diff options
author | Hop311 <Hop3114@gmail.com> | 2023-12-26 00:00:02 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-12-26 00:00:02 +0100 |
commit | d114ecaa5a54f1e8e20828561a3cd26a09dc10a3 (patch) | |
tree | a59c5b960a706a383b8ebd1dbcfb704067a5b51b /extension/src/openvic-extension/classes/GUINode.cpp | |
parent | d26c990d9a5596a3ef3b32ba1cb0f99950cd6d34 (diff) | |
parent | 4e9764ee29fb7b453862835d5aa3a081b0f9a269 (diff) |
Merge pull request #179 from OpenVicProject/ui-work
GUIOverlappingElementsBox + GUINode improvements
Diffstat (limited to 'extension/src/openvic-extension/classes/GUINode.cpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GUINode.cpp | 173 |
1 files changed, 92 insertions, 81 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.cpp b/extension/src/openvic-extension/classes/GUINode.cpp index 1d55c54..043f65d 100644 --- a/extension/src/openvic-extension/classes/GUINode.cpp +++ b/extension/src/openvic-extension/classes/GUINode.cpp @@ -3,10 +3,8 @@ #include <godot_cpp/classes/style_box_texture.hpp> #include <godot_cpp/variant/utility_functions.hpp> -#include "openvic-extension/UIAdapter.hpp" -#include "openvic-extension/singletons/AssetManager.hpp" -#include "openvic-extension/singletons/GameSingleton.hpp" #include "openvic-extension/utility/ClassBindings.hpp" +#include "openvic-extension/utility/UITools.hpp" #include "openvic-extension/utility/Utilities.hpp" using namespace godot; @@ -15,33 +13,58 @@ using namespace OpenVic; using OpenVic::Utilities::godot_to_std_string; using OpenVic::Utilities::std_view_to_godot_string; +#define APPLY_TO_CHILD_TYPES(F) \ + F(Button, button) \ + F(CheckBox, check_box) \ + F(Label, label) \ + F(Panel, panel) \ + F(TextureProgressBar, progress_bar) \ + F(TextureRect, texture_rect) \ + F(GUIOverlappingElementsBox, gui_overlapping_elements_box) + +#define APPLY_TO_TEXTURE_TYPES(F) \ + F(GFXIconTexture, gfx_icon_texture) \ + F(GFXMaskedFlagTexture, gfx_masked_flag_texture) \ + F(GFXPieChartTexture, gfx_pie_chart_texture) + void GUINode::_bind_methods() { + OV_BIND_SMETHOD(generate_gui_element, { "gui_file", "gui_element", "name" }, DEFVAL(String {})); OV_BIND_METHOD(GUINode::add_gui_element, { "gui_file", "gui_element", "name" }, DEFVAL(String {})); - OV_BIND_METHOD(GUINode::get_button_node, { "path" }); - OV_BIND_METHOD(GUINode::get_check_box_node, { "path" }); - OV_BIND_METHOD(GUINode::get_label_node, { "path" }); - OV_BIND_METHOD(GUINode::get_panel_node, { "path" }); - OV_BIND_METHOD(GUINode::get_progress_bar_node, { "path" }); - OV_BIND_METHOD(GUINode::get_texture_rect_node, { "path" }); +#define GET_BINDINGS(type, name) \ + OV_BIND_SMETHOD(get_##name##_from_node, { "node" }); \ + OV_BIND_METHOD(GUINode::get_##name##_from_nodepath, { "path" }); + + APPLY_TO_CHILD_TYPES(GET_BINDINGS) + + OV_BIND_SMETHOD(get_texture_from_node, { "node" }); + OV_BIND_METHOD(GUINode::get_texture_from_nodepath, { "path" }); + + APPLY_TO_TEXTURE_TYPES(GET_BINDINGS) - OV_BIND_METHOD(GUINode::get_texture_from_node, { "path" }); - OV_BIND_METHOD(GUINode::get_gfx_icon_texture_from_node, { "path" }); - OV_BIND_METHOD(GUINode::get_gfx_masked_flag_texture_from_node, { "path" }); - OV_BIND_METHOD(GUINode::get_gfx_pie_chart_texture_from_node, { "path" }); +#undef GET_BINDINGS OV_BIND_METHOD(GUINode::hide_node, { "path" }); OV_BIND_METHOD(GUINode::hide_nodes, { "paths" }); } -Error GUINode::_add_gui_element(GUI::Element const* element, String const& name) { - ERR_FAIL_NULL_V(element, FAILED); - AssetManager* asset_manager = AssetManager::get_singleton(); - ERR_FAIL_NULL_V(asset_manager, FAILED); +GUINode::GUINode() { + set_mouse_filter(MOUSE_FILTER_IGNORE); +} + +Control* GUINode::generate_gui_element(String const& gui_file, String const& gui_element, String const& name) { + Control* result = nullptr; + if (!UITools::generate_gui_element(gui_file, gui_element, name, result)) { + UtilityFunctions::push_error("Error generating GUI element ", gui_element, " from GUI file ", gui_file); + } + return result; +} + +Error GUINode::add_gui_element(String const& gui_file, String const& gui_element, String const& name) { Error err = OK; Control* result = nullptr; - if (!GodotGUIBuilder::generate_element(element, name, *asset_manager, result)) { - UtilityFunctions::push_error("Failed to generate GUI element ", std_view_to_godot_string(element->get_name())); + if (!UITools::generate_gui_element(gui_file, gui_element, name, result)) { + UtilityFunctions::push_error("Error generating GUI element ", gui_element, " from GUI file ", gui_file); err = FAILED; } if (result != nullptr) { @@ -50,107 +73,95 @@ Error GUINode::_add_gui_element(GUI::Element const* element, String const& name) return err; } -Error GUINode::add_gui_element(String const& gui_file, String const& gui_element, String const& name) { - GameSingleton const* game_singleton = GameSingleton::get_singleton(); - ERR_FAIL_NULL_V(game_singleton, FAILED); - GUI::Scene const* scene = - game_singleton->get_game_manager().get_ui_manager().get_scene_by_identifier(godot_to_std_string(gui_file)); - ERR_FAIL_NULL_V_MSG(scene, FAILED, vformat("Failed to find GUI file %s", gui_file)); - GUI::Element const* element = scene->get_scene_element_by_identifier(godot_to_std_string(gui_element)); - ERR_FAIL_NULL_V_MSG(element, FAILED, vformat("Failed to find GUI element %s in GUI file %s", gui_element, gui_file)); - return _add_gui_element(element, name); -} - template<std::derived_from<godot::Node> T> -T* GUINode::_get_cast_node(NodePath const& path) const { - Node* node = get_node_or_null(path); - ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to find node %s", path)); +static T* _cast_node(Node* node) { + ERR_FAIL_NULL_V(node, nullptr); T* result = Object::cast_to<T>(node); - ERR_FAIL_NULL_V_MSG(result, nullptr, vformat("Failed to cast node %s to type %s", path, T::get_class_static())); + ERR_FAIL_NULL_V_MSG( + result, nullptr, + vformat("Failed to cast node %s from type %s to %s", node->get_name(), node->get_class(), T::get_class_static()) + ); return result; } -Button* GUINode::get_button_node(NodePath const& path) const { - return _get_cast_node<Button>(path); -} - -CheckBox* GUINode::get_check_box_node(NodePath const& path) const { - return _get_cast_node<CheckBox>(path); -} - -Label* GUINode::get_label_node(NodePath const& path) const { - return _get_cast_node<Label>(path); -} - -Panel* GUINode::get_panel_node(NodePath const& path) const { - return _get_cast_node<Panel>(path); -} +#define CHILD_GET_FUNCTIONS(type, name) \ + type* GUINode::get_##name##_from_node(Node* node) { \ + return _cast_node<type>(node); \ + } \ + type* GUINode::get_##name##_from_nodepath(NodePath const& path) const { \ + return _cast_node<type>(get_node_internal(path)); \ + } -TextureProgressBar* GUINode::get_progress_bar_node(NodePath const& path) const { - return _get_cast_node<TextureProgressBar>(path); -} +APPLY_TO_CHILD_TYPES(CHILD_GET_FUNCTIONS) -TextureRect* GUINode::get_texture_rect_node(NodePath const& path) const { - return _get_cast_node<TextureRect>(path); -} +#undef CHILD_GET_FUNCTIONS -Ref<Texture2D> GUINode::get_texture_from_node(NodePath const& path) const { - Node* node = get_node_or_null(path); - ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to find node %s", path)); +Ref<Texture2D> GUINode::get_texture_from_node(Node* node) { + ERR_FAIL_NULL_V(node, nullptr); if (TextureRect const* texture_rect = Object::cast_to<TextureRect>(node); texture_rect != nullptr) { const Ref<Texture2D> texture = texture_rect->get_texture(); - ERR_FAIL_NULL_V_MSG(texture, nullptr, vformat("Failed to get Texture2D from TextureRect %s", path)); + ERR_FAIL_NULL_V_MSG(texture, nullptr, vformat("Failed to get Texture2D from TextureRect %s", node->get_name())); return texture; } else if (Button const* button = Object::cast_to<Button>(node); button != nullptr) { static const StringName theme_name_normal = "normal"; const Ref<StyleBox> stylebox = button->get_theme_stylebox(theme_name_normal); - ERR_FAIL_NULL_V_MSG(stylebox, nullptr, vformat("Failed to get StyleBox %s from Button %s", theme_name_normal, path)); + ERR_FAIL_NULL_V_MSG( + stylebox, nullptr, vformat("Failed to get StyleBox %s from Button %s", theme_name_normal, node->get_name()) + ); const Ref<StyleBoxTexture> stylebox_texture = stylebox; ERR_FAIL_NULL_V_MSG( stylebox_texture, nullptr, vformat( - "Failed to cast StyleBox %s from Button %s to type StyleBoxTexture", theme_name_normal, path + "Failed to cast StyleBox %s from Button %s to type StyleBoxTexture", theme_name_normal, node->get_name() ) ); const Ref<Texture2D> result = stylebox_texture->get_texture(); ERR_FAIL_NULL_V_MSG( - result, nullptr, vformat("Failed to get Texture2D from StyleBoxTexture %s from Button %s", theme_name_normal, path) + result, nullptr, + vformat("Failed to get Texture2D from StyleBoxTexture %s from Button %s", theme_name_normal, node->get_name()) ); return result; } - ERR_FAIL_V_MSG(nullptr, vformat("Failed to cast node %s to type TextureRect or Button", path)); + ERR_FAIL_V_MSG( + nullptr, vformat("Failed to cast node %s from type %s to TextureRect or Button", node->get_name(), node->get_class()) + ); +} + +Ref<Texture2D> GUINode::get_texture_from_nodepath(NodePath const& path) const { + return get_texture_from_node(get_node_internal(path)); } -template<std::derived_from<godot::Texture2D> T> -Ref<T> GUINode::_get_cast_texture_from_node(NodePath const& path) const { - const Ref<Texture2D> texture = get_texture_from_node(path); +template<std::derived_from<Texture2D> T> +static Ref<T> _cast_texture(Ref<Texture2D> const& texture) { ERR_FAIL_NULL_V(texture, nullptr); const Ref<T> result = texture; - ERR_FAIL_NULL_V_MSG(result, nullptr, vformat("Failed to cast Texture2D from %s to type %s", path, T::get_class_static())); + ERR_FAIL_NULL_V_MSG( + result, nullptr, vformat("Failed to cast Texture2D from type %s to %s", texture->get_class(), T::get_class_static()) + ); return result; } -Ref<GFXIconTexture> GUINode::get_gfx_icon_texture_from_node(NodePath const& path) const { - return _get_cast_texture_from_node<GFXIconTexture>(path); -} +#define TEXTURE_GET_FUNCTIONS(type, name) \ + Ref<type> GUINode::get_##name##_from_node(Node* node) { \ + return _cast_texture<type>(get_texture_from_node(node)); \ + } \ + Ref<type> GUINode::get_##name##_from_nodepath(NodePath const& path) const { \ + return _cast_texture<type>(get_texture_from_nodepath(path)); \ + } -Ref<GFXMaskedFlagTexture> GUINode::get_gfx_masked_flag_texture_from_node(NodePath const& path) const { - return _get_cast_texture_from_node<GFXMaskedFlagTexture>(path); -} +APPLY_TO_TEXTURE_TYPES(TEXTURE_GET_FUNCTIONS) -Ref<GFXPieChartTexture> GUINode::get_gfx_pie_chart_texture_from_node(NodePath const& path) const { - return _get_cast_texture_from_node<GFXPieChartTexture>(path); -} +#undef TEXTURE_GET_FUNCTIONS + +#undef APPLY_TO_CHILD_TYPES Error GUINode::hide_node(NodePath const& path) const { - CanvasItem* node = _get_cast_node<CanvasItem>(path); - if (node == nullptr) { - return FAILED; - } + CanvasItem* node = _cast_node<CanvasItem>(get_node_internal(path)); + ERR_FAIL_NULL_V(node, FAILED); node->hide(); return OK; } -Error GUINode::hide_nodes(Array const& paths) const { +Error GUINode::hide_nodes(TypedArray<NodePath> const& paths) const { Error ret = OK; for (int32_t i = 0; i < paths.size(); ++i) { if (hide_node(paths[i]) != OK) { |