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author Hop311 <Hop3114@gmail.com>2024-07-26 21:13:00 +0200
committer GitHub <noreply@github.com>2024-07-26 21:13:00 +0200
commit7dfb935447708cfdff664603eadafcbb4aa24042 (patch)
tree72262f7d0d16ce06ad3deef026f3506ab6d8add7 /extension/src/openvic-extension/classes/GUINode.hpp
parentd4b223b491ec2d9b32393c4c58ad85f18bd9566e (diff)
parent35ccace5c13b547025a6b823442f7abed676a19f (diff)
Merge pull request #242 from OpenVicProject/fix-checkbox
Fix checkbox theme and positioning
Diffstat (limited to 'extension/src/openvic-extension/classes/GUINode.hpp')
-rw-r--r--extension/src/openvic-extension/classes/GUINode.hpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.hpp b/extension/src/openvic-extension/classes/GUINode.hpp
index 60c0050..af1562e 100644
--- a/extension/src/openvic-extension/classes/GUINode.hpp
+++ b/extension/src/openvic-extension/classes/GUINode.hpp
@@ -2,7 +2,6 @@
#include <godot_cpp/classes/bit_map.hpp>
#include <godot_cpp/classes/button.hpp>
-#include <godot_cpp/classes/check_box.hpp>
#include <godot_cpp/classes/control.hpp>
#include <godot_cpp/classes/image.hpp>
#include <godot_cpp/classes/input_event.hpp>
@@ -52,7 +51,6 @@ namespace OpenVic {
static godot::Vector2 get_gui_position(godot::String const& gui_scene, godot::String const& gui_position);
static godot::Button* get_button_from_node(godot::Node* node);
- static godot::CheckBox* get_check_box_from_node(godot::Node* node);
static godot::Label* get_label_from_node(godot::Node* node);
static godot::Panel* get_panel_from_node(godot::Node* node);
static godot::TextureProgressBar* get_progress_bar_from_node(godot::Node* node);
@@ -62,7 +60,6 @@ namespace OpenVic {
static GUIListBox* get_gui_listbox_from_node(godot::Node* node);
godot::Button* get_button_from_nodepath(godot::NodePath const& path) const;
- godot::CheckBox* get_check_box_from_nodepath(godot::NodePath const& path) const;
godot::Label* get_label_from_nodepath(godot::NodePath const& path) const;
godot::Panel* get_panel_from_nodepath(godot::NodePath const& path) const;
godot::TextureProgressBar* get_progress_bar_from_nodepath(godot::NodePath const& path) const;