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author Hop311 <Hop3114@gmail.com>2023-12-11 12:08:55 +0100
committer GitHub <noreply@github.com>2023-12-11 12:08:55 +0100
commit0b3a162d3db840996c3d89e65dfe9270faebffe5 (patch)
treeb22d464dbf8e0e2569b9be5aa130e4def2e51207 /extension/src/openvic-extension/classes/GFXPieChartTexture.hpp
parenta6952efba078e49d6555b0586230986a2cb7ed40 (diff)
parentfd375bdb35d8a7b2ac9cf3dd02cdb0f197451a0b (diff)
Merge pull request #169 from OpenVicProject/guinode
Big UI commit - GUINode, MaskedFlag, PieChart, etc
Diffstat (limited to 'extension/src/openvic-extension/classes/GFXPieChartTexture.hpp')
-rw-r--r--extension/src/openvic-extension/classes/GFXPieChartTexture.hpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GFXPieChartTexture.hpp b/extension/src/openvic-extension/classes/GFXPieChartTexture.hpp
new file mode 100644
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+++ b/extension/src/openvic-extension/classes/GFXPieChartTexture.hpp
@@ -0,0 +1,49 @@
+#pragma once
+
+#include <godot_cpp/classes/image_texture.hpp>
+
+#include <openvic-simulation/interface/GFX.hpp>
+
+namespace OpenVic {
+ class GFXPieChartTexture : public godot::ImageTexture {
+ GDCLASS(GFXPieChartTexture, godot::ImageTexture)
+
+ using slice_t = std::pair<godot::Color, float>;
+
+ GFX::PieChart const* PROPERTY(gfx_pie_chart);
+ std::vector<slice_t> slices;
+ float total_weight;
+ godot::Ref<godot::Image> pie_chart_image;
+
+ godot::Error _generate_pie_chart_image();
+
+ protected:
+ static void _bind_methods();
+
+ public:
+ GFXPieChartTexture();
+
+ /* Set slices given new_slices, an Array of Dictionaries, each with the following keys:
+ * - colour: Color
+ * - weight: float
+ */
+ godot::Error set_slices(godot::Array const& new_slices);
+
+ /* Create a GFXPieChartTexture using the specific GFX::PieChart.
+ * Returns nullptr if setting gfx_pie_chart fails. */
+ static godot::Ref<GFXPieChartTexture> make_gfx_pie_chart_texture(GFX::PieChart const* gfx_pie_chart);
+
+ /* Reset gfx_pie_chart, flag_country and flag_type to nullptr/an empty string, and unreference all images.
+ * This does not affect the godot::ImageTexture, which cannot be reset to a null or empty image. */
+ void clear();
+
+ /* Set the GFX::PieChart and regenerate the pie chart image. */
+ godot::Error set_gfx_pie_chart(GFX::PieChart const* new_gfx_pie_chart);
+
+ /* Search for a GFX::PieChart with the specfied name and, if successful, set it using set_gfx_pie_chart. */
+ godot::Error set_gfx_pie_chart_name(godot::String const& gfx_pie_chart_name);
+
+ /* Return the name of the GFX::PieChart, or an empty String if it's null */
+ godot::String get_gfx_pie_chart_name() const;
+ };
+}