diff options
author | hop311 <hop3114@gmail.com> | 2023-12-07 23:45:19 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2023-12-11 10:51:01 +0100 |
commit | fd375bdb35d8a7b2ac9cf3dd02cdb0f197451a0b (patch) | |
tree | b22d464dbf8e0e2569b9be5aa130e4def2e51207 /extension/src/openvic-extension/classes/GUINode.cpp | |
parent | a6952efba078e49d6555b0586230986a2cb7ed40 (diff) |
Big UI commit - GUINode, MaskedFlag, PieChart, etc
Diffstat (limited to 'extension/src/openvic-extension/classes/GUINode.cpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GUINode.cpp | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.cpp b/extension/src/openvic-extension/classes/GUINode.cpp new file mode 100644 index 0000000..1d55c54 --- /dev/null +++ b/extension/src/openvic-extension/classes/GUINode.cpp @@ -0,0 +1,161 @@ +#include "GUINode.hpp" + +#include <godot_cpp/classes/style_box_texture.hpp> +#include <godot_cpp/variant/utility_functions.hpp> + +#include "openvic-extension/UIAdapter.hpp" +#include "openvic-extension/singletons/AssetManager.hpp" +#include "openvic-extension/singletons/GameSingleton.hpp" +#include "openvic-extension/utility/ClassBindings.hpp" +#include "openvic-extension/utility/Utilities.hpp" + +using namespace godot; +using namespace OpenVic; + +using OpenVic::Utilities::godot_to_std_string; +using OpenVic::Utilities::std_view_to_godot_string; + +void GUINode::_bind_methods() { + OV_BIND_METHOD(GUINode::add_gui_element, { "gui_file", "gui_element", "name" }, DEFVAL(String {})); + + OV_BIND_METHOD(GUINode::get_button_node, { "path" }); + OV_BIND_METHOD(GUINode::get_check_box_node, { "path" }); + OV_BIND_METHOD(GUINode::get_label_node, { "path" }); + OV_BIND_METHOD(GUINode::get_panel_node, { "path" }); + OV_BIND_METHOD(GUINode::get_progress_bar_node, { "path" }); + OV_BIND_METHOD(GUINode::get_texture_rect_node, { "path" }); + + OV_BIND_METHOD(GUINode::get_texture_from_node, { "path" }); + OV_BIND_METHOD(GUINode::get_gfx_icon_texture_from_node, { "path" }); + OV_BIND_METHOD(GUINode::get_gfx_masked_flag_texture_from_node, { "path" }); + OV_BIND_METHOD(GUINode::get_gfx_pie_chart_texture_from_node, { "path" }); + + OV_BIND_METHOD(GUINode::hide_node, { "path" }); + OV_BIND_METHOD(GUINode::hide_nodes, { "paths" }); +} + +Error GUINode::_add_gui_element(GUI::Element const* element, String const& name) { + ERR_FAIL_NULL_V(element, FAILED); + AssetManager* asset_manager = AssetManager::get_singleton(); + ERR_FAIL_NULL_V(asset_manager, FAILED); + Error err = OK; + Control* result = nullptr; + if (!GodotGUIBuilder::generate_element(element, name, *asset_manager, result)) { + UtilityFunctions::push_error("Failed to generate GUI element ", std_view_to_godot_string(element->get_name())); + err = FAILED; + } + if (result != nullptr) { + add_child(result); + } + return err; +} + +Error GUINode::add_gui_element(String const& gui_file, String const& gui_element, String const& name) { + GameSingleton const* game_singleton = GameSingleton::get_singleton(); + ERR_FAIL_NULL_V(game_singleton, FAILED); + GUI::Scene const* scene = + game_singleton->get_game_manager().get_ui_manager().get_scene_by_identifier(godot_to_std_string(gui_file)); + ERR_FAIL_NULL_V_MSG(scene, FAILED, vformat("Failed to find GUI file %s", gui_file)); + GUI::Element const* element = scene->get_scene_element_by_identifier(godot_to_std_string(gui_element)); + ERR_FAIL_NULL_V_MSG(element, FAILED, vformat("Failed to find GUI element %s in GUI file %s", gui_element, gui_file)); + return _add_gui_element(element, name); +} + +template<std::derived_from<godot::Node> T> +T* GUINode::_get_cast_node(NodePath const& path) const { + Node* node = get_node_or_null(path); + ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to find node %s", path)); + T* result = Object::cast_to<T>(node); + ERR_FAIL_NULL_V_MSG(result, nullptr, vformat("Failed to cast node %s to type %s", path, T::get_class_static())); + return result; +} + +Button* GUINode::get_button_node(NodePath const& path) const { + return _get_cast_node<Button>(path); +} + +CheckBox* GUINode::get_check_box_node(NodePath const& path) const { + return _get_cast_node<CheckBox>(path); +} + +Label* GUINode::get_label_node(NodePath const& path) const { + return _get_cast_node<Label>(path); +} + +Panel* GUINode::get_panel_node(NodePath const& path) const { + return _get_cast_node<Panel>(path); +} + +TextureProgressBar* GUINode::get_progress_bar_node(NodePath const& path) const { + return _get_cast_node<TextureProgressBar>(path); +} + +TextureRect* GUINode::get_texture_rect_node(NodePath const& path) const { + return _get_cast_node<TextureRect>(path); +} + +Ref<Texture2D> GUINode::get_texture_from_node(NodePath const& path) const { + Node* node = get_node_or_null(path); + ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to find node %s", path)); + if (TextureRect const* texture_rect = Object::cast_to<TextureRect>(node); texture_rect != nullptr) { + const Ref<Texture2D> texture = texture_rect->get_texture(); + ERR_FAIL_NULL_V_MSG(texture, nullptr, vformat("Failed to get Texture2D from TextureRect %s", path)); + return texture; + } else if (Button const* button = Object::cast_to<Button>(node); button != nullptr) { + static const StringName theme_name_normal = "normal"; + const Ref<StyleBox> stylebox = button->get_theme_stylebox(theme_name_normal); + ERR_FAIL_NULL_V_MSG(stylebox, nullptr, vformat("Failed to get StyleBox %s from Button %s", theme_name_normal, path)); + const Ref<StyleBoxTexture> stylebox_texture = stylebox; + ERR_FAIL_NULL_V_MSG( + stylebox_texture, nullptr, vformat( + "Failed to cast StyleBox %s from Button %s to type StyleBoxTexture", theme_name_normal, path + ) + ); + const Ref<Texture2D> result = stylebox_texture->get_texture(); + ERR_FAIL_NULL_V_MSG( + result, nullptr, vformat("Failed to get Texture2D from StyleBoxTexture %s from Button %s", theme_name_normal, path) + ); + return result; + } + ERR_FAIL_V_MSG(nullptr, vformat("Failed to cast node %s to type TextureRect or Button", path)); +} + +template<std::derived_from<godot::Texture2D> T> +Ref<T> GUINode::_get_cast_texture_from_node(NodePath const& path) const { + const Ref<Texture2D> texture = get_texture_from_node(path); + ERR_FAIL_NULL_V(texture, nullptr); + const Ref<T> result = texture; + ERR_FAIL_NULL_V_MSG(result, nullptr, vformat("Failed to cast Texture2D from %s to type %s", path, T::get_class_static())); + return result; +} + +Ref<GFXIconTexture> GUINode::get_gfx_icon_texture_from_node(NodePath const& path) const { + return _get_cast_texture_from_node<GFXIconTexture>(path); +} + +Ref<GFXMaskedFlagTexture> GUINode::get_gfx_masked_flag_texture_from_node(NodePath const& path) const { + return _get_cast_texture_from_node<GFXMaskedFlagTexture>(path); +} + +Ref<GFXPieChartTexture> GUINode::get_gfx_pie_chart_texture_from_node(NodePath const& path) const { + return _get_cast_texture_from_node<GFXPieChartTexture>(path); +} + +Error GUINode::hide_node(NodePath const& path) const { + CanvasItem* node = _get_cast_node<CanvasItem>(path); + if (node == nullptr) { + return FAILED; + } + node->hide(); + return OK; +} + +Error GUINode::hide_nodes(Array const& paths) const { + Error ret = OK; + for (int32_t i = 0; i < paths.size(); ++i) { + if (hide_node(paths[i]) != OK) { + ret = FAILED; + } + } + return ret; +} |