diff options
author | hop311 <hop3114@gmail.com> | 2023-12-19 00:38:54 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2023-12-25 19:06:13 +0100 |
commit | 4e9764ee29fb7b453862835d5aa3a081b0f9a269 (patch) | |
tree | a59c5b960a706a383b8ebd1dbcfb704067a5b51b /extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp | |
parent | d26c990d9a5596a3ef3b32ba1cb0f99950cd6d34 (diff) |
Back to UI Work
- UIAdapter -> UITools with cleaner API
- GUIOverlappingElementsBox (for core and modifier icons)
- Improved GUINode API
- Province building slots
- TypeHints for files in the GameSession folder
- Incorporate SIM strong colour types
Diffstat (limited to 'extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp index be3b15a..f71a1d7 100644 --- a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp +++ b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp @@ -37,7 +37,7 @@ namespace OpenVic { /* Search for a GFX::MaskedFlag with the specfied name and, if successful, set it using set_gfx_masked_flag. */ godot::Error set_gfx_masked_flag_name(godot::String const& gfx_masked_flag_name); - /* Return the name of the GFX::MaskedFlag, or an empty String if it's null */ + /* Return the name of the GFX::MaskedFlag, or an empty String if it's null. */ godot::String get_gfx_masked_flag_name() const; /* Set flag_country and flag_type and update the combined image to use that flag, or no flag if it doesn't exist. */ @@ -49,7 +49,14 @@ namespace OpenVic { godot::String const& new_flag_country_name, godot::StringName const& new_flag_type ); - /* Return the name of the selected flag's country, or an empty String if it's null */ + /* Look up the specified country's current flag type, then call set_flag_country_and_type + * with the country and its flag type as arguments. */ + godot::Error set_flag_country(Country const* new_flag_country); + + /* Look up the country with the specified identifier, then call set_flag_country with the country its argument. */ + godot::Error set_flag_country_name(godot::String const& new_flag_country_name); + + /* Return the name of the selected flag's country, or an empty String if it's null. */ godot::String get_flag_country_name() const; }; } |