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author | Hop311 <Hop3114@gmail.com> | 2024-07-04 17:33:40 +0200 |
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committer | GitHub <noreply@github.com> | 2024-07-04 17:33:40 +0200 |
commit | 88dd4ab93ca80cd677528e15043e8b6121c05562 (patch) | |
tree | 2933b65a98ef0a4b32c4bd848ecdad574bc1cfde /extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp | |
parent | 6797e64ce8179635d56b73b5b4783eca560cbf11 (diff) | |
parent | 99a85d03de5297f2c7c29aedfc83e4e37cbc795b (diff) |
Merge pull request #236 from OpenVicProject/country-definition
Use CountryDefinition and CountryInstance
Diffstat (limited to 'extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp index fdc1a10..c17fa0e 100644 --- a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp +++ b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp @@ -162,7 +162,9 @@ String GFXMaskedFlagTexture::get_gfx_masked_flag_name() const { return gfx_masked_flag != nullptr ? std_view_to_godot_string(gfx_masked_flag->get_name()) : String {}; } -Error GFXMaskedFlagTexture::set_flag_country_and_type(Country const* new_flag_country, StringName const& new_flag_type) { +Error GFXMaskedFlagTexture::set_flag_country_and_type( + CountryDefinition const* new_flag_country, StringName const& new_flag_type +) { if (flag_country == new_flag_country && flag_type == new_flag_type) { return OK; } @@ -193,14 +195,15 @@ Error GFXMaskedFlagTexture::set_flag_country_name_and_type( } GameSingleton* game_singleton = GameSingleton::get_singleton(); ERR_FAIL_NULL_V(game_singleton, FAILED); - Country const* new_flag_country = game_singleton->get_definition_manager().get_country_manager().get_country_by_identifier( - godot_to_std_string(new_flag_country_name) - ); + CountryDefinition const* new_flag_country = + game_singleton->get_definition_manager().get_country_definition_manager().get_country_definition_by_identifier( + godot_to_std_string(new_flag_country_name) + ); ERR_FAIL_NULL_V_MSG(new_flag_country, FAILED, vformat("Country not found: %s", new_flag_country_name)); return set_flag_country_and_type(new_flag_country, new_flag_type); } -Error GFXMaskedFlagTexture::set_flag_country(Country const* new_flag_country) { +Error GFXMaskedFlagTexture::set_flag_country(CountryDefinition const* new_flag_country) { // TODO - get country's current flag type from the game state return set_flag_country_and_type( new_flag_country, {}); } @@ -211,9 +214,10 @@ Error GFXMaskedFlagTexture::set_flag_country_name(String const& new_flag_country } GameSingleton* game_singleton = GameSingleton::get_singleton(); ERR_FAIL_NULL_V(game_singleton, FAILED); - Country const* new_flag_country = game_singleton->get_definition_manager().get_country_manager().get_country_by_identifier( - godot_to_std_string(new_flag_country_name) - ); + CountryDefinition const* new_flag_country = + game_singleton->get_definition_manager().get_country_definition_manager().get_country_definition_by_identifier( + godot_to_std_string(new_flag_country_name) + ); ERR_FAIL_NULL_V_MSG(new_flag_country, FAILED, vformat("Country not found: %s", new_flag_country_name)); return set_flag_country(new_flag_country); } |