GFX::Sprite const* sprite = game_singleton->get_gfx_sprite(gfx_texture_sprite_name);
+ ERR_FAIL_NULL_V_MSG(sprite, FAILED, "GFX sprite not found: " + gfx_texture_sprite_name);
+ GFX::TextureSprite const* new_texture_sprite = sprite->cast_to<GFX::TextureSprite>();
+ ERR_FAIL_NULL_V_MSG(
+ new_texture_sprite, FAILED, "Invalid type for GFX sprite " + gfx_texture_sprite_name + ": " +
+ std_view_to_godot_string(sprite->get_type()) + " (expected " +
+ std_view_to_godot_string(GFX::TextureSprite::get_type_static()) + ")"
+ );
+ return set_gfx_texture_sprite(new_texture_sprite, icon);
+}
+
+String GFXIconTexture::get_gfx_texture_sprite_name() const {
+ return gfx_texture_sprite != nullptr ? std_view_to_godot_string(gfx_texture_sprite->get_name()) : String {};
+}
+
+Error GFXIconTexture::set_icon_index(int32_t new_icon_index) {
+ const Ref<Texture2D> atlas_texture = get_atlas();
+ ERR_FAIL_NULL_V(atlas_texture, FAILED);
+ const Vector2 size = atlas_texture->get_size();
+ if (icon_count <= GFX::NO_FRAMES) {
+ if (new_icon_index > GFX::NO_FRAMES) {
+ UtilityFunctions::push_warning("Invalid icon index ", new_icon_index, " for texture with no frames!");
+ }
+ icon_index = GFX::NO_FRAMES;
+ set_region({ {}, size });
+ return OK;
+ }
+ if (GFX::NO_FRAMES < new_icon_index && new_icon_index <= icon_count) {
+ icon_index = new_icon_index;
+ } else {
+ icon_index = icon_count;
+ if (new_icon_index > icon_count) {
+ UtilityFunctions::push_warning(
+ "Invalid icon index ", new_icon_index, " out of count ", icon_count, " - defaulting to ", icon_index
+ );
+ }
+ }
+ set_region({ (icon_index - 1) * size.x / icon_count, 0, size.x / icon_count, size.y });
+ return OK;
+}