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author hop311 <hop3114@gmail.com>2024-02-24 14:17:07 +0100
committer hop311 <hop3114@gmail.com>2024-02-24 14:17:07 +0100
commit843edde55306e3fbdb5e37ef9b7c09c7b53f50c4 (patch)
tree487fea19d42106c08b60f5bba99bc76485073002 /extension/src/openvic-extension/classes/GUINode.hpp
parent5d7c6eafe35e2c6e952bc0b3f91d27d760c8e75e (diff)
Added GUIScrollbar and GFXCorneredTileSupportingTexturescrollbar
Diffstat (limited to 'extension/src/openvic-extension/classes/GUINode.hpp')
-rw-r--r--extension/src/openvic-extension/classes/GUINode.hpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.hpp b/extension/src/openvic-extension/classes/GUINode.hpp
index 42074e3..f935683 100644
--- a/extension/src/openvic-extension/classes/GUINode.hpp
+++ b/extension/src/openvic-extension/classes/GUINode.hpp
@@ -13,6 +13,7 @@
#include "openvic-extension/classes/GFXMaskedFlagTexture.hpp"
#include "openvic-extension/classes/GFXPieChartTexture.hpp"
#include "openvic-extension/classes/GUIOverlappingElementsBox.hpp"
+#include "openvic-extension/classes/GUIScrollbar.hpp"
namespace OpenVic {
class GUINode : public godot::Control {
@@ -41,6 +42,7 @@ namespace OpenVic {
static godot::TextureProgressBar* get_progress_bar_from_node(godot::Node* node);
static godot::TextureRect* get_texture_rect_from_node(godot::Node* node);
static GUIOverlappingElementsBox* get_gui_overlapping_elements_box_from_node(godot::Node* node);
+ static GUIScrollbar* get_gui_scrollbar_from_node(godot::Node* node);
godot::Button* get_button_from_nodepath(godot::NodePath const& path) const;
godot::CheckBox* get_check_box_from_nodepath(godot::NodePath const& path) const;
@@ -49,6 +51,7 @@ namespace OpenVic {
godot::TextureProgressBar* get_progress_bar_from_nodepath(godot::NodePath const& path) const;
godot::TextureRect* get_texture_rect_from_nodepath(godot::NodePath const& path) const;
GUIOverlappingElementsBox* get_gui_overlapping_elements_box_from_nodepath(godot::NodePath const& path) const;
+ GUIScrollbar* get_gui_scrollbar_from_nodepath(godot::NodePath const& path) const;
/* Helper functions to get textures from TextureRects and Buttons. */
static godot::Ref<godot::Texture2D> get_texture_from_node(godot::Node* node);
@@ -63,5 +66,8 @@ namespace OpenVic {
godot::Error hide_node(godot::NodePath const& path) const;
godot::Error hide_nodes(godot::TypedArray<godot::NodePath> const& paths) const;
+
+ static godot::String int_to_formatted_string(int64_t val);
+ static godot::String float_to_formatted_string(float val, int32_t decimal_places);
};
}