diff options
author | hop311 <hop3114@gmail.com> | 2024-08-28 19:46:30 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2024-08-28 23:51:31 +0200 |
commit | 88acb31bd43f0e163522837bb1d0dd7da2977c4a (patch) | |
tree | 241cbf8cf21a7cdfe1c870469ac3b3ef3064bdb3 /extension/src/openvic-extension/classes/GUINode.hpp | |
parent | d7672f406406eea46625bc725690651f28211e19 (diff) |
Switch to using custom UI nodes
Diffstat (limited to 'extension/src/openvic-extension/classes/GUINode.hpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GUINode.hpp | 39 |
1 files changed, 19 insertions, 20 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.hpp b/extension/src/openvic-extension/classes/GUINode.hpp index 73ca92b..453263a 100644 --- a/extension/src/openvic-extension/classes/GUINode.hpp +++ b/extension/src/openvic-extension/classes/GUINode.hpp @@ -1,7 +1,6 @@ #pragma once #include <godot_cpp/classes/bit_map.hpp> -#include <godot_cpp/classes/button.hpp> #include <godot_cpp/classes/control.hpp> #include <godot_cpp/classes/image.hpp> #include <godot_cpp/classes/input_event.hpp> @@ -10,20 +9,21 @@ #include <godot_cpp/classes/panel.hpp> #include <godot_cpp/classes/ref.hpp> #include <godot_cpp/classes/texture2d.hpp> -#include <godot_cpp/classes/texture_progress_bar.hpp> -#include <godot_cpp/classes/texture_rect.hpp> #include <godot_cpp/templates/vector.hpp> #include <godot_cpp/variant/node_path.hpp> #include <godot_cpp/variant/rect2.hpp> #include <godot_cpp/variant/string.hpp> #include <godot_cpp/variant/vector2.hpp> -#include "openvic-extension/classes/GFXMaskedFlagTexture.hpp" -#include "openvic-extension/classes/GFXPieChartTexture.hpp" -#include "openvic-extension/classes/GFXSpriteTexture.hpp" +#include "openvic-extension/classes/GUIIcon.hpp" +#include "openvic-extension/classes/GUIIconButton.hpp" #include "openvic-extension/classes/GUILabel.hpp" #include "openvic-extension/classes/GUIListBox.hpp" +#include "openvic-extension/classes/GUIMaskedFlag.hpp" +#include "openvic-extension/classes/GUIMaskedFlagButton.hpp" #include "openvic-extension/classes/GUIOverlappingElementsBox.hpp" +#include "openvic-extension/classes/GUIPieChart.hpp" +#include "openvic-extension/classes/GUIProgressBar.hpp" #include "openvic-extension/classes/GUIScrollbar.hpp" namespace OpenVic { @@ -51,36 +51,35 @@ namespace OpenVic { static godot::Vector2 get_gui_position(godot::String const& gui_scene, godot::String const& gui_position); - static godot::Button* get_button_from_node(godot::Node* node); + static GUIIconButton* get_gui_icon_button_from_node(godot::Node* node); + static GUIMaskedFlagButton* get_gui_masked_flag_button_from_node(godot::Node* node); static GUILabel* get_gui_label_from_node(godot::Node* node); static godot::Panel* get_panel_from_node(godot::Node* node); - static godot::TextureProgressBar* get_progress_bar_from_node(godot::Node* node); - static godot::TextureRect* get_texture_rect_from_node(godot::Node* node); + static GUIProgressBar* get_gui_progress_bar_from_node(godot::Node* node); + static GUIIcon* get_gui_icon_from_node(godot::Node* node); + static GUIMaskedFlag* get_gui_masked_flag_from_node(godot::Node* node); + static GUIPieChart* get_gui_pie_chart_from_node(godot::Node* node); static GUIOverlappingElementsBox* get_gui_overlapping_elements_box_from_node(godot::Node* node); static GUIScrollbar* get_gui_scrollbar_from_node(godot::Node* node); static GUIListBox* get_gui_listbox_from_node(godot::Node* node); static godot::LineEdit* get_line_edit_from_node(godot::Node* node); - godot::Button* get_button_from_nodepath(godot::NodePath const& path) const; + GUIIconButton* get_gui_icon_button_from_nodepath(godot::NodePath const& path) const; + GUIMaskedFlagButton* get_gui_masked_flag_button_from_nodepath(godot::NodePath const& path) const; GUILabel* get_gui_label_from_nodepath(godot::NodePath const& path) const; godot::Panel* get_panel_from_nodepath(godot::NodePath const& path) const; - godot::TextureProgressBar* get_progress_bar_from_nodepath(godot::NodePath const& path) const; - godot::TextureRect* get_texture_rect_from_nodepath(godot::NodePath const& path) const; + GUIProgressBar* get_gui_progress_bar_from_nodepath(godot::NodePath const& path) const; + GUIIcon* get_gui_icon_from_nodepath(godot::NodePath const& path) const; + GUIMaskedFlag* get_gui_masked_flag_from_nodepath(godot::NodePath const& path) const; + GUIPieChart* get_gui_pie_chart_from_nodepath(godot::NodePath const& path) const; GUIOverlappingElementsBox* get_gui_overlapping_elements_box_from_nodepath(godot::NodePath const& path) const; GUIScrollbar* get_gui_scrollbar_from_nodepath(godot::NodePath const& path) const; GUIListBox* get_gui_listbox_from_nodepath(godot::NodePath const& path) const; godot::LineEdit* get_line_edit_from_nodepath(godot::NodePath const& path) const; - /* Helper functions to get textures from TextureRects and Buttons. */ + /* Helper functions to get textures from TextureRects and GUIButtons. */ static godot::Ref<godot::Texture2D> get_texture_from_node(godot::Node* node); - static godot::Ref<GFXSpriteTexture> get_gfx_sprite_texture_from_node(godot::Node* node); - static godot::Ref<GFXMaskedFlagTexture> get_gfx_masked_flag_texture_from_node(godot::Node* node); - static godot::Ref<GFXPieChartTexture> get_gfx_pie_chart_texture_from_node(godot::Node* node); - godot::Ref<godot::Texture2D> get_texture_from_nodepath(godot::NodePath const& path) const; - godot::Ref<GFXSpriteTexture> get_gfx_sprite_texture_from_nodepath(godot::NodePath const& path) const; - godot::Ref<GFXMaskedFlagTexture> get_gfx_masked_flag_texture_from_nodepath(godot::NodePath const& path) const; - godot::Ref<GFXPieChartTexture> get_gfx_pie_chart_texture_from_nodepath(godot::NodePath const& path) const; godot::Error hide_node(godot::NodePath const& path) const; godot::Error hide_nodes(godot::TypedArray<godot::NodePath> const& paths) const; |