diff options
author | hop311 <hop3114@gmail.com> | 2024-08-28 19:46:30 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2024-08-28 23:51:31 +0200 |
commit | 88acb31bd43f0e163522837bb1d0dd7da2977c4a (patch) | |
tree | 241cbf8cf21a7cdfe1c870469ac3b3ef3064bdb3 /extension/src/openvic-extension/classes/GUIButton.cpp | |
parent | d7672f406406eea46625bc725690651f28211e19 (diff) |
Switch to using custom UI nodes
Diffstat (limited to 'extension/src/openvic-extension/classes/GUIButton.cpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GUIButton.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GUIButton.cpp b/extension/src/openvic-extension/classes/GUIButton.cpp new file mode 100644 index 0000000..323b03c --- /dev/null +++ b/extension/src/openvic-extension/classes/GUIButton.cpp @@ -0,0 +1,99 @@ +#include "GUIButton.hpp" + +#include <array> + +#include <godot_cpp/variant/utility_functions.hpp> + +#include "openvic-extension/singletons/AssetManager.hpp" +#include "openvic-extension/utility/Utilities.hpp" + +using namespace godot; +using namespace OpenVic; + +void GUIButton::_bind_methods() {} + +Error GUIButton::set_gfx_button_state_having_texture(Ref<GFXButtonStateHavingTexture> const& texture) { + ERR_FAIL_NULL_V(texture, FAILED); + + Error err = OK; + + set_custom_minimum_size(texture->get_size()); + + { + Ref<StyleBoxTexture> stylebox = AssetManager::make_stylebox_texture(texture); + + if (stylebox.is_valid()) { + static const StringName normal_theme = "normal"; + + add_theme_stylebox_override(normal_theme, stylebox); + } else { + UtilityFunctions::push_error("Failed to make StyleBoxTexture for GUIButton ", get_name()); + + err = FAILED; + } + } + + using enum GFXButtonStateTexture::ButtonState; + + for (GFXButtonStateTexture::ButtonState button_state : { HOVER, PRESSED, DISABLED }) { + Ref<GFXButtonStateTexture> button_state_texture = texture->get_button_state_texture(button_state); + + if (button_state_texture.is_valid()) { + Ref<StyleBoxTexture> stylebox = AssetManager::make_stylebox_texture(button_state_texture); + + if (stylebox.is_valid()) { + add_theme_stylebox_override(button_state_texture->get_button_state_name(), stylebox); + } else { + UtilityFunctions::push_error( + "Failed to make ", GFXButtonStateTexture::button_state_to_name(button_state), + " StyleBoxTexture for GUIButton ", get_name() + ); + + err = FAILED; + } + } else { + UtilityFunctions::push_error( + "Failed to make ", GFXButtonStateTexture::button_state_to_name(button_state), + " GFXButtonStateTexture for GUIButton ", get_name() + ); + + err = FAILED; + } + } + + return err; +} + +Error GUIButton::set_gfx_font(GFX::Font const* gfx_font) { + ERR_FAIL_NULL_V(gfx_font, FAILED); + + AssetManager* asset_manager = AssetManager::get_singleton(); + ERR_FAIL_NULL_V(asset_manager, FAILED); + + Error err = OK; + + const StringName font_file = Utilities::std_to_godot_string(gfx_font->get_fontname()); + const Ref<Font> font = asset_manager->get_font(font_file); + + if (font.is_valid()) { + static const StringName font_theme = "font"; + + add_theme_font_override(font_theme, font); + } else { + UtilityFunctions::push_error("Failed to load font \"", font_file, "\" for GUIButton ", get_name()); + + err = FAILED; + } + + static const std::array<StringName, 5> button_font_themes { + "font_color", "font_hover_color", "font_hover_pressed_color", "font_pressed_color", "font_disabled_color" + }; + + const Color colour = Utilities::to_godot_color(gfx_font->get_colour()); + + for (StringName const& theme_name : button_font_themes) { + add_theme_color_override(theme_name, colour); + } + + return err; +} |