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author hop311 <hop3114@gmail.com>2023-12-19 00:38:54 +0100
committer hop311 <hop3114@gmail.com>2023-12-25 19:06:13 +0100
commit4e9764ee29fb7b453862835d5aa3a081b0f9a269 (patch)
treea59c5b960a706a383b8ebd1dbcfb704067a5b51b /extension/src/openvic-extension/classes/GUINode.cpp
parentd26c990d9a5596a3ef3b32ba1cb0f99950cd6d34 (diff)
Back to UI Work
- UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
Diffstat (limited to 'extension/src/openvic-extension/classes/GUINode.cpp')
-rw-r--r--extension/src/openvic-extension/classes/GUINode.cpp173
1 files changed, 92 insertions, 81 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.cpp b/extension/src/openvic-extension/classes/GUINode.cpp
index 1d55c54..043f65d 100644
--- a/extension/src/openvic-extension/classes/GUINode.cpp
+++ b/extension/src/openvic-extension/classes/GUINode.cpp
@@ -3,10 +3,8 @@
#include <godot_cpp/classes/style_box_texture.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
-#include "openvic-extension/UIAdapter.hpp"
-#include "openvic-extension/singletons/AssetManager.hpp"
-#include "openvic-extension/singletons/GameSingleton.hpp"
#include "openvic-extension/utility/ClassBindings.hpp"
+#include "openvic-extension/utility/UITools.hpp"
#include "openvic-extension/utility/Utilities.hpp"
using namespace godot;
@@ -15,33 +13,58 @@ using namespace OpenVic;
using OpenVic::Utilities::godot_to_std_string;
using OpenVic::Utilities::std_view_to_godot_string;
+#define APPLY_TO_CHILD_TYPES(F) \
+ F(Button, button) \
+ F(CheckBox, check_box) \
+ F(Label, label) \
+ F(Panel, panel) \
+ F(TextureProgressBar, progress_bar) \
+ F(TextureRect, texture_rect) \
+ F(GUIOverlappingElementsBox, gui_overlapping_elements_box)
+
+#define APPLY_TO_TEXTURE_TYPES(F) \
+ F(GFXIconTexture, gfx_icon_texture) \
+ F(GFXMaskedFlagTexture, gfx_masked_flag_texture) \
+ F(GFXPieChartTexture, gfx_pie_chart_texture)
+
void GUINode::_bind_methods() {
+ OV_BIND_SMETHOD(generate_gui_element, { "gui_file", "gui_element", "name" }, DEFVAL(String {}));
OV_BIND_METHOD(GUINode::add_gui_element, { "gui_file", "gui_element", "name" }, DEFVAL(String {}));
- OV_BIND_METHOD(GUINode::get_button_node, { "path" });
- OV_BIND_METHOD(GUINode::get_check_box_node, { "path" });
- OV_BIND_METHOD(GUINode::get_label_node, { "path" });
- OV_BIND_METHOD(GUINode::get_panel_node, { "path" });
- OV_BIND_METHOD(GUINode::get_progress_bar_node, { "path" });
- OV_BIND_METHOD(GUINode::get_texture_rect_node, { "path" });
+#define GET_BINDINGS(type, name) \
+ OV_BIND_SMETHOD(get_##name##_from_node, { "node" }); \
+ OV_BIND_METHOD(GUINode::get_##name##_from_nodepath, { "path" });
+
+ APPLY_TO_CHILD_TYPES(GET_BINDINGS)
+
+ OV_BIND_SMETHOD(get_texture_from_node, { "node" });
+ OV_BIND_METHOD(GUINode::get_texture_from_nodepath, { "path" });
+
+ APPLY_TO_TEXTURE_TYPES(GET_BINDINGS)
- OV_BIND_METHOD(GUINode::get_texture_from_node, { "path" });
- OV_BIND_METHOD(GUINode::get_gfx_icon_texture_from_node, { "path" });
- OV_BIND_METHOD(GUINode::get_gfx_masked_flag_texture_from_node, { "path" });
- OV_BIND_METHOD(GUINode::get_gfx_pie_chart_texture_from_node, { "path" });
+#undef GET_BINDINGS
OV_BIND_METHOD(GUINode::hide_node, { "path" });
OV_BIND_METHOD(GUINode::hide_nodes, { "paths" });
}
-Error GUINode::_add_gui_element(GUI::Element const* element, String const& name) {
- ERR_FAIL_NULL_V(element, FAILED);
- AssetManager* asset_manager = AssetManager::get_singleton();
- ERR_FAIL_NULL_V(asset_manager, FAILED);
+GUINode::GUINode() {
+ set_mouse_filter(MOUSE_FILTER_IGNORE);
+}
+
+Control* GUINode::generate_gui_element(String const& gui_file, String const& gui_element, String const& name) {
+ Control* result = nullptr;
+ if (!UITools::generate_gui_element(gui_file, gui_element, name, result)) {
+ UtilityFunctions::push_error("Error generating GUI element ", gui_element, " from GUI file ", gui_file);
+ }
+ return result;
+}
+
+Error GUINode::add_gui_element(String const& gui_file, String const& gui_element, String const& name) {
Error err = OK;
Control* result = nullptr;
- if (!GodotGUIBuilder::generate_element(element, name, *asset_manager, result)) {
- UtilityFunctions::push_error("Failed to generate GUI element ", std_view_to_godot_string(element->get_name()));
+ if (!UITools::generate_gui_element(gui_file, gui_element, name, result)) {
+ UtilityFunctions::push_error("Error generating GUI element ", gui_element, " from GUI file ", gui_file);
err = FAILED;
}
if (result != nullptr) {
@@ -50,107 +73,95 @@ Error GUINode::_add_gui_element(GUI::Element const* element, String const& name)
return err;
}
-Error GUINode::add_gui_element(String const& gui_file, String const& gui_element, String const& name) {
- GameSingleton const* game_singleton = GameSingleton::get_singleton();
- ERR_FAIL_NULL_V(game_singleton, FAILED);
- GUI::Scene const* scene =
- game_singleton->get_game_manager().get_ui_manager().get_scene_by_identifier(godot_to_std_string(gui_file));
- ERR_FAIL_NULL_V_MSG(scene, FAILED, vformat("Failed to find GUI file %s", gui_file));
- GUI::Element const* element = scene->get_scene_element_by_identifier(godot_to_std_string(gui_element));
- ERR_FAIL_NULL_V_MSG(element, FAILED, vformat("Failed to find GUI element %s in GUI file %s", gui_element, gui_file));
- return _add_gui_element(element, name);
-}
-
template<std::derived_from<godot::Node> T>
-T* GUINode::_get_cast_node(NodePath const& path) const {
- Node* node = get_node_or_null(path);
- ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to find node %s", path));
+static T* _cast_node(Node* node) {
+ ERR_FAIL_NULL_V(node, nullptr);
T* result = Object::cast_to<T>(node);
- ERR_FAIL_NULL_V_MSG(result, nullptr, vformat("Failed to cast node %s to type %s", path, T::get_class_static()));
+ ERR_FAIL_NULL_V_MSG(
+ result, nullptr,
+ vformat("Failed to cast node %s from type %s to %s", node->get_name(), node->get_class(), T::get_class_static())
+ );
return result;
}
-Button* GUINode::get_button_node(NodePath const& path) const {
- return _get_cast_node<Button>(path);
-}
-
-CheckBox* GUINode::get_check_box_node(NodePath const& path) const {
- return _get_cast_node<CheckBox>(path);
-}
-
-Label* GUINode::get_label_node(NodePath const& path) const {
- return _get_cast_node<Label>(path);
-}
-
-Panel* GUINode::get_panel_node(NodePath const& path) const {
- return _get_cast_node<Panel>(path);
-}
+#define CHILD_GET_FUNCTIONS(type, name) \
+ type* GUINode::get_##name##_from_node(Node* node) { \
+ return _cast_node<type>(node); \
+ } \
+ type* GUINode::get_##name##_from_nodepath(NodePath const& path) const { \
+ return _cast_node<type>(get_node_internal(path)); \
+ }
-TextureProgressBar* GUINode::get_progress_bar_node(NodePath const& path) const {
- return _get_cast_node<TextureProgressBar>(path);
-}
+APPLY_TO_CHILD_TYPES(CHILD_GET_FUNCTIONS)
-TextureRect* GUINode::get_texture_rect_node(NodePath const& path) const {
- return _get_cast_node<TextureRect>(path);
-}
+#undef CHILD_GET_FUNCTIONS
-Ref<Texture2D> GUINode::get_texture_from_node(NodePath const& path) const {
- Node* node = get_node_or_null(path);
- ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to find node %s", path));
+Ref<Texture2D> GUINode::get_texture_from_node(Node* node) {
+ ERR_FAIL_NULL_V(node, nullptr);
if (TextureRect const* texture_rect = Object::cast_to<TextureRect>(node); texture_rect != nullptr) {
const Ref<Texture2D> texture = texture_rect->get_texture();
- ERR_FAIL_NULL_V_MSG(texture, nullptr, vformat("Failed to get Texture2D from TextureRect %s", path));
+ ERR_FAIL_NULL_V_MSG(texture, nullptr, vformat("Failed to get Texture2D from TextureRect %s", node->get_name()));
return texture;
} else if (Button const* button = Object::cast_to<Button>(node); button != nullptr) {
static const StringName theme_name_normal = "normal";
const Ref<StyleBox> stylebox = button->get_theme_stylebox(theme_name_normal);
- ERR_FAIL_NULL_V_MSG(stylebox, nullptr, vformat("Failed to get StyleBox %s from Button %s", theme_name_normal, path));
+ ERR_FAIL_NULL_V_MSG(
+ stylebox, nullptr, vformat("Failed to get StyleBox %s from Button %s", theme_name_normal, node->get_name())
+ );
const Ref<StyleBoxTexture> stylebox_texture = stylebox;
ERR_FAIL_NULL_V_MSG(
stylebox_texture, nullptr, vformat(
- "Failed to cast StyleBox %s from Button %s to type StyleBoxTexture", theme_name_normal, path
+ "Failed to cast StyleBox %s from Button %s to type StyleBoxTexture", theme_name_normal, node->get_name()
)
);
const Ref<Texture2D> result = stylebox_texture->get_texture();
ERR_FAIL_NULL_V_MSG(
- result, nullptr, vformat("Failed to get Texture2D from StyleBoxTexture %s from Button %s", theme_name_normal, path)
+ result, nullptr,
+ vformat("Failed to get Texture2D from StyleBoxTexture %s from Button %s", theme_name_normal, node->get_name())
);
return result;
}
- ERR_FAIL_V_MSG(nullptr, vformat("Failed to cast node %s to type TextureRect or Button", path));
+ ERR_FAIL_V_MSG(
+ nullptr, vformat("Failed to cast node %s from type %s to TextureRect or Button", node->get_name(), node->get_class())
+ );
+}
+
+Ref<Texture2D> GUINode::get_texture_from_nodepath(NodePath const& path) const {
+ return get_texture_from_node(get_node_internal(path));
}
-template<std::derived_from<godot::Texture2D> T>
-Ref<T> GUINode::_get_cast_texture_from_node(NodePath const& path) const {
- const Ref<Texture2D> texture = get_texture_from_node(path);
+template<std::derived_from<Texture2D> T>
+static Ref<T> _cast_texture(Ref<Texture2D> const& texture) {
ERR_FAIL_NULL_V(texture, nullptr);
const Ref<T> result = texture;
- ERR_FAIL_NULL_V_MSG(result, nullptr, vformat("Failed to cast Texture2D from %s to type %s", path, T::get_class_static()));
+ ERR_FAIL_NULL_V_MSG(
+ result, nullptr, vformat("Failed to cast Texture2D from type %s to %s", texture->get_class(), T::get_class_static())
+ );
return result;
}
-Ref<GFXIconTexture> GUINode::get_gfx_icon_texture_from_node(NodePath const& path) const {
- return _get_cast_texture_from_node<GFXIconTexture>(path);
-}
+#define TEXTURE_GET_FUNCTIONS(type, name) \
+ Ref<type> GUINode::get_##name##_from_node(Node* node) { \
+ return _cast_texture<type>(get_texture_from_node(node)); \
+ } \
+ Ref<type> GUINode::get_##name##_from_nodepath(NodePath const& path) const { \
+ return _cast_texture<type>(get_texture_from_nodepath(path)); \
+ }
-Ref<GFXMaskedFlagTexture> GUINode::get_gfx_masked_flag_texture_from_node(NodePath const& path) const {
- return _get_cast_texture_from_node<GFXMaskedFlagTexture>(path);
-}
+APPLY_TO_TEXTURE_TYPES(TEXTURE_GET_FUNCTIONS)
-Ref<GFXPieChartTexture> GUINode::get_gfx_pie_chart_texture_from_node(NodePath const& path) const {
- return _get_cast_texture_from_node<GFXPieChartTexture>(path);
-}
+#undef TEXTURE_GET_FUNCTIONS
+
+#undef APPLY_TO_CHILD_TYPES
Error GUINode::hide_node(NodePath const& path) const {
- CanvasItem* node = _get_cast_node<CanvasItem>(path);
- if (node == nullptr) {
- return FAILED;
- }
+ CanvasItem* node = _cast_node<CanvasItem>(get_node_internal(path));
+ ERR_FAIL_NULL_V(node, FAILED);
node->hide();
return OK;
}
-Error GUINode::hide_nodes(Array const& paths) const {
+Error GUINode::hide_nodes(TypedArray<NodePath> const& paths) const {
Error ret = OK;
for (int32_t i = 0; i < paths.size(); ++i) {
if (hide_node(paths[i]) != OK) {