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author hop311 <hop3114@gmail.com>2024-08-28 19:46:30 +0200
committer hop311 <hop3114@gmail.com>2024-08-28 23:51:31 +0200
commit88acb31bd43f0e163522837bb1d0dd7da2977c4a (patch)
tree241cbf8cf21a7cdfe1c870469ac3b3ef3064bdb3 /extension/src/openvic-extension/classes/GUIButton.cpp
parentd7672f406406eea46625bc725690651f28211e19 (diff)
Switch to using custom UI nodes
Diffstat (limited to 'extension/src/openvic-extension/classes/GUIButton.cpp')
-rw-r--r--extension/src/openvic-extension/classes/GUIButton.cpp99
1 files changed, 99 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GUIButton.cpp b/extension/src/openvic-extension/classes/GUIButton.cpp
new file mode 100644
index 0000000..323b03c
--- /dev/null
+++ b/extension/src/openvic-extension/classes/GUIButton.cpp
@@ -0,0 +1,99 @@
+#include "GUIButton.hpp"
+
+#include <array>
+
+#include <godot_cpp/variant/utility_functions.hpp>
+
+#include "openvic-extension/singletons/AssetManager.hpp"
+#include "openvic-extension/utility/Utilities.hpp"
+
+using namespace godot;
+using namespace OpenVic;
+
+void GUIButton::_bind_methods() {}
+
+Error GUIButton::set_gfx_button_state_having_texture(Ref<GFXButtonStateHavingTexture> const& texture) {
+ ERR_FAIL_NULL_V(texture, FAILED);
+
+ Error err = OK;
+
+ set_custom_minimum_size(texture->get_size());
+
+ {
+ Ref<StyleBoxTexture> stylebox = AssetManager::make_stylebox_texture(texture);
+
+ if (stylebox.is_valid()) {
+ static const StringName normal_theme = "normal";
+
+ add_theme_stylebox_override(normal_theme, stylebox);
+ } else {
+ UtilityFunctions::push_error("Failed to make StyleBoxTexture for GUIButton ", get_name());
+
+ err = FAILED;
+ }
+ }
+
+ using enum GFXButtonStateTexture::ButtonState;
+
+ for (GFXButtonStateTexture::ButtonState button_state : { HOVER, PRESSED, DISABLED }) {
+ Ref<GFXButtonStateTexture> button_state_texture = texture->get_button_state_texture(button_state);
+
+ if (button_state_texture.is_valid()) {
+ Ref<StyleBoxTexture> stylebox = AssetManager::make_stylebox_texture(button_state_texture);
+
+ if (stylebox.is_valid()) {
+ add_theme_stylebox_override(button_state_texture->get_button_state_name(), stylebox);
+ } else {
+ UtilityFunctions::push_error(
+ "Failed to make ", GFXButtonStateTexture::button_state_to_name(button_state),
+ " StyleBoxTexture for GUIButton ", get_name()
+ );
+
+ err = FAILED;
+ }
+ } else {
+ UtilityFunctions::push_error(
+ "Failed to make ", GFXButtonStateTexture::button_state_to_name(button_state),
+ " GFXButtonStateTexture for GUIButton ", get_name()
+ );
+
+ err = FAILED;
+ }
+ }
+
+ return err;
+}
+
+Error GUIButton::set_gfx_font(GFX::Font const* gfx_font) {
+ ERR_FAIL_NULL_V(gfx_font, FAILED);
+
+ AssetManager* asset_manager = AssetManager::get_singleton();
+ ERR_FAIL_NULL_V(asset_manager, FAILED);
+
+ Error err = OK;
+
+ const StringName font_file = Utilities::std_to_godot_string(gfx_font->get_fontname());
+ const Ref<Font> font = asset_manager->get_font(font_file);
+
+ if (font.is_valid()) {
+ static const StringName font_theme = "font";
+
+ add_theme_font_override(font_theme, font);
+ } else {
+ UtilityFunctions::push_error("Failed to load font \"", font_file, "\" for GUIButton ", get_name());
+
+ err = FAILED;
+ }
+
+ static const std::array<StringName, 5> button_font_themes {
+ "font_color", "font_hover_color", "font_hover_pressed_color", "font_pressed_color", "font_disabled_color"
+ };
+
+ const Color colour = Utilities::to_godot_color(gfx_font->get_colour());
+
+ for (StringName const& theme_name : button_font_themes) {
+ add_theme_color_override(theme_name, colour);
+ }
+
+ return err;
+}