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author Hop311 <Hop3114@gmail.com>2024-08-01 21:35:11 +0200
committer GitHub <noreply@github.com>2024-08-01 21:35:11 +0200
commit8431914a6971cbacfb20bba13a4113d9ac4d5153 (patch)
tree71c1fa0482ab845b18a577a0d7503e40d49225f2 /extension/src/openvic-extension/classes/GUINode.hpp
parente2cb2f5bd746d3928b4554252c69943df2ed5a3d (diff)
parent70f3c3cf6f9c1563d95ffb8c25bf8cd2bb7a1ad0 (diff)
Merge pull request #246 from OpenVicProject/search-panel
Search panel + text edit box UI generation
Diffstat (limited to 'extension/src/openvic-extension/classes/GUINode.hpp')
-rw-r--r--extension/src/openvic-extension/classes/GUINode.hpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.hpp b/extension/src/openvic-extension/classes/GUINode.hpp
index 27ce780..f8eb62c 100644
--- a/extension/src/openvic-extension/classes/GUINode.hpp
+++ b/extension/src/openvic-extension/classes/GUINode.hpp
@@ -6,6 +6,7 @@
#include <godot_cpp/classes/image.hpp>
#include <godot_cpp/classes/input_event.hpp>
#include <godot_cpp/classes/label.hpp>
+#include <godot_cpp/classes/line_edit.hpp>
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/classes/panel.hpp>
#include <godot_cpp/classes/ref.hpp>
@@ -58,6 +59,7 @@ namespace OpenVic {
static GUIOverlappingElementsBox* get_gui_overlapping_elements_box_from_node(godot::Node* node);
static GUIScrollbar* get_gui_scrollbar_from_node(godot::Node* node);
static GUIListBox* get_gui_listbox_from_node(godot::Node* node);
+ static godot::LineEdit* get_line_edit_from_node(godot::Node* node);
godot::Button* get_button_from_nodepath(godot::NodePath const& path) const;
godot::Label* get_label_from_nodepath(godot::NodePath const& path) const;
@@ -67,6 +69,7 @@ namespace OpenVic {
GUIOverlappingElementsBox* get_gui_overlapping_elements_box_from_nodepath(godot::NodePath const& path) const;
GUIScrollbar* get_gui_scrollbar_from_nodepath(godot::NodePath const& path) const;
GUIListBox* get_gui_listbox_from_nodepath(godot::NodePath const& path) const;
+ godot::LineEdit* get_line_edit_from_nodepath(godot::NodePath const& path) const;
/* Helper functions to get textures from TextureRects and Buttons. */
static godot::Ref<godot::Texture2D> get_texture_from_node(godot::Node* node);