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author Hop311 <Hop3114@gmail.com>2024-08-03 00:50:17 +0200
committer GitHub <noreply@github.com>2024-08-03 00:50:17 +0200
commitfde15e554dc9ed458a838683c69d10262764db12 (patch)
tree9e7af8634eafc8461bd02697dd48ae36ca924858 /extension/src/openvic-extension/classes/GUIScrollbar.cpp
parent8431914a6971cbacfb20bba13a4113d9ac4d5153 (diff)
parent06b76612b28183f0a047dac3a4127120d2af1b39 (diff)
Merge pull request #249 from OpenVicProject/utf8-fix
Use UTF8 encoding and simplify godot string conversion
Diffstat (limited to 'extension/src/openvic-extension/classes/GUIScrollbar.cpp')
-rw-r--r--extension/src/openvic-extension/classes/GUIScrollbar.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/extension/src/openvic-extension/classes/GUIScrollbar.cpp b/extension/src/openvic-extension/classes/GUIScrollbar.cpp
index dab74d8..ddcba7c 100644
--- a/extension/src/openvic-extension/classes/GUIScrollbar.cpp
+++ b/extension/src/openvic-extension/classes/GUIScrollbar.cpp
@@ -11,9 +11,6 @@
using namespace OpenVic;
using namespace godot;
-using OpenVic::Utilities::std_to_godot_string;
-using OpenVic::Utilities::std_view_to_godot_string;
-
/* StringNames cannot be constructed until Godot has called StringName::setup(),
* so we must use wrapper functions to delay their initialisation. */
StringName const& GUIScrollbar::signal_value_changed() {
@@ -360,7 +357,7 @@ Error GUIScrollbar::set_gui_scrollbar(GUI::Scrollbar const* new_gui_scrollbar) {
gui_scrollbar = new_gui_scrollbar;
- const String gui_scrollbar_name = std_view_to_godot_string(gui_scrollbar->get_name());
+ const String gui_scrollbar_name = Utilities::std_to_godot_string(gui_scrollbar->get_name());
orientation = gui_scrollbar->is_horizontal() ? HORIZONTAL : VERTICAL;
length_override = 0.0f;
@@ -374,7 +371,7 @@ Error GUIScrollbar::set_gui_scrollbar(GUI::Scrollbar const* new_gui_scrollbar) {
ERR_FAIL_NULL_V_MSG(element, false, vformat(
"Invalid %s element for GUIScrollbar %s - null!", target, gui_scrollbar_name
));
- const String element_name = std_view_to_godot_string(element->get_name());
+ const String element_name = Utilities::std_to_godot_string(element->get_name());
/* Get Sprite, convert to TextureSprite, use to make a GFXSpriteTexture. */
GFX::Sprite const* sprite = element->get_sprite();
@@ -384,8 +381,9 @@ Error GUIScrollbar::set_gui_scrollbar(GUI::Scrollbar const* new_gui_scrollbar) {
GFX::TextureSprite const* texture_sprite = sprite->cast_to<GFX::TextureSprite>();
ERR_FAIL_NULL_V_MSG(texture_sprite, false, vformat(
"Invalid %s element %s for GUIScrollbar %s - sprite type is %s with base type %s, expected base %s!", target,
- element_name, gui_scrollbar_name, std_view_to_godot_string(sprite->get_type()),
- std_view_to_godot_string(sprite->get_base_type()), std_view_to_godot_string(GFX::TextureSprite::get_type_static())
+ element_name, gui_scrollbar_name, Utilities::std_to_godot_string(sprite->get_type()),
+ Utilities::std_to_godot_string(sprite->get_base_type()),
+ Utilities::std_to_godot_string(GFX::TextureSprite::get_type_static())
));
texture = GFXSpriteTexture::make_gfx_sprite_texture(texture_sprite);
ERR_FAIL_NULL_V_MSG(texture, false, vformat(
@@ -427,8 +425,8 @@ Error GUIScrollbar::set_gui_scrollbar(GUI::Scrollbar const* new_gui_scrollbar) {
fixed_point_t step_size = gui_scrollbar->get_step_size();
if (step_size <= 0) {
UtilityFunctions::push_error(
- "Invalid step size ", std_to_godot_string(step_size.to_string()), " for GUIScrollbar ", gui_scrollbar_name,
- " - not positive! Defaulting to 1."
+ "Invalid step size ", Utilities::std_to_godot_string(step_size.to_string()), " for GUIScrollbar ",
+ gui_scrollbar_name, " - not positive! Defaulting to 1."
);
step_size = 1;
ret = false;
@@ -446,7 +444,9 @@ Error GUIScrollbar::set_gui_scrollbar_name(String const& gui_scene, String const
if (gui_scene.is_empty() && gui_scrollbar_name.is_empty()) {
return set_gui_scrollbar(nullptr);
}
- ERR_FAIL_COND_V_MSG(gui_scene.is_empty() || gui_scrollbar_name.is_empty(), FAILED, "GUI scene or scrollbar name is empty!");
+ ERR_FAIL_COND_V_MSG(
+ gui_scene.is_empty() || gui_scrollbar_name.is_empty(), FAILED, "GUI scene or scrollbar name is empty!"
+ );
GUI::Element const* gui_element = UITools::get_gui_element(gui_scene, gui_scrollbar_name);
ERR_FAIL_NULL_V(gui_element, FAILED);
@@ -456,7 +456,7 @@ Error GUIScrollbar::set_gui_scrollbar_name(String const& gui_scene, String const
}
String GUIScrollbar::get_gui_scrollbar_name() const {
- return gui_scrollbar != nullptr ? std_view_to_godot_string(gui_scrollbar->get_name()) : String {};
+ return gui_scrollbar != nullptr ? Utilities::std_to_godot_string(gui_scrollbar->get_name()) : String {};
}
void GUIScrollbar::set_value(int32_t new_value, bool signal) {