diff options
author | hop311 <hop3114@gmail.com> | 2023-12-07 23:45:19 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2023-12-11 10:51:01 +0100 |
commit | fd375bdb35d8a7b2ac9cf3dd02cdb0f197451a0b (patch) | |
tree | b22d464dbf8e0e2569b9be5aa130e4def2e51207 /extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp | |
parent | a6952efba078e49d6555b0586230986a2cb7ed40 (diff) |
Big UI commit - GUINode, MaskedFlag, PieChart, etc
Diffstat (limited to 'extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp new file mode 100644 index 0000000..3636855 --- /dev/null +++ b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp @@ -0,0 +1,183 @@ +#include "GFXMaskedFlagTexture.hpp" + +#include <godot_cpp/variant/utility_functions.hpp> + +#include "openvic-extension/singletons/AssetManager.hpp" +#include "openvic-extension/singletons/GameSingleton.hpp" +#include "openvic-extension/utility/ClassBindings.hpp" +#include "openvic-extension/utility/Utilities.hpp" + +using namespace godot; +using namespace OpenVic; + +using OpenVic::Utilities::godot_to_std_string; +using OpenVic::Utilities::std_view_to_godot_string; +using OpenVic::Utilities::std_view_to_godot_string_name; + +Error GFXMaskedFlagTexture::_generate_combined_image() { + ERR_FAIL_NULL_V(overlay_image, FAILED); + bool can_update = true; + if (combined_image.is_null() || combined_image->get_size() != overlay_image->get_size()) { + combined_image = Image::create( + overlay_image->get_width(), overlay_image->get_height(), false, overlay_image->get_format() + ); + ERR_FAIL_NULL_V(combined_image, FAILED); + can_update = false; + } + + if (mask_image.is_valid() && flag_image.is_valid()) { + const Vector2i centre_translation = (mask_image->get_size() - combined_image->get_size()) / 2; + for (Vector2i combined_image_point { 0, 0 }; combined_image_point.y < combined_image->get_height(); ++combined_image_point.y) { + for (combined_image_point.x = 0; combined_image_point.x < combined_image->get_width(); ++combined_image_point.x) { + const Color overlay_image_colour = overlay_image->get_pixelv(combined_image_point); + // Translate to mask_image coordinates, keeping the centres of each image aligned. + const Vector2i mask_image_point = combined_image_point + centre_translation; + if ( + 0 <= mask_image_point.x && mask_image_point.x < mask_image->get_width() && + 0 <= mask_image_point.y && mask_image_point.y < mask_image->get_height() + ) { + const Color mask_image_colour = mask_image->get_pixelv(mask_image_point); + // Rescale from mask_image to flag_image coordinates. + const Vector2i flag_image_point = mask_image_point * flag_image->get_size() / mask_image->get_size(); + Color flag_image_colour = flag_image->get_pixelv(flag_image_point); + flag_image_colour.a = mask_image_colour.a; + combined_image->set_pixelv(combined_image_point, flag_image_colour.blend(overlay_image_colour)); + } else { + combined_image->set_pixelv(combined_image_point, overlay_image_colour); + } + } + } + } else { + combined_image->blit_rect(overlay_image, overlay_image->get_used_rect(), {}); + } + + if (can_update) { + update(combined_image); + } else { + set_image(combined_image); + } + return OK; +} + +void GFXMaskedFlagTexture::_bind_methods() { + OV_BIND_METHOD(GFXMaskedFlagTexture::clear); + + OV_BIND_METHOD(GFXMaskedFlagTexture::set_gfx_masked_flag_name, { "gfx_masked_flag_name" }); + OV_BIND_METHOD(GFXMaskedFlagTexture::get_gfx_masked_flag_name); + + OV_BIND_METHOD(GFXMaskedFlagTexture::set_flag_country_name_and_type, { "new_flag_country_name", "new_flag_type" }); + OV_BIND_METHOD(GFXMaskedFlagTexture::get_flag_country_name); + OV_BIND_METHOD(GFXMaskedFlagTexture::get_flag_type); +} + +GFXMaskedFlagTexture::GFXMaskedFlagTexture() : gfx_masked_flag { nullptr }, flag_country { nullptr } {} + +Ref<GFXMaskedFlagTexture> GFXMaskedFlagTexture::make_gfx_masked_flag_texture(GFX::MaskedFlag const* gfx_masked_flag) { + Ref<GFXMaskedFlagTexture> masked_flag_texture; + masked_flag_texture.instantiate(); + ERR_FAIL_NULL_V(masked_flag_texture, nullptr); + if (masked_flag_texture->set_gfx_masked_flag(gfx_masked_flag) == OK) { + return masked_flag_texture; + } else { + return nullptr; + } +} + +void GFXMaskedFlagTexture::clear() { + gfx_masked_flag = nullptr; + flag_country = nullptr; + flag_type = String {}; + + overlay_image.unref(); + mask_image.unref(); + flag_image.unref(); +} + +Error GFXMaskedFlagTexture::set_gfx_masked_flag(GFX::MaskedFlag const* new_gfx_masked_flag) { + if (gfx_masked_flag == new_gfx_masked_flag) { + return OK; + } + if (new_gfx_masked_flag == nullptr) { + clear(); + return OK; + } + AssetManager* asset_manager = AssetManager::get_singleton(); + ERR_FAIL_NULL_V(asset_manager, FAILED); + + const StringName overlay_file = std_view_to_godot_string_name(new_gfx_masked_flag->get_overlay_file()); + const Ref<Image> new_overlay_image = asset_manager->get_image(overlay_file); + ERR_FAIL_NULL_V_MSG(new_overlay_image, FAILED, vformat("Failed to load flag overlay image: %s", overlay_file)); + + const StringName mask_file = std_view_to_godot_string_name(new_gfx_masked_flag->get_mask_file()); + const Ref<Image> new_mask_image = asset_manager->get_image(mask_file); + ERR_FAIL_NULL_V_MSG(new_mask_image, FAILED, vformat("Failed to load flag mask image: %s", mask_file)); + + gfx_masked_flag = new_gfx_masked_flag; + overlay_image = new_overlay_image; + mask_image = new_mask_image; + + return _generate_combined_image(); +} + +Error GFXMaskedFlagTexture::set_gfx_masked_flag_name(String const& gfx_masked_flag_name) { + if (gfx_masked_flag_name.is_empty()) { + return set_gfx_masked_flag(nullptr); + } + GameSingleton* game_singleton = GameSingleton::get_singleton(); + ERR_FAIL_NULL_V(game_singleton, FAILED); + GFX::Sprite const* sprite = game_singleton->get_game_manager().get_ui_manager().get_sprite_by_identifier( + godot_to_std_string(gfx_masked_flag_name) + ); + ERR_FAIL_NULL_V_MSG(sprite, FAILED, vformat("GFX sprite not found: %s", gfx_masked_flag_name)); + GFX::MaskedFlag const* new_masked_flag = sprite->cast_to<GFX::MaskedFlag>(); + ERR_FAIL_NULL_V_MSG( + new_masked_flag, FAILED, vformat( + "Invalid type for GFX sprite %s: %s (expected %s)", gfx_masked_flag_name, + std_view_to_godot_string(sprite->get_type()), std_view_to_godot_string(GFX::MaskedFlag::get_type_static()) + ) + ); + return set_gfx_masked_flag(new_masked_flag); +} + +String GFXMaskedFlagTexture::get_gfx_masked_flag_name() const { + return gfx_masked_flag != nullptr ? std_view_to_godot_string(gfx_masked_flag->get_name()) : String {}; +} + +Error GFXMaskedFlagTexture::set_flag_country_and_type(Country const* new_flag_country, StringName const& new_flag_type) { + if (flag_country == new_flag_country && flag_type == new_flag_type) { + return OK; + } + if (new_flag_country != nullptr) { + GameSingleton* game_singleton = GameSingleton::get_singleton(); + ERR_FAIL_NULL_V(game_singleton, FAILED); + + const Ref<Image> new_flag_image = game_singleton->get_flag_image(new_flag_country, new_flag_type); + ERR_FAIL_NULL_V(new_flag_image, FAILED); + + flag_country = new_flag_country; + flag_type = new_flag_type; + flag_image = new_flag_image; + } else { + flag_country = nullptr; + flag_type = String {}; + flag_image.unref(); + } + return _generate_combined_image(); +} + +Error GFXMaskedFlagTexture::set_flag_country_name_and_type(String const& new_flag_country_name, StringName const& new_flag_type) { + if (new_flag_country_name.is_empty()) { + return set_flag_country_and_type(nullptr, {}); + } + GameSingleton* game_singleton = GameSingleton::get_singleton(); + ERR_FAIL_NULL_V(game_singleton, FAILED); + Country const* new_flag_country = game_singleton->get_game_manager().get_country_manager().get_country_by_identifier( + godot_to_std_string(new_flag_country_name) + ); + ERR_FAIL_NULL_V_MSG(new_flag_country, FAILED, vformat("Country not found: %s", new_flag_country_name)); + return set_flag_country_and_type(new_flag_country, new_flag_type); +} + +String GFXMaskedFlagTexture::get_flag_country_name() const { + return flag_country != nullptr ? std_view_to_godot_string(flag_country->get_identifier()) : String {}; +} |