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author | hop311 <hop3114@gmail.com> | 2024-03-03 14:40:20 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2024-03-03 14:40:20 +0100 |
commit | 9ee1940ac3d15aa4c0a87b84d1c4ab8958184f63 (patch) | |
tree | 8c319b540020aaf382592c9b513a27e9fcaaa603 /extension/src/openvic-extension/classes/GUINode.hpp | |
parent | d45d6270c8924f571b53d71ac8eb9ce5a7788255 (diff) |
Add GUIListBox + GUIScrollbar tweaksgui-listbox
Diffstat (limited to 'extension/src/openvic-extension/classes/GUINode.hpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GUINode.hpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.hpp b/extension/src/openvic-extension/classes/GUINode.hpp index dc7f665..3dbe403 100644 --- a/extension/src/openvic-extension/classes/GUINode.hpp +++ b/extension/src/openvic-extension/classes/GUINode.hpp @@ -12,6 +12,7 @@ #include "openvic-extension/classes/GFXSpriteTexture.hpp" #include "openvic-extension/classes/GFXMaskedFlagTexture.hpp" #include "openvic-extension/classes/GFXPieChartTexture.hpp" +#include "openvic-extension/classes/GUIListBox.hpp" #include "openvic-extension/classes/GUIOverlappingElementsBox.hpp" #include "openvic-extension/classes/GUIScrollbar.hpp" @@ -43,6 +44,7 @@ namespace OpenVic { static godot::TextureRect* get_texture_rect_from_node(godot::Node* node); static GUIOverlappingElementsBox* get_gui_overlapping_elements_box_from_node(godot::Node* node); static GUIScrollbar* get_gui_scrollbar_from_node(godot::Node* node); + static GUIListBox* get_gui_listbox_from_node(godot::Node* node); godot::Button* get_button_from_nodepath(godot::NodePath const& path) const; godot::CheckBox* get_check_box_from_nodepath(godot::NodePath const& path) const; @@ -52,6 +54,7 @@ namespace OpenVic { godot::TextureRect* get_texture_rect_from_nodepath(godot::NodePath const& path) const; GUIOverlappingElementsBox* get_gui_overlapping_elements_box_from_nodepath(godot::NodePath const& path) const; GUIScrollbar* get_gui_scrollbar_from_nodepath(godot::NodePath const& path) const; + GUIListBox* get_gui_listbox_from_nodepath(godot::NodePath const& path) const; /* Helper functions to get textures from TextureRects and Buttons. */ static godot::Ref<godot::Texture2D> get_texture_from_node(godot::Node* node); |