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author | hop311 <hop3114@gmail.com> | 2024-08-28 19:46:30 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2024-08-28 23:51:31 +0200 |
commit | 88acb31bd43f0e163522837bb1d0dd7da2977c4a (patch) | |
tree | 241cbf8cf21a7cdfe1c870469ac3b3ef3064bdb3 /extension/src/openvic-extension/classes/GUIProgressBar.cpp | |
parent | d7672f406406eea46625bc725690651f28211e19 (diff) |
Switch to using custom UI nodes
Diffstat (limited to 'extension/src/openvic-extension/classes/GUIProgressBar.cpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GUIProgressBar.cpp | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GUIProgressBar.cpp b/extension/src/openvic-extension/classes/GUIProgressBar.cpp new file mode 100644 index 0000000..6021746 --- /dev/null +++ b/extension/src/openvic-extension/classes/GUIProgressBar.cpp @@ -0,0 +1,104 @@ +#include "GUIProgressBar.hpp" + +#include <godot_cpp/variant/utility_functions.hpp> + +#include "openvic-extension/singletons/AssetManager.hpp" +#include "openvic-extension/utility/Utilities.hpp" + +using namespace godot; +using namespace OpenVic; + +void GUIProgressBar::_bind_methods() {} + +Error GUIProgressBar::set_gfx_progress_bar(GFX::ProgressBar const* progress_bar) { + ERR_FAIL_NULL_V(progress_bar, FAILED); + + AssetManager* asset_manager = AssetManager::get_singleton(); + ERR_FAIL_NULL_V(asset_manager, FAILED); + + Error err = OK; + + static constexpr double MIN_VALUE = 0.0, MAX_VALUE = 1.0; + static constexpr uint32_t STEPS = 100; + + set_nine_patch_stretch(true); + set_step((MAX_VALUE - MIN_VALUE) / STEPS); + set_min(MIN_VALUE); + set_max(MAX_VALUE); + + using enum AssetManager::LoadFlags; + + Ref<ImageTexture> back_texture; + if (!progress_bar->get_back_texture_file().empty()) { + const StringName back_texture_file = Utilities::std_to_godot_string(progress_bar->get_back_texture_file()); + back_texture = asset_manager->get_texture(back_texture_file, LOAD_FLAG_CACHE_TEXTURE | LOAD_FLAG_FLIP_Y); + if (back_texture.is_null()) { + UtilityFunctions::push_error( + "Failed to load sprite back texture ", back_texture_file, " for GUIProgressBar ", get_name() + ); + err = FAILED; + } + } + if (back_texture.is_null()) { + const Color back_colour = Utilities::to_godot_color(progress_bar->get_back_colour()); + back_texture = Utilities::make_solid_colour_texture( + back_colour, progress_bar->get_size().x, progress_bar->get_size().y + ); + if (back_texture.is_null()) { + UtilityFunctions::push_error( + "Failed to generate sprite ", back_colour, " back texture for GUIProgressBar ", get_name() + ); + err = FAILED; + } + } + if (back_texture.is_valid()) { + set_under_texture(back_texture); + } else { + UtilityFunctions::push_error( + "Failed to create and set sprite back texture for GUIProgressBar ", get_name() + ); + err = FAILED; + } + + Ref<ImageTexture> progress_texture; + if (!progress_bar->get_progress_texture_file().empty()) { + const StringName progress_texture_file = + Utilities::std_to_godot_string(progress_bar->get_progress_texture_file()); + progress_texture = asset_manager->get_texture(progress_texture_file, LOAD_FLAG_CACHE_TEXTURE | LOAD_FLAG_FLIP_Y); + if (progress_texture.is_null()) { + UtilityFunctions::push_error( + "Failed to load sprite progress texture ", progress_texture_file, " for GUIProgressBar ", + get_name() + ); + err = FAILED; + } + } + if (progress_texture.is_null()) { + const Color progress_colour = Utilities::to_godot_color(progress_bar->get_progress_colour()); + progress_texture = Utilities::make_solid_colour_texture( + progress_colour, progress_bar->get_size().x, progress_bar->get_size().y + ); + if (progress_texture.is_null()) { + UtilityFunctions::push_error( + "Failed to generate sprite ", progress_colour, " progress texture for GUIProgressBar ", + get_name() + ); + err = FAILED; + } + } + if (progress_texture.is_valid()) { + set_progress_texture(progress_texture); + } else { + UtilityFunctions::push_error( + "Failed to create and set sprite progress texture for GUIProgressBar ", get_name() + ); + err = FAILED; + } + + // TODO - work out why progress bar is missing bottom border pixel (e.g. province building expansion bar) + set_custom_minimum_size( + Utilities::to_godot_fvec2(static_cast<fvec2_t>(progress_bar->get_size())) + ); + + return err; +} |