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author | Hop311 <Hop3114@gmail.com> | 2024-07-26 21:13:00 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-07-26 21:13:00 +0200 |
commit | 7dfb935447708cfdff664603eadafcbb4aa24042 (patch) | |
tree | 72262f7d0d16ce06ad3deef026f3506ab6d8add7 /extension/src/openvic-extension/classes/GUINode.hpp | |
parent | d4b223b491ec2d9b32393c4c58ad85f18bd9566e (diff) | |
parent | 35ccace5c13b547025a6b823442f7abed676a19f (diff) |
Merge pull request #242 from OpenVicProject/fix-checkbox
Fix checkbox theme and positioning
Diffstat (limited to 'extension/src/openvic-extension/classes/GUINode.hpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GUINode.hpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.hpp b/extension/src/openvic-extension/classes/GUINode.hpp index 60c0050..af1562e 100644 --- a/extension/src/openvic-extension/classes/GUINode.hpp +++ b/extension/src/openvic-extension/classes/GUINode.hpp @@ -2,7 +2,6 @@ #include <godot_cpp/classes/bit_map.hpp> #include <godot_cpp/classes/button.hpp> -#include <godot_cpp/classes/check_box.hpp> #include <godot_cpp/classes/control.hpp> #include <godot_cpp/classes/image.hpp> #include <godot_cpp/classes/input_event.hpp> @@ -52,7 +51,6 @@ namespace OpenVic { static godot::Vector2 get_gui_position(godot::String const& gui_scene, godot::String const& gui_position); static godot::Button* get_button_from_node(godot::Node* node); - static godot::CheckBox* get_check_box_from_node(godot::Node* node); static godot::Label* get_label_from_node(godot::Node* node); static godot::Panel* get_panel_from_node(godot::Node* node); static godot::TextureProgressBar* get_progress_bar_from_node(godot::Node* node); @@ -62,7 +60,6 @@ namespace OpenVic { static GUIListBox* get_gui_listbox_from_node(godot::Node* node); godot::Button* get_button_from_nodepath(godot::NodePath const& path) const; - godot::CheckBox* get_check_box_from_nodepath(godot::NodePath const& path) const; godot::Label* get_label_from_nodepath(godot::NodePath const& path) const; godot::Panel* get_panel_from_nodepath(godot::NodePath const& path) const; godot::TextureProgressBar* get_progress_bar_from_nodepath(godot::NodePath const& path) const; |