diff options
author | Hop311 <Hop3114@gmail.com> | 2024-02-19 23:35:27 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-02-19 23:35:27 +0100 |
commit | 5d7c6eafe35e2c6e952bc0b3f91d27d760c8e75e (patch) | |
tree | 1912fb231991b53dd638a295bb8d8f84b587885b /extension/src/openvic-extension/classes/GUINode.hpp | |
parent | 275cfbb62fe69828aeb9968110ad822447322a4e (diff) | |
parent | c48d14ca66d47ea7c25bb9a36c3d51f76d8351fc (diff) |
Merge pull request #208 from OpenVicProject/sprite-texture
Added multipurpose GFXSpriteTexture + reworked GFXButtonStateTexture
Diffstat (limited to 'extension/src/openvic-extension/classes/GUINode.hpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GUINode.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.hpp b/extension/src/openvic-extension/classes/GUINode.hpp index 0fbfc66..42074e3 100644 --- a/extension/src/openvic-extension/classes/GUINode.hpp +++ b/extension/src/openvic-extension/classes/GUINode.hpp @@ -9,7 +9,7 @@ #include <openvic-simulation/interface/GUI.hpp> -#include "openvic-extension/classes/GFXIconTexture.hpp" +#include "openvic-extension/classes/GFXSpriteTexture.hpp" #include "openvic-extension/classes/GFXMaskedFlagTexture.hpp" #include "openvic-extension/classes/GFXPieChartTexture.hpp" #include "openvic-extension/classes/GUIOverlappingElementsBox.hpp" @@ -52,12 +52,12 @@ namespace OpenVic { /* Helper functions to get textures from TextureRects and Buttons. */ static godot::Ref<godot::Texture2D> get_texture_from_node(godot::Node* node); - static godot::Ref<GFXIconTexture> get_gfx_icon_texture_from_node(godot::Node* node); + static godot::Ref<GFXSpriteTexture> get_gfx_sprite_texture_from_node(godot::Node* node); static godot::Ref<GFXMaskedFlagTexture> get_gfx_masked_flag_texture_from_node(godot::Node* node); static godot::Ref<GFXPieChartTexture> get_gfx_pie_chart_texture_from_node(godot::Node* node); godot::Ref<godot::Texture2D> get_texture_from_nodepath(godot::NodePath const& path) const; - godot::Ref<GFXIconTexture> get_gfx_icon_texture_from_nodepath(godot::NodePath const& path) const; + godot::Ref<GFXSpriteTexture> get_gfx_sprite_texture_from_nodepath(godot::NodePath const& path) const; godot::Ref<GFXMaskedFlagTexture> get_gfx_masked_flag_texture_from_nodepath(godot::NodePath const& path) const; godot::Ref<GFXPieChartTexture> get_gfx_pie_chart_texture_from_nodepath(godot::NodePath const& path) const; |