diff options
author | Hop311 <Hop3114@gmail.com> | 2024-02-19 23:35:27 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-02-19 23:35:27 +0100 |
commit | 5d7c6eafe35e2c6e952bc0b3f91d27d760c8e75e (patch) | |
tree | 1912fb231991b53dd638a295bb8d8f84b587885b /extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp | |
parent | 275cfbb62fe69828aeb9968110ad822447322a4e (diff) | |
parent | c48d14ca66d47ea7c25bb9a36c3d51f76d8351fc (diff) |
Merge pull request #208 from OpenVicProject/sprite-texture
Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexture
Diffstat (limited to 'extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp index 294b842..1e85dd8 100644 --- a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp +++ b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp @@ -1,23 +1,20 @@ #pragma once -#include <godot_cpp/classes/image_texture.hpp> - #include <openvic-simulation/country/Country.hpp> #include <openvic-simulation/interface/GFX.hpp> #include "openvic-extension/classes/GFXButtonStateTexture.hpp" namespace OpenVic { - class GFXMaskedFlagTexture : public godot::ImageTexture { - GDCLASS(GFXMaskedFlagTexture, godot::ImageTexture) + class GFXMaskedFlagTexture : public GFXButtonStateHavingTexture { + GDCLASS(GFXMaskedFlagTexture, GFXButtonStateHavingTexture) GFX::MaskedFlag const* PROPERTY(gfx_masked_flag); Country const* PROPERTY(flag_country); godot::StringName PROPERTY(flag_type); - godot::Ref<godot::Image> overlay_image, mask_image, flag_image, combined_image; - - static godot::StringName const& _signal_image_updated(); + godot::Ref<godot::Image> overlay_image, mask_image, flag_image; + godot::Ref<godot::ImageTexture> combined_texture; godot::Error _generate_combined_image(); @@ -27,12 +24,8 @@ namespace OpenVic { public: GFXMaskedFlagTexture(); - /* Create a GFXMaskedFlagTexture using the specified GFX::MaskedFlag. Returns nullptr if gfx_masked_flag fails. - * Connects the provided GFXButtonStateTextures (if any) to the GFXMaskedFlagTexture's image_updated signal. */ - static godot::Ref<GFXMaskedFlagTexture> make_gfx_masked_flag_texture( - GFX::MaskedFlag const* gfx_masked_flag, - std::vector<godot::Ref<GFXButtonStateTexture>> const& button_state_textures = {} - ); + /* Create a GFXMaskedFlagTexture using the specified GFX::MaskedFlag. Returns nullptr if gfx_masked_flag fails. */ + static godot::Ref<GFXMaskedFlagTexture> make_gfx_masked_flag_texture(GFX::MaskedFlag const* gfx_masked_flag); /* Reset gfx_masked_flag, flag_country and flag_type to nullptr/an empty string, and unreference all images. * This does not affect the godot::ImageTexture, which cannot be reset to a null or empty image. */ |