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author hop311 <hop3114@gmail.com>2024-08-28 19:46:30 +0200
committer hop311 <hop3114@gmail.com>2024-08-28 23:51:31 +0200
commit88acb31bd43f0e163522837bb1d0dd7da2977c4a (patch)
tree241cbf8cf21a7cdfe1c870469ac3b3ef3064bdb3 /extension/src/openvic-extension/classes/GUIProgressBar.cpp
parentd7672f406406eea46625bc725690651f28211e19 (diff)
Switch to using custom UI nodes
Diffstat (limited to 'extension/src/openvic-extension/classes/GUIProgressBar.cpp')
-rw-r--r--extension/src/openvic-extension/classes/GUIProgressBar.cpp104
1 files changed, 104 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GUIProgressBar.cpp b/extension/src/openvic-extension/classes/GUIProgressBar.cpp
new file mode 100644
index 0000000..6021746
--- /dev/null
+++ b/extension/src/openvic-extension/classes/GUIProgressBar.cpp
@@ -0,0 +1,104 @@
+#include "GUIProgressBar.hpp"
+
+#include <godot_cpp/variant/utility_functions.hpp>
+
+#include "openvic-extension/singletons/AssetManager.hpp"
+#include "openvic-extension/utility/Utilities.hpp"
+
+using namespace godot;
+using namespace OpenVic;
+
+void GUIProgressBar::_bind_methods() {}
+
+Error GUIProgressBar::set_gfx_progress_bar(GFX::ProgressBar const* progress_bar) {
+ ERR_FAIL_NULL_V(progress_bar, FAILED);
+
+ AssetManager* asset_manager = AssetManager::get_singleton();
+ ERR_FAIL_NULL_V(asset_manager, FAILED);
+
+ Error err = OK;
+
+ static constexpr double MIN_VALUE = 0.0, MAX_VALUE = 1.0;
+ static constexpr uint32_t STEPS = 100;
+
+ set_nine_patch_stretch(true);
+ set_step((MAX_VALUE - MIN_VALUE) / STEPS);
+ set_min(MIN_VALUE);
+ set_max(MAX_VALUE);
+
+ using enum AssetManager::LoadFlags;
+
+ Ref<ImageTexture> back_texture;
+ if (!progress_bar->get_back_texture_file().empty()) {
+ const StringName back_texture_file = Utilities::std_to_godot_string(progress_bar->get_back_texture_file());
+ back_texture = asset_manager->get_texture(back_texture_file, LOAD_FLAG_CACHE_TEXTURE | LOAD_FLAG_FLIP_Y);
+ if (back_texture.is_null()) {
+ UtilityFunctions::push_error(
+ "Failed to load sprite back texture ", back_texture_file, " for GUIProgressBar ", get_name()
+ );
+ err = FAILED;
+ }
+ }
+ if (back_texture.is_null()) {
+ const Color back_colour = Utilities::to_godot_color(progress_bar->get_back_colour());
+ back_texture = Utilities::make_solid_colour_texture(
+ back_colour, progress_bar->get_size().x, progress_bar->get_size().y
+ );
+ if (back_texture.is_null()) {
+ UtilityFunctions::push_error(
+ "Failed to generate sprite ", back_colour, " back texture for GUIProgressBar ", get_name()
+ );
+ err = FAILED;
+ }
+ }
+ if (back_texture.is_valid()) {
+ set_under_texture(back_texture);
+ } else {
+ UtilityFunctions::push_error(
+ "Failed to create and set sprite back texture for GUIProgressBar ", get_name()
+ );
+ err = FAILED;
+ }
+
+ Ref<ImageTexture> progress_texture;
+ if (!progress_bar->get_progress_texture_file().empty()) {
+ const StringName progress_texture_file =
+ Utilities::std_to_godot_string(progress_bar->get_progress_texture_file());
+ progress_texture = asset_manager->get_texture(progress_texture_file, LOAD_FLAG_CACHE_TEXTURE | LOAD_FLAG_FLIP_Y);
+ if (progress_texture.is_null()) {
+ UtilityFunctions::push_error(
+ "Failed to load sprite progress texture ", progress_texture_file, " for GUIProgressBar ",
+ get_name()
+ );
+ err = FAILED;
+ }
+ }
+ if (progress_texture.is_null()) {
+ const Color progress_colour = Utilities::to_godot_color(progress_bar->get_progress_colour());
+ progress_texture = Utilities::make_solid_colour_texture(
+ progress_colour, progress_bar->get_size().x, progress_bar->get_size().y
+ );
+ if (progress_texture.is_null()) {
+ UtilityFunctions::push_error(
+ "Failed to generate sprite ", progress_colour, " progress texture for GUIProgressBar ",
+ get_name()
+ );
+ err = FAILED;
+ }
+ }
+ if (progress_texture.is_valid()) {
+ set_progress_texture(progress_texture);
+ } else {
+ UtilityFunctions::push_error(
+ "Failed to create and set sprite progress texture for GUIProgressBar ", get_name()
+ );
+ err = FAILED;
+ }
+
+ // TODO - work out why progress bar is missing bottom border pixel (e.g. province building expansion bar)
+ set_custom_minimum_size(
+ Utilities::to_godot_fvec2(static_cast<fvec2_t>(progress_bar->get_size()))
+ );
+
+ return err;
+}